Player Matchup

Ymir
Ymir
Bezerk_Style
Ymir
Level 55
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Da Ji
Da Ji
EVILxKLUCH
Da Ji
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 169L
1,399 Elo+
Party 2
Cupid
Cupid
HARDTIMES14
Cupid
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,528 Elo+
Party 2
Bacchus
Bacchus
Thatkid92595
Bacchus
Level 22
God Stats
11W - 9L
1,547 SR
Queue Stats
49W - 43L
1,355 Elo+
Party 2
Vulcan
Vulcan
WeinerTank
Vulcan
Level 48
God Stats
0W - 2L
1,156 SR
Queue Stats
13W - 21L
1,107 Elo+
Party 1
Team Averages
Level 46
1,441 SR
1,378 Elo+

VS

Team Averages
Level 68
1,306 SR
1,249 Elo+
Nike
Nike
CaffeinatedBeast
Nike
Level 123
God Stats
20W - 17L
1,482 SR
Queue Stats
770W - 956L
1,330 Elo+
Solo
Izanami
Izanami
ItsMythic
Izanami
Level 8
God Stats
4W - 11L
985 SR
Queue Stats
6W - 22L
1,000 Elo+
Party 3
Ganesha
Ganesha
MusicIsTherapy
Ganesha
Level 106
God Stats
1W - 1L
1,333 SR
Queue Stats
55W - 67L
1,106 Elo+
Party 3
Awilix
Awilix
Night_hawkses14
Awilix
Level 42
God Stats
3W - 3L
1,500 SR
Queue Stats
123W - 142L
1,309 Elo+
Solo
Chang'e
Chang'e
PapaTrish
Chang'e
Level 61
God Stats
1W - 0L
1,230 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 3
9,157
482
14,176
18,742
11,515
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Da Ji
5
0 / 4 / 1
5,698
300
787
5,752
1,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
8 / 4 / 4
9,711
511
18,336
12,570
4,258
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Thatkid92595
Bacchus
13
5 / 2 / 6
8,909
469
9,802
18,913
13,416
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vulcan
WeinerTank
Vulcan
14
2 / 6 / 7
8,979
473
12,187
10,982
4,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 4
9,907
521
5,617
14,166
10,061
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
ItsMythic
Izanami
13
3 / 8 / 3
8,337
439
12,556
15,063
5,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 11
9,235
486
9,229
19,507
15,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
6 / 5 / 1
9,561
503
6,849
17,740
6,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
PapaTrish
Chang'e
16
9 / 3 / 5
11,002
579
14,517
14,100
4,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
46
19
Kills
22
22
Deaths
20
21
Assists
24
Player
Kills
Deaths
Assists
KDA
L
4
6
3
0.92
W
4
1
4
6
L
Da Ji
0
4
1
0.13
L
8
4
4
2.5
W
Izanami
ItsMythic
Izanami
3
8
3
0.56
W
0
3
11
1.83
W
6
5
1
1.3
W
Chang'e
PapaTrish
Chang'e
9
3
5
3.83
L
Bacchus
Thatkid92595
Bacchus
5
2
6
4
L
Vulcan
WeinerTank
Vulcan
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,288
Damage
48,768
66,959
Taken
80,576
35,205
Mitigated
41,568
14,156
Healing
22,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,176
2,656
500
2,509
18,742
11,515
285
6,530
11,983
51,634
0
W
5,617
633
417
1,938
14,166
10,061
661
7,299
6,761
78
50,868
L
Da Ji
787
280
0
1,152
5,752
1,296
0
1,213
4,495
0
6,729
L
18,336
10,705
0
2,866
12,570
4,258
655
4,268
8,157
0
78,544
W
Izanami
ItsMythic
Izanami
12,556
8,639
0
1,508
15,063
5,597
731
5,933
9,069
0
40,404
W
9,229
987
2,851
4,085
19,507
15,485
0
8,398
11,048
29,016
0
W
6,849
2,376
0
552
17,740
6,037
41
6,689
10,977
0
69,326
W
Chang'e
PapaTrish
Chang'e
14,517
1,488
4,424
6,351
14,100
4,388
1,185
7,240
6,556
58,407
0
L
Bacchus
Thatkid92595
Bacchus
9,802
1,414
936
4,388
18,913
13,416
178
6,162
12,650
26,170
0
L
Vulcan
WeinerTank
Vulcan
12,187
1,967
0
1,805
10,982
4,720
1,168
4,909
5,850
47,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,454
Gold Earned
48,042
324
Minions Killed
411
0
Camps Cleared
0
1,471,687
Distance Traveled
1,833,159
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,157
482
85
4
0
309,862
0
W
Nike
9,907
521
112
6
0
323,106
6
L
Da Ji
5,698
300
7
0
0
143,708
0
L
Cupid
9,711
511
114
6
0
314,522
2
W
Izanami
8,337
439
86
5
0
332,151
0
W
Ganesha
9,235
486
4
0
0
385,742
9
W
Awilix
9,561
503
94
5
0
400,656
2
W
Chang'e
11,002
579
115
6
0
391,504
3
L
Bacchus
8,909
469
27
1
0
375,917
0
L
Vulcan
8,979
473
91
5
0
327,678
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role