Player Matchup

Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Chiller4Life-93
Nemesis
Level 142
God Stats
9W - 6L
1,500 SR
Queue Stats
207W - 191L
1,532 Elo+
Party 1
Nike
Nike
DennerLAD
Nike
Level 149
God Stats
1W - 3L
1,946 SR
Queue Stats
109W - 108L
1,609 Elo+
Solo
Artemis
Artemis
EL_Riddler_89
Artemis
Level 147
God Stats
11W - 8L
1,505 SR
Queue Stats
341W - 337L
1,485 Elo+
Party 1
Achilles
Achilles
someonetokmyname
Achilles
Level 109
God Stats
2W - 4L
1,329 SR
Queue Stats
446W - 443L
1,518 Elo+
Party 1
Team Averages
Level 135
1,556 SR
1,529 Elo+

VS

Team Averages
Level 135
1,638 SR
1,602 Elo+
Kali
Kali
BJR-ViperStrike
Kali
Level 128
God Stats
3W - 2L
1,695 SR
Queue Stats
170W - 179L
1,437 Elo+
Solo
Neith
Neith
Frootynug
Neith
Level 158
God Stats
11W - 1L
1,500 SR
Queue Stats
722W - 463L
1,634 Elo+
Party 2
Olorun
Olorun
Insxnity B
Olorun
Level 160
God Stats
4W - 2L
1,772 SR
Queue Stats
870W - 464L
1,701 Elo+
Party 2
Bellona
Bellona
MrZat0x1a
Bellona
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 23L
1,572 Elo+
Solo
Khepri
Khepri
Turkleton22
Khepri
Level 160
God Stats
27W - 13L
1,722 SR
Queue Stats
461W - 284L
1,663 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 4 / 2
7,107
508
6,438
8,944
2,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 4 / 4
7,141
510
4,533
11,625
3,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nike
13
7 / 3 / 3
8,623
616
9,523
10,807
11,355
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
11
2 / 7 / 3
6,879
491
7,624
13,131
3,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 5 / 4
7,510
536
5,604
16,949
8,150
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 2
8,170
584
9,133
12,191
5,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
Frootynug
Neith
14
6 / 3 / 2
8,733
624
11,693
9,024
3,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Olorun
Insxnity B
Olorun
15
10 / 2 / 2
8,869
634
14,881
10,420
4,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
MrZat0x1a
Bellona
13
1 / 6 / 2
7,285
520
3,732
8,370
6,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Khepri
12
0 / 1 / 13
8,037
574
3,873
8,266
7,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
44
15
Kills
23
23
Deaths
15
16
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
4
2
0.75
W
6
3
2
2.33
L
3
4
4
1.25
L
Nike
7
3
3
2.83
L
Artemis
2
7
3
0.5
W
Neith
Frootynug
Neith
6
3
2
2.33
W
Olorun
Insxnity B
Olorun
10
2
2
5.5
W
Bellona
MrZat0x1a
Bellona
1
6
2
0.33
W
Khepri
0
1
13
6.5
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,722
Damage
43,312
61,456
Taken
48,271
29,398
Mitigated
27,109
15,285
Healing
16,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,438
159
0
1,100
8,944
2,937
0
5,139
3,805
42,022
0
W
9,133
3,937
0
5,131
12,191
5,598
0
2,602
9,589
0
48,567
L
4,533
2,099
0
2,129
11,625
3,710
312
4,701
6,924
0
33,112
L
Nike
9,523
1,364
0
1,625
10,807
11,355
91
892
9,630
9,252
42,316
L
Artemis
7,624
3,302
0
2,234
13,131
3,246
0
2,715
10,416
0
38,743
W
Neith
Frootynug
Neith
11,693
6,368
0
3,956
9,024
3,616
534
978
8,046
0
66,359
W
Olorun
Insxnity B
Olorun
14,881
6,434
518
4,564
10,420
4,459
520
2,737
7,683
65,982
0
W
Bellona
MrZat0x1a
Bellona
3,732
1,308
0
1,184
8,370
6,294
0
1,487
6,883
0
37,600
W
Khepri
3,873
201
0
1,365
8,266
7,142
0
1,704
6,562
14,017
0
L
5,604
1,660
1,968
6,229
16,949
8,150
0
5,307
11,607
0
30,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,260
Gold Earned
41,094
349
Minions Killed
417
0
Camps Cleared
0
1,227,707
Distance Traveled
1,311,553
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,107
508
84
6
0
242,130
2
W
Kali
8,170
584
74
5
0
277,118
0
L
Nemesis
7,141
510
56
4
0
285,082
2
L
Nike
8,623
616
99
7
0
203,533
1
L
Artemis
6,879
491
66
5
0
241,742
3
W
Neith
8,733
624
117
8
0
240,964
2
W
Olorun
8,869
634
105
8
0
253,616
2
W
Bellona
7,285
520
100
7
0
260,109
3
W
Khepri
8,037
574
21
2
0
279,746
4
L
Achilles
7,510
536
44
3
0
255,220
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role