Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
FluffyViking97
Ymir
Level 16
God Stats
8W - 13L
1,380 SR
Queue Stats
9W - 14L
1,304 Elo+
Party 3
Amaterasu
Amaterasu
Kmbqz
Amaterasu
Level 121
God Stats
22W - 33L
1,163 SR
Queue Stats
500W - 643L
1,465 Elo+
Party 2
Zhong Kui
Zhong Kui
Sr-fabito94
Zhong Kui
Level 88
God Stats
10W - 4L
1,670 SR
Queue Stats
433W - 577L
1,414 Elo+
Party 2
Zeus
Zeus
TOP-10-BOBOTES
Zeus
Level 47
God Stats
86W - 106L
1,487 SR
Queue Stats
573W - 708L
1,441 Elo+
Party 2
Team Averages
Level 79
1,440 SR
1,425 Elo+

VS

Team Averages
Level 87
1,470 SR
1,496 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Basstifur89
Ymir
Level 123
God Stats
3W - 0L
1,680 SR
Queue Stats
39W - 33L
1,411 Elo+
Solo
Kukulkan
Kukulkan
Julianson1
Kukulkan
Level 37
God Stats
1W - 2L
1,170 SR
Queue Stats
3W - 3L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
1 / 4 / 1
7,125
445
5,070
10,776
4,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 6 / 1
6,449
403
3,380
15,717
14,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Amaterasu
Kmbqz
Amaterasu
10
0 / 6 / 0
6,508
407
1,441
10,812
7,281
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Sr-fabito94
Zhong Kui
8
2 / 4 / 0
6,076
380
4,108
6,139
4,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 2 / 0
6,159
385
4,893
5,287
1,441
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
2 / 0 / 6
10,101
631
7,530
12,003
8,742
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
 
Tsukuyomi
15
8 / 1 / 1
9,800
613
8,592
10,453
3,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
 
Medusa
15
5 / 0 / 8
9,452
591
9,852
9,705
3,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

13
5 / 1 / 8
9,108
569
5,946
7,965
5,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
Julianson1
Kukulkan
15
2 / 2 / 4
9,571
598
4,020
5,275
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
49
3
Kills
22
22
Deaths
4
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
4
1
0.38
W
Sun Wukong
 
Sun Wukong
2
0
6
5
W
Tsukuyomi
 
Tsukuyomi
8
1
1
8.5
W
Medusa
 
Medusa
5
0
8
9
W
5
1
8
9
L
0
6
1
0.08
W
Kukulkan
Julianson1
Kukulkan
2
2
4
2
L
Amaterasu
Kmbqz
Amaterasu
0
6
0
0
L
Zhong Kui
Sr-fabito94
Zhong Kui
2
4
0
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,892
Damage
35,940
48,731
Taken
45,401
32,212
Mitigated
23,188
6,922
Healing
21,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,070
1,665
0
1,370
10,776
4,543
0
1,407
9,369
0
44,986
W
Sun Wukong
 
Sun Wukong
7,530
1,694
0
5,866
12,003
8,742
2,176
1,271
10,732
4,696
59,882
W
Tsukuyomi
 
Tsukuyomi
8,592
2,699
0
4,684
10,453
3,703
37
2,232
8,221
0
70,769
W
Medusa
 
Medusa
9,852
5,222
0
6,458
9,705
3,576
3,541
3,834
5,871
0
63,255
W
5,946
998
665
3,424
7,965
5,150
630
4,285
3,680
20,968
3,738
L
3,380
545
43
725
15,717
14,539
0
4,173
11,544
21,163
0
W
Kukulkan
Julianson1
Kukulkan
4,020
150
0
633
5,275
2,017
3,767
307
4,968
56,907
0
L
Amaterasu
Kmbqz
Amaterasu
1,441
205
0
1,399
10,812
7,281
0
2,642
8,170
0
31,493
L
Zhong Kui
Sr-fabito94
Zhong Kui
4,108
757
328
1,250
6,139
4,408
60
755
5,384
23,258
4,614
L
4,893
930
0
1,807
5,287
1,441
0
1,537
3,750
28,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,317
Gold Earned
48,032
317
Minions Killed
502
0
Camps Cleared
0
1,140,716
Distance Traveled
1,558,456
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,125
445
86
5
0
283,469
10
W
Sun Wukong
10,101
631
136
9
0
322,857
3
W
Tsukuyomi
9,800
613
118
7
0
371,346
6
W
Medusa
9,452
591
103
6
0
285,181
8
W
Ymir
9,108
569
28
2
0
290,813
5
L
Ymir
6,449
403
27
2
0
265,830
0
W
Kukulkan
9,571
598
117
7
0
288,259
1
L
Amaterasu
6,508
407
84
5
0
244,830
4
L
Zhong Kui
6,076
380
63
4
0
149,057
3
L
Zeus
6,159
385
57
4
0
197,530
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role