Player Matchup

Cerberus
Cerberus
DaMangoo
Cerberus
Level 81
God Stats
5W - 7L
1,568 SR
Queue Stats
206W - 201L
1,480 Elo+
Solo
Hachiman
Hachiman
Jax MKL
Hachiman
Level 157
God Stats
2W - 1L
1,615 SR
Queue Stats
5W - 4L
1,699 Elo+
Party 1
Discordia
Discordia
Mundifari
Discordia
Level 136
God Stats
15W - 8L
1,736 SR
Queue Stats
545W - 512L
1,589 Elo+
Solo
Atlas
Atlas
Raiden MKL
Atlas
Level 160
God Stats
15W - 8L
1,702 SR
Queue Stats
328W - 266L
1,584 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Scorpion MKL904
Tsukuyomi
Level 63
God Stats
1W - 1L
1,685 SR
Queue Stats
178W - 151L
1,596 Elo+
Party 1
Team Averages
Level 119
1,661 SR
1,590 Elo+

VS

Team Averages
Level 128
1,551 SR
1,595 Elo+
Ymir
Ymir
Banananonymous
Ymir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 74L
1,525 Elo+
Solo
Medusa
Medusa
SinisterZ_PlayZ
Medusa
Level 107
God Stats
2W - 3L
1,677 SR
Queue Stats
9W - 10L
1,665 Elo+
Party 2
Shiva
Shiva
TinyPinkWhale
Shiva
Level 127
God Stats
8W - 2L
1,718 SR
Queue Stats
13W - 11L
1,632 Elo+
Party 2
Loki
Loki
epicdudekillerz
Loki
Level 159
God Stats
7W - 8L
1,384 SR
Queue Stats
13W - 21L
1,518 Elo+
Party 2
Nu Wa
Nu Wa
ssaurie
Nu Wa
Level 116
God Stats
0W - 1L
1,475 SR
Queue Stats
13W - 13L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DaMangoo
Cerberus
9
0 / 1 / 1
5,104
510
3,834
7,619
5,284
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
Jax MKL
Hachiman
10
3 / 0 / 3
5,533
553
4,274
3,338
815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
Mundifari
Discordia
11
3 / 0 / 6
6,220
622
4,999
3,624
886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
10
4 / 0 / 4
6,243
624
2,498
5,597
2,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
Scorpion MKL904
Tsukuyomi
11
3 / 1 / 7
6,381
638
3,994
5,259
1,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 0
4,986
499
1,079
7,172
2,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 3 / 1
4,652
465
1,957
4,628
1,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
1 / 1 / 0
6,330
633
4,812
7,446
3,167
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 3 / 1
5,167
517
2,161
5,160
1,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
ssaurie
Nu Wa
9
0 / 2 / 0
5,330
533
2,818
4,087
887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
13
Kills
2
2
Deaths
13
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Cerberus
DaMangoo
Cerberus
0
1
1
0.5
W
Hachiman
Jax MKL
Hachiman
3
0
3
4.5
W
Discordia
Mundifari
Discordia
3
0
6
6
W
Atlas
4
0
4
6
W
Tsukuyomi
Scorpion MKL904
Tsukuyomi
3
1
7
6.5
L
0
3
1
0.17
L
1
1
0
1
L
0
3
1
0.17
L
Nu Wa
ssaurie
Nu Wa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,599
Damage
12,827
25,437
Taken
28,493
11,358
Mitigated
9,683
10,515
Healing
4,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,079
102
0
898
7,172
2,724
0
2,706
4,466
8,419
0
W
Cerberus
DaMangoo
Cerberus
3,834
345
0
2,345
7,619
5,284
0
333
7,202
29,874
0
W
Hachiman
Jax MKL
Hachiman
4,274
1,948
0
1,287
3,338
815
0
646
2,608
0
30,416
W
Discordia
Mundifari
Discordia
4,999
238
0
1,311
3,624
886
0
882
2,608
33,509
160
W
Atlas
2,498
1,001
55
2,610
5,597
2,932
0
750
4,763
20,169
0
W
Tsukuyomi
Scorpion MKL904
Tsukuyomi
3,994
1,249
0
2,907
5,259
1,441
12
788
4,359
0
33,564
L
1,957
648
0
466
4,628
1,175
0
915
3,713
0
22,082
L
4,812
1,541
84
1,633
7,446
3,167
19
4,436
3,010
0
45,981
L
2,161
584
0
828
5,160
1,730
0
1,385
3,775
0
31,940
L
Nu Wa
ssaurie
Nu Wa
2,818
357
0
567
4,087
887
344
1,889
2,198
27,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,481
Gold Earned
26,465
328
Minions Killed
283
0
Camps Cleared
0
975,724
Distance Traveled
946,950
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,986
499
16
2
0
159,033
4
W
Cerberus
5,104
510
97
10
0
201,940
4
W
Hachiman
5,533
553
61
6
0
182,262
1
W
Discordia
6,220
622
68
7
0
202,452
3
W
Atlas
6,243
624
32
3
0
178,042
2
W
Tsukuyomi
6,381
638
70
7
0
211,028
3
L
Medusa
4,652
465
42
4
0
174,790
2
L
Shiva
6,330
633
96
10
0
198,255
4
L
Loki
5,167
517
66
7
0
235,475
2
L
Nu Wa
5,330
533
63
6
0
179,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role