Player Matchup

Mulan
Mulan
FFA Trash
Mulan
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
60W - 6L
1,996 Elo+
Party 1
Hera
Hera
Laggy Manny
Hera
Level 159
God Stats
2W - 0L
1,715 SR
Queue Stats
30W - 8L
1,732 Elo+
Party 1
Gilgamesh
Gilgamesh
doug6
Gilgamesh
Level 160
God Stats
3W - 0L
1,924 SR
Queue Stats
87W - 17L
1,860 Elo+
Party 1
Team Averages
Level 160
1,713 SR
1,863 Elo+

VS

Team Averages
Level 108
1,654 SR
1,756 Elo+
Merlin
Merlin
DRex12336024
Merlin
Level 48
God Stats
1W - 2L
1,714 SR
Queue Stats
10W - 3L
1,742 Elo+
Solo
Gilgamesh
Gilgamesh
EclipsE VENM
Gilgamesh
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,652 Elo+
Solo
Charybdis
Charybdis
KawaiiKommander
Charybdis
Level 160
God Stats
17W - 9L
1,750 SR
Queue Stats
1,341W - 500L
1,874 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
FFA Trash
Mulan
18
6 / 4 / 10
12,505
782
16,324
26,251
27,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

18
7 / 6 / 8
12,898
806
19,003
12,789
4,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
doug6
Gilgamesh
17
8 / 5 / 12
13,376
836
16,864
22,956
19,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
6 / 5 / 8
12,962
810
11,632
18,457
6,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
EclipsE VENM
Gilgamesh
15
2 / 9 / 8
10,270
642
13,230
21,526
17,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
KawaiiKommander
Charybdis
17
7 / 7 / 4
12,270
767
22,536
17,449
6,278
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
35
21
Kills
15
15
Deaths
21
30
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
6
5
8
2
L
Gilgamesh
EclipsE VENM
Gilgamesh
2
9
8
0.67
W
Mulan
FFA Trash
Mulan
6
4
10
2.75
L
Charybdis
KawaiiKommander
Charybdis
7
7
4
1.29
W
7
6
8
1.83
W
Gilgamesh
doug6
Gilgamesh
8
5
12
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,191
Damage
47,398
61,996
Taken
57,432
51,947
Mitigated
30,249
19,916
Healing
10,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
11,632
914
0
5,750
18,457
6,887
451
5,945
12,227
59,527
0
L
Gilgamesh
EclipsE VENM
Gilgamesh
13,230
3,487
0
2,632
21,526
17,084
224
11,654
9,298
0
24,547
W
Mulan
FFA Trash
Mulan
16,324
2,120
0
10,031
26,251
27,534
277
5,919
19,814
9,234
42,867
L
Charybdis
KawaiiKommander
Charybdis
22,536
12,933
0
2,213
17,449
6,278
792
6,751
10,516
0
56,060
W
19,003
3,504
0
2,344
12,789
4,460
920
1,722
10,931
78,239
0
W
Gilgamesh
doug6
Gilgamesh
16,864
4,332
0
7,541
22,956
19,953
657
5,180
17,420
8,098
32,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,779
Gold Earned
35,502
220
Minions Killed
167
11
Camps Cleared
4
897,032
Distance Traveled
836,367
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,962
810
76
5
2
292,768
5
L
Gilgamesh
10,270
642
22
1
1
268,538
3
W
Mulan
12,505
782
73
5
6
299,946
2
L
Charybdis
12,270
767
69
4
1
275,061
7
W
Hera
12,898
806
130
8
4
285,560
3
W
Gilgamesh
13,376
836
17
1
1
311,526
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role