Player Matchup

Anubis
Anubis
 
Anubis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Baldw1n
Merlin
Level 142
God Stats
4W - 2L
1,577 SR
Queue Stats
93W - 87L
1,474 Elo+
Party 2
Bakasura
Bakasura
Darkrevan
Bakasura
Level 149
God Stats
2W - 0L
1,299 SR
Queue Stats
119W - 102L
1,468 Elo+
Party 2
Skadi
Skadi
Necrolyte98
Skadi
Level 140
God Stats
3W - 0L
1,795 SR
Queue Stats
119W - 137L
1,522 Elo+
Party 2
Geb
Geb
XxGeiserxX
Geb
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 28L
1,534 Elo+
Party 2
Team Averages
Level 134
1,534 SR
1,499 Elo+

VS

Team Averages
Level 64
1,535 SR
1,590 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Bullacha
Thanatos
Level 47
God Stats
1W - 3L
1,442 SR
Queue Stats
123W - 86L
1,527 Elo+
Solo
Ymir
Ymir
D-D0lg1
Ymir
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 75L
1,402 Elo+
Solo
Tyr
Tyr
PSYCHÖorNÄ
Tyr
Level 7
God Stats
1W - 1L
1,735 SR
Queue Stats
6W - 10L
1,768 Elo+
Party 1
Anhur
Anhur
SnakeS1
Anhur
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,752 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
0 / 0 / 0
5,038
720
264
2,223
905
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Merlin
Baldw1n
Merlin
9
3 / 0 / 0
4,987
712
2,908
2,252
595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
Darkrevan
Bakasura
8
0 / 0 / 2
4,430
633
1,382
3,335
953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
4 / 0 / 0
4,955
708
4,834
2,656
437
7
0 / 0 / 2
4,381
626
1,513
2,646
928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
0 / 1 / 0
4,545
649
703
2,445
578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
Bullacha
Thanatos
6
0 / 2 / 0
3,900
557
1,606
4,615
1,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
D-D0lg1
Ymir
3
0 / 1 / 0
3,262
466
96
3,378
1,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 2 / 0
4,108
587
1,253
4,324
2,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Anhur
SnakeS1
Anhur
6
0 / 2 / 0
4,007
572
1,524
4,521
568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
7
Kills
0
0
Deaths
8
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
0
0
0
0
L
Nu Wa
 
Nu Wa
0
1
0
0
W
Merlin
Baldw1n
Merlin
3
0
0
3
L
Thanatos
Bullacha
Thanatos
0
2
0
0
L
Ymir
D-D0lg1
Ymir
0
1
0
0
W
Bakasura
Darkrevan
Bakasura
0
0
2
1
W
4
0
0
4
L
0
2
0
0
L
Anhur
SnakeS1
Anhur
0
2
0
0
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,901
Damage
5,182
13,112
Taken
19,283
3,818
Mitigated
5,350
5,460
Healing
8,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
264
0
0
1,787
2,223
905
0
418
1,773
31,891
0
L
Nu Wa
 
Nu Wa
703
305
0
634
2,445
578
0
841
1,604
20,711
0
W
Merlin
Baldw1n
Merlin
2,908
257
0
1,060
2,252
595
166
23
2,091
23,865
0
L
Thanatos
Bullacha
Thanatos
1,606
493
0
3,326
4,615
1,027
0
904
3,691
0
14,801
L
Ymir
D-D0lg1
Ymir
96
33
91
903
3,378
1,176
0
515
2,863
3,923
0
W
Bakasura
Darkrevan
Bakasura
1,382
1,202
0
1,170
3,335
953
0
106
3,195
0
17,553
W
4,834
2,402
0
605
2,656
437
987
33
2,623
0
25,516
L
1,253
154
0
1,787
4,324
2,001
0
2,053
2,210
0
17,711
L
Anhur
SnakeS1
Anhur
1,524
711
0
1,508
4,521
568
0
372
4,149
0
20,274
W
1,513
330
0
838
2,646
928
0
131
2,493
9,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,791
Gold Earned
19,822
251
Minions Killed
191
0
Camps Cleared
0
746,895
Distance Traveled
644,290
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,038
720
81
12
0
135,529
2
L
Nu Wa
4,545
649
60
9
0
133,817
3
W
Merlin
4,987
712
44
6
0
145,840
1
L
Thanatos
3,900
557
36
5
0
163,163
2
L
Ymir
3,262
466
5
1
0
102,440
0
W
Bakasura
4,430
633
60
9
0
177,886
1
W
Skadi
4,955
708
45
6
0
137,015
4
L
Tyr
4,108
587
44
6
0
130,682
1
L
Anhur
4,007
572
46
7
0
114,188
3
W
Geb
4,381
626
21
3
0
150,625
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role