Player Matchup

He Bo
He Bo
Havok225
He Bo
Level 119
God Stats
2W - 1L
1,725 SR
Queue Stats
99W - 109L
1,472 Elo+
Party 1
Rama
Rama
RodInYourPeeHole
Rama
Level 29
God Stats
1W - 2L
1,675 SR
Queue Stats
147W - 154L
1,492 Elo+
Party 3
Hachiman
Hachiman
amazingcorndog5
Hachiman
Level 20
God Stats
1W - 0L
1,511 SR
Queue Stats
14W - 26L
1,253 Elo+
Party 1
Sol
Sol
c3phole
Sol
Level 56
God Stats
2W - 3L
1,500 SR
Queue Stats
304W - 299L
1,499 Elo+
Party 3
Baba Yaga
Baba Yaga
ggbrody
Baba Yaga
Level 90
God Stats
9W - 6L
1,537 SR
Queue Stats
139W - 157L
1,417 Elo+
Party 1
Team Averages
Level 63
1,590 SR
1,427 Elo+

VS

Team Averages
Level 76
1,574 SR
1,652 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
AbsoluteH3R0
Rama
Level 84
God Stats
1W - 2L
1,415 SR
Queue Stats
65W - 57L
1,789 Elo+
Party 2
Ravana
Ravana
PulpFicction
Ravana
Level 87
God Stats
0W - 1L
1,667 SR
Queue Stats
64W - 79L
1,392 Elo+
Solo
Sun Wukong
Sun Wukong
Rkhuu
Sun Wukong
Level 66
God Stats
2W - 1L
1,788 SR
Queue Stats
11W - 2L
1,812 Elo+
Party 2
Geb
Geb
YungCanto
Geb
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 33L
1,767 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Havok225
He Bo
15
3 / 2 / 6
8,526
853
8,337
5,142
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 4 / 11
7,720
772
4,866
7,063
2,693
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hachiman
15
5 / 1 / 8
8,946
895
8,635
4,227
1,441
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sol
12
0 / 3 / 7
7,406
741
4,718
4,546
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
ggbrody
Baba Yaga
15
5 / 1 / 7
8,767
877
9,107
5,706
2,501
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
1 / 3 / 4
6,753
675
1,700
6,120
2,850
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 1 / 4
7,769
777
3,784
6,471
3,138
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ravana
12
3 / 4 / 3
7,402
740
4,380
7,117
5,136
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sun Wukong
Rkhuu
Sun Wukong
13
3 / 3 / 6
7,699
770
8,004
11,414
11,981
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 2 / 4
7,351
735
4,555
9,509
10,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
31
13
Kills
10
11
Deaths
13
39
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
3
4
1
L
2
1
4
4
W
He Bo
Havok225
He Bo
3
2
6
3
L
Ravana
3
4
3
1.13
L
Sun Wukong
Rkhuu
Sun Wukong
3
3
6
2
W
0
4
11
1.38
L
1
2
4
1.5
W
Hachiman
5
1
8
9
W
Sol
0
3
7
1.17
W
Baba Yaga
ggbrody
Baba Yaga
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,663
Damage
22,423
26,684
Taken
40,631
9,925
Mitigated
33,176
8,416
Healing
13,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
1,700
487
1,011
1,153
6,120
2,850
0
3,411
2,587
3,568
0
L
3,784
1,000
677
1,393
6,471
3,138
0
3,862
2,503
0
21,634
W
He Bo
Havok225
He Bo
8,337
419
856
1,467
5,142
1,930
664
992
4,074
18,277
0
L
Ravana
4,380
1,188
833
423
7,117
5,136
0
4,063
2,873
0
5,680
L
Sun Wukong
Rkhuu
Sun Wukong
8,004
656
1,666
4,253
11,414
11,981
0
4,751
6,135
0
17,398
W
4,866
2,207
379
674
7,063
2,693
474
1,722
5,138
0
13,482
L
4,555
0
944
1,459
9,509
10,071
0
4,806
4,371
11,618
0
W
Hachiman
8,635
5,252
0
1,542
4,227
1,441
1,406
928
3,090
0
14,309
W
Sol
4,718
325
463
530
4,546
1,360
0
901
3,567
12,045
0
W
Baba Yaga
ggbrody
Baba Yaga
9,107
537
583
1,922
5,706
2,501
808
1,712
3,891
19,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,365
Gold Earned
36,974
101
Minions Killed
86
0
Camps Cleared
0
1,037,267
Distance Traveled
1,001,962
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,753
675
2
0
0
182,595
2
L
Rama
7,769
777
58
6
0
216,327
2
W
He Bo
8,526
853
29
3
0
213,783
0
L
Ravana
7,402
740
2
0
0
196,618
0
L
Sun Wukong
7,699
770
15
2
0
209,228
3
W
Rama
7,720
772
14
1
0
183,713
0
L
Geb
7,351
735
9
1
0
197,194
1
W
Hachiman
8,946
895
13
1
0
217,363
1
W
Sol
7,406
741
21
2
0
210,421
0
W
Baba Yaga
8,767
877
24
2
0
211,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role