Player Matchup

Ullr
Ullr
AmanziRai
Ullr
Level 124
God Stats
3W - 2L
1,528 SR
Queue Stats
130W - 116L
1,560 Elo+
Solo
Ra
Ra
Canas
Ra
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 64L
1,555 Elo+
Party 2
Cthulhu
Cthulhu
DeathThekid_214
Cthulhu
Level 156
God Stats
4W - 3L
1,526 SR
Queue Stats
338W - 346L
1,556 Elo+
Solo
Zeus
Zeus
MoFriedChickens
Zeus
Level 155
God Stats
1W - 0L
1,981 SR
Queue Stats
29W - 23L
1,626 Elo+
Solo
Skadi
Skadi
binobestmc
Skadi
Level 38
God Stats
1W - 0L
1,523 SR
Queue Stats
4W - 1L
1,663 Elo+
Party 2
Team Averages
Level 119
1,612 SR
1,592 Elo+

VS

Team Averages
Level 130
1,580 SR
1,592 Elo+
Ah Muzen Cab
Ah Muzen Cab
Amp727
Ah Muzen Cab
Level 141
God Stats
0W - 1L
1,767 SR
Queue Stats
4W - 5L
1,246 Elo+
Party 1
Ne Zha
Ne Zha
Anonymph
Ne Zha
Level 100
God Stats
12W - 15L
1,546 SR
Queue Stats
828W - 832L
1,567 Elo+
Solo
Baba Yaga
Baba Yaga
Doctormcbacon
Baba Yaga
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,828 Elo+
Party 1
Ra
Ra
VeauxnBeauxn
Ra
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,525 Elo+
Solo
Odin
Odin
zalionard
Odin
Level 145
God Stats
0W - 1L
1,589 SR
Queue Stats
24W - 13L
1,792 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
17
4 / 5 / 10
10,642
760
10,208
16,545
7,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
19
7 / 4 / 12
11,934
852
13,343
12,555
6,057
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
3 / 3 / 16
12,054
861
13,644
20,725
28,645
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
8 / 4 / 11
11,294
807
21,354
10,510
4,926
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
15
3 / 6 / 13
10,055
718
9,274
13,383
5,807
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Amp727
Ah Muzen Cab
18
2 / 2 / 8
10,002
714
12,746
13,789
6,865
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
Anonymph
Ne Zha
17
9 / 6 / 8
11,392
814
14,043
13,978
7,358
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baba Yaga
Doctormcbacon
Baba Yaga
18
3 / 6 / 13
10,340
739
13,221
17,487
6,469
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
3 / 5 / 7
9,606
686
6,579
11,136
3,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
19
5 / 6 / 14
10,719
766
13,141
16,489
19,381
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
72
25
Kills
22
22
Deaths
25
62
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Ullr
4
5
10
1.8
L
Ah Muzen Cab
Amp727
Ah Muzen Cab
2
2
8
3
L
Ne Zha
Anonymph
Ne Zha
9
6
8
2.17
W
Ra
7
4
12
3.25
W
3
3
16
3.67
L
Baba Yaga
Doctormcbacon
Baba Yaga
3
6
13
1.58
W
8
4
11
3.38
L
3
5
7
1.3
W
Skadi
3
6
13
1.58
L
Odin
5
6
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,823
Damage
59,730
73,718
Taken
72,879
52,734
Mitigated
44,001
24,089
Healing
30,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
10,208
5,101
425
1,999
16,545
7,299
2,066
4,033
11,882
0
23,347
L
Ah Muzen Cab
Amp727
Ah Muzen Cab
12,746
4,159
1,634
6,421
13,789
6,865
932
8,368
5,197
0
36,176
L
Ne Zha
Anonymph
Ne Zha
14,043
4,741
999
2,351
13,978
7,358
542
7,508
6,217
0
19,322
W
Ra
13,343
1,391
9,031
4,369
12,555
6,057
794
4,129
7,693
37,867
0
W
13,644
422
1,709
3,318
20,725
28,645
93
4,818
15,508
27,097
0
L
Baba Yaga
Doctormcbacon
Baba Yaga
13,221
302
497
3,004
17,487
6,469
255
11,717
5,496
26,710
0
W
21,354
965
1,474
653
10,510
4,926
604
2,527
7,860
35,248
0
L
6,579
673
9,294
3,719
11,136
3,928
0
8,839
2,029
26,467
0
W
Skadi
9,274
3,136
385
726
13,383
5,807
1,837
4,293
9,023
0
16,294
L
Odin
13,141
3,316
902
1,447
16,489
19,381
195
10,521
5,599
0
17,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,979
Gold Earned
52,059
183
Minions Killed
140
0
Camps Cleared
0
1,289,942
Distance Traveled
1,319,517
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,642
760
31
2
0
254,697
1
L
Ah Muzen Cab
10,002
714
49
4
0
301,356
1
L
Ne Zha
11,392
814
8
1
0
239,415
0
W
Ra
11,934
852
50
4
0
276,430
2
W
Cthulhu
12,054
861
34
2
0
275,320
1
L
Baba Yaga
10,340
739
29
2
0
251,548
0
W
Zeus
11,294
807
47
3
0
248,384
1
L
Ra
9,606
686
40
3
0
269,367
1
W
Skadi
10,055
718
21
2
0
235,111
0
L
Odin
10,719
766
14
1
0
257,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role