Player Matchup

Set
Set
 
Set
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
LaPinataTactica
Scylla
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 142L
1,281 Elo+
Party 1
Chaac
Chaac
carlos143800
Chaac
Level 66
God Stats
15W - 13L
1,363 SR
Queue Stats
174W - 184L
1,262 Elo+
Party 1
Danzaburou
Danzaburou
donni_bravo
Danzaburou
Level 44
God Stats
4W - 6L
1,708 SR
Queue Stats
112W - 137L
1,367 Elo+
Party 2
Team Averages
Level 60
1,514 SR
1,382 Elo+

VS

Team Averages
Level 75
1,460 SR
1,383 Elo+
Susano
Susano
AceTempest314
Susano
Level 103
God Stats
18W - 16L
1,549 SR
Queue Stats
767W - 803L
1,491 Elo+
Solo
Kuzenbo
Kuzenbo
Trinity_Wolf1
Kuzenbo
Level 106
God Stats
0W - 4L
1,760 SR
Queue Stats
28W - 44L
1,353 Elo+
Party 3
Nemesis
Nemesis
Yuxire
Nemesis
Level 68
God Stats
2W - 2L
1,257 SR
Queue Stats
6W - 6L
1,269 Elo+
Solo
Odin
Odin
cleitonjunior163
Odin
Level 88
God Stats
12W - 14L
1,463 SR
Queue Stats
114W - 97L
1,412 Elo+
Solo
Artemis
Artemis
kindness_monkey
Artemis
Level 12
God Stats
0W - 2L
1,270 SR
Queue Stats
6W - 9L
1,387 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
3 / 2 / 1
9,244
578
4,612
10,933
4,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
 
Kuzenbo
13
2 / 1 / 6
8,334
521
5,145
13,310
13,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 3 / 1
8,081
505
5,092
6,152
1,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
2 / 0 / 1
9,544
597
2,328
7,181
6,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Danzaburou
donni_bravo
Danzaburou
14
6 / 2 / 3
8,893
556
10,610
9,338
3,370
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 0
7,814
488
3,923
7,588
4,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
11
1 / 5 / 1
6,815
426
6,973
14,172
12,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
Yuxire
Nemesis
12
2 / 2 / 2
7,515
470
4,938
10,274
2,979
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 0 / 0
7,519
470
3,098
9,121
6,850
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
0 / 4 / 2
6,344
397
5,231
7,751
2,163
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
15
Kills
8
8
Deaths
15
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
3
2
1
1.75
W
Kuzenbo
 
Kuzenbo
2
1
6
5
L
3
4
0
0.75
W
2
3
1
0.83
L
Kuzenbo
1
5
1
0.3
L
Nemesis
Yuxire
Nemesis
2
2
2
1.5
W
2
0
1
2.5
L
2
0
0
2
W
Danzaburou
donni_bravo
Danzaburou
6
2
3
3.75
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,787
Damage
24,163
46,914
Taken
48,906
29,665
Mitigated
28,130
16,534
Healing
12,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
4,612
1,643
0
5,724
10,933
4,582
220
0
10,831
0
68,806
W
Kuzenbo
 
Kuzenbo
5,145
2,098
304
3,783
13,310
13,033
304
3,257
10,053
25,520
851
L
3,923
546
0
634
7,588
4,118
0
299
7,018
0
44,591
W
5,092
681
0
607
6,152
1,978
983
174
5,978
36,404
0
L
Kuzenbo
6,973
1,757
262
3,075
14,172
12,020
637
3,579
10,593
36,410
0
L
Nemesis
Yuxire
Nemesis
4,938
1,711
0
4,138
10,274
2,979
0
1,482
8,722
0
41,016
W
2,328
502
0
2,834
7,181
6,702
1,470
0
6,857
0
47,514
L
3,098
268
0
3,102
9,121
6,850
143
3,095
5,986
80
32,436
W
Danzaburou
donni_bravo
Danzaburou
10,610
4,956
311
2,971
9,338
3,370
2,604
3,622
5,716
0
54,315
L
5,231
1,985
0
890
7,751
2,163
0
1,514
6,237
0
27,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,096
Gold Earned
36,007
475
Minions Killed
307
0
Camps Cleared
0
1,600,405
Distance Traveled
1,540,218
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,244
578
130
8
0
328,973
1
W
Kuzenbo
8,334
521
37
2
0
331,683
0
L
Susano
7,814
488
88
6
0
320,401
0
W
Scylla
8,081
505
68
4
0
316,949
2
L
Kuzenbo
6,815
426
50
3
0
280,210
6
L
Nemesis
7,515
470
70
4
0
363,940
1
W
Chaac
9,544
597
121
8
0
333,488
2
L
Odin
7,519
470
51
3
0
335,878
0
W
Danzaburou
8,893
556
119
7
0
289,312
1
L
Artemis
6,344
397
48
3
0
239,789
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role