Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Catslingers
He Bo
Level 160
God Stats
4W - 2L
1,768 SR
Queue Stats
204W - 186L
1,593 Elo+
Party 1
Vamana
Vamana
GoldVisor42
Vamana
Level 154
God Stats
4W - 2L
1,707 SR
Queue Stats
159W - 129L
1,556 Elo+
Party 1
Thor
Thor
LintyCeiling268
Thor
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
126W - 118L
1,645 Elo+
Party 1
Geb
Geb
violetvisor
Geb
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 122L
1,569 Elo+
Party 1
Team Averages
Level 139
1,595 SR
1,573 Elo+

VS

Team Averages
Level 22
1,549 SR
1,374 Elo+
Arachne
Arachne
BeIoweAverage
Arachne
Level 27
God Stats
2W - 1L
1,745 SR
Queue Stats
59W - 61L
1,492 Elo+
Solo
Kukulkan
Kukulkan
Bunkpayne
Kukulkan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,251 Elo+
Solo
Sobek
Sobek
Endorphin_07
Sobek
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,406 Elo+
Solo
Ymir
Ymir
Mo15tGrandpa555
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 22L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
icemanfreeze
Tsukuyomi
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,223 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
7 / 2 / 25
10,143
1,014
16,417
6,736
2,732
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
19 / 3 / 15
11,412
1,141
20,675
9,135
3,359
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
15
8 / 1 / 21
9,499
950
12,992
8,506
5,125
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

14
5 / 3 / 23
8,978
898
11,766
8,382
4,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
0 / 1 / 26
9,459
946
5,887
9,411
11,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
13
4 / 9 / 3
8,566
857
4,909
15,369
4,748
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kukulkan
Bunkpayne
Kukulkan
13
1 / 7 / 4
7,393
739
6,104
11,260
6,066
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

12
2 / 7 / 4
7,026
703
6,453
20,924
8,524
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

11
0 / 9 / 2
6,468
647
2,724
13,078
8,457
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
icemanfreeze
Tsukuyomi
15
3 / 7 / 6
8,370
837
7,820
11,371
4,038
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
29
39
Kills
10
10
Deaths
39
110
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
7
2
25
9.75
L
Arachne
4
9
3
0.61
L
Kukulkan
Bunkpayne
Kukulkan
1
7
4
0.43
W
19
3
15
8.83
L
2
7
4
0.57
W
Vamana
8
1
21
18.5
W
5
3
23
5.5
L
0
9
2
0.11
L
Tsukuyomi
icemanfreeze
Tsukuyomi
3
7
6
0.86
W
0
1
26
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,737
Damage
28,010
42,170
Taken
72,002
26,663
Mitigated
31,833
17,866
Healing
9,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
16,417
9,353
1,414
1,994
6,736
2,732
2,635
1,730
5,006
0
26,675
L
Arachne
4,909
2,633
650
1,738
15,369
4,748
0
6,178
9,120
0
7,107
L
Kukulkan
Bunkpayne
Kukulkan
6,104
803
0
0
11,260
6,066
0
4,559
6,663
17,378
0
W
20,675
1,150
1,058
1,997
9,135
3,359
973
2,528
5,992
35,946
0
L
6,453
72
289
4,835
20,924
8,524
0
6,190
14,426
11,237
0
W
Vamana
12,992
7,547
1,717
3,465
8,506
5,125
824
2,504
5,875
0
20,566
W
11,766
1,287
1,135
1,630
8,382
4,192
544
3,966
4,272
0
17,733
L
2,724
265
0
0
13,078
8,457
0
4,467
8,369
4,255
0
L
Tsukuyomi
icemanfreeze
Tsukuyomi
7,820
1,477
86
1,724
11,371
4,038
0
5,168
6,048
0
20,676
W
5,887
611
1,659
1,797
9,411
11,255
199
4,405
4,894
17,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,491
Gold Earned
37,823
140
Minions Killed
68
0
Camps Cleared
0
1,041,440
Distance Traveled
769,444
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,143
1,014
39
4
0
195,305
1
L
Arachne
8,566
857
5
1
0
153,232
0
L
Kukulkan
7,393
739
29
3
0
132,742
2
W
He Bo
11,412
1,141
45
5
0
186,272
2
L
Sobek
7,026
703
5
1
0
143,810
0
W
Vamana
9,499
950
28
3
0
226,397
1
W
Thor
8,978
898
13
1
0
210,169
0
L
Ymir
6,468
647
8
1
0
152,409
0
L
Tsukuyomi
8,370
837
21
2
0
187,251
0
W
Geb
9,459
946
15
2
0
223,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role