Player Matchup

Rama
Rama
 
Rama
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
DankestCarm
Cerberus
Level 154
God Stats
2W - 1L
1,726 SR
Queue Stats
230W - 214L
1,619 Elo+
Party 1
Scylla
Scylla
PopMyStack
Scylla
Level 95
God Stats
1W - 5L
1,112 SR
Queue Stats
26W - 29L
1,615 Elo+
Party 1
Gilgamesh
Gilgamesh
ThePoloCaptain
Gilgamesh
Level 146
God Stats
46W - 19L
1,811 SR
Queue Stats
239W - 175L
1,615 Elo+
Solo
Atlas
Atlas
TreeOnRock
Atlas
Level 156
God Stats
124W - 119L
1,567 SR
Queue Stats
203W - 195L
1,623 Elo+
Solo
Team Averages
Level 141
1,543 SR
1,595 Elo+

VS

Team Averages
Level 159
1,488 SR
1,623 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
UpbeatBeau
Nox
Level 160
God Stats
5W - 0L
1,574 SR
Queue Stats
160W - 73L
1,776 Elo+
Party 2
Thanatos
Thanatos
Wαddles
Thanatos
Level 160
God Stats
4W - 1L
1,299 SR
Queue Stats
169W - 45L
1,826 Elo+
Party 2
Bacchus
Bacchus
freakohsuavee
Bacchus
Level 160
God Stats
1W - 0L
1,657 SR
Queue Stats
8W - 11L
1,374 Elo+
Party 2
Hou Yi
Hou Yi
lololopez
Hou Yi
Level 157
God Stats
11W - 10L
1,408 SR
Queue Stats
346W - 361L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
0 / 6 / 8
9,040
753
8,819
11,511
3,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
DankestCarm
Cerberus
16
1 / 2 / 10
9,736
811
9,006
16,681
16,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
PopMyStack
Scylla
16
3 / 4 / 1
9,180
765
2,775
9,925
3,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
ThePoloCaptain
Gilgamesh
13
4 / 5 / 2
8,795
733
5,273
10,993
6,120
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atlas
17
6 / 5 / 3
9,395
783
14,131
13,899
5,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
16
2 / 5 / 8
9,225
769
7,468
10,329
3,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 2 / 13
9,601
800
11,761
7,898
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Wαddles
Thanatos
17
9 / 4 / 8
9,913
826
15,124
12,417
4,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
16
3 / 3 / 11
9,631
803
12,194
13,407
13,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Hou Yi
lololopez
Hou Yi
18
4 / 0 / 9
9,985
832
10,727
9,292
2,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
71
14
Kills
22
22
Deaths
14
24
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
6
8
0.67
W
The Morrigan
 
The Morrigan
2
5
8
1.2
L
Cerberus
DankestCarm
Cerberus
1
2
10
3
L
Scylla
PopMyStack
Scylla
3
4
1
0.88
L
Gilgamesh
ThePoloCaptain
Gilgamesh
4
5
2
1
L
Atlas
6
5
3
1.5
W
4
2
13
5.25
W
Thanatos
Wαddles
Thanatos
9
4
8
3.25
W
Bacchus
3
3
11
2.83
W
Hou Yi
lololopez
Hou Yi
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,004
Damage
57,274
63,009
Taken
53,343
34,865
Mitigated
26,559
10,179
Healing
14,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
8,819
6,695
0
1,970
11,511
3,150
0
5,027
6,484
0
39,970
W
The Morrigan
 
The Morrigan
7,468
1,542
125
1,412
10,329
3,395
0
5,314
4,931
30,827
3,074
L
Cerberus
DankestCarm
Cerberus
9,006
395
529
3,577
16,681
16,840
0
8,660
8,021
22,616
0
L
Scylla
PopMyStack
Scylla
2,775
369
0
250
9,925
3,011
0
4,917
5,008
31,992
0
L
Gilgamesh
ThePoloCaptain
Gilgamesh
5,273
827
0
1,229
10,993
6,120
0
5,406
5,587
0
12,830
L
Atlas
14,131
2,496
0
2,624
13,899
5,744
0
6,576
7,323
35,067
0
W
11,761
1,301
0
968
7,898
2,440
0
3,425
4,473
34,787
0
W
Thanatos
Wαddles
Thanatos
15,124
4,412
0
7,912
12,417
4,525
58
6,066
6,351
0
26,861
W
Bacchus
12,194
2,048
0
1,077
13,407
13,399
0
7,003
6,404
18,707
0
W
Hou Yi
lololopez
Hou Yi
10,727
4,395
0
3,194
9,292
2,800
1,425
4,104
5,188
0
45,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,146
Gold Earned
48,355
225
Minions Killed
225
0
Camps Cleared
0
1,128,933
Distance Traveled
1,279,917
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,040
753
66
6
0
224,736
3
W
The Morrigan
9,225
769
54
5
0
244,389
3
L
Cerberus
9,736
811
35
3
0
271,686
1
L
Scylla
9,180
765
55
5
0
239,634
0
L
Gilgamesh
8,795
733
18
2
0
144,460
1
L
Atlas
9,395
783
51
4
0
248,417
1
W
Nox
9,601
800
53
4
0
264,026
0
W
Thanatos
9,913
826
22
2
0
251,876
1
W
Bacchus
9,631
803
10
1
0
255,052
0
W
Hou Yi
9,985
832
86
7
0
264,574
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role