Player Matchup

Ra
Ra
 
Ra
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
AngelJefeX
Fenrir
Level 122
God Stats
2W - 6L
1,390 SR
Queue Stats
41W - 53L
1,409 Elo+
Party 1
Nu Wa
Nu Wa
Issy50
Nu Wa
Level 33
God Stats
2W - 5L
1,475 SR
Queue Stats
15W - 38L
1,259 Elo+
Solo
Bellona
Bellona
KIBA9810
Bellona
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,442 Elo+
Party 1
Yemoja
Yemoja
cesar_neco9
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,275 Elo+
Party 1
Team Averages
Level 36
1,473 SR
1,377 Elo+

VS

Team Averages
Level 60
1,577 SR
1,442 Elo+
Merlin
Merlin
Hades_Or_Throw
Merlin
Level 49
God Stats
15W - 22L
1,461 SR
Queue Stats
217W - 220L
1,487 Elo+
Solo
Artio
Artio
Nik9214
Artio
Level 27
God Stats
4W - 1L
1,500 SR
Queue Stats
27W - 30L
1,464 Elo+
Party 2
Danzaburou
Danzaburou
PhasenPrufer
Danzaburou
Level 100
God Stats
5W - 14L
1,322 SR
Queue Stats
232W - 266L
1,413 Elo+
Party 2
Zhong Kui
Zhong Kui
W1LL1AMTV
Zhong Kui
Level 36
God Stats
4W - 2L
1,886 SR
Queue Stats
235W - 250L
1,444 Elo+
Solo
Pele
Pele
legendary-76l
Pele
Level 86
God Stats
11W - 3L
1,718 SR
Queue Stats
254W - 253L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
1 / 13 / 5
9,873
470
6,445
16,456
5,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
AngelJefeX
Fenrir
17
10 / 7 / 1
11,754
560
18,063
22,778
10,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
Issy50
Nu Wa
16
0 / 3 / 2
9,338
445
9,631
7,915
2,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
KIBA9810
Bellona
12
0 / 11 / 1
7,731
368
3,840
18,237
12,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
13
0 / 10 / 0
8,188
390
1,392
18,696
16,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 3 / 3
14,774
704
19,266
13,169
5,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Artio
Nik9214
Artio
17
4 / 1 / 11
11,753
560
6,550
16,417
19,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
PhasenPrufer
Danzaburou
20
11 / 2 / 2
13,348
636
14,600
16,323
6,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
W1LL1AMTV
Zhong Kui
18
6 / 1 / 12
12,441
592
14,322
12,165
10,871
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
9 / 5 / 8
13,226
630
14,138
19,013
7,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
79
11
Kills
43
44
Deaths
12
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
13
5
0.27
L
Fenrir
AngelJefeX
Fenrir
10
7
1
1.5
W
13
3
3
4.83
L
Nu Wa
Issy50
Nu Wa
0
3
2
0.33
L
Bellona
KIBA9810
Bellona
0
11
1
0.05
W
Artio
Nik9214
Artio
4
1
11
9.5
W
Danzaburou
PhasenPrufer
Danzaburou
11
2
2
6
W
Zhong Kui
W1LL1AMTV
Zhong Kui
6
1
12
12
L
Yemoja
0
10
0
0
W
9
5
8
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,371
Damage
68,876
84,082
Taken
77,087
46,857
Mitigated
49,552
8,364
Healing
33,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,445
1,052
112
1,170
16,456
5,546
0
9,287
7,169
47,114
0
L
Fenrir
AngelJefeX
Fenrir
18,063
3,435
0
4,168
22,778
10,108
0
8,768
14,010
0
79,292
W
19,266
2,365
173
6,322
13,169
5,224
4,910
2,392
10,449
136,450
0
L
Nu Wa
Issy50
Nu Wa
9,631
3,967
98
1,721
7,915
2,276
886
2,757
5,158
54,135
0
L
Bellona
KIBA9810
Bellona
3,840
758
0
590
18,237
12,870
721
10,653
7,584
5,998
27,326
W
Artio
Nik9214
Artio
6,550
492
656
4,279
16,417
19,877
1,095
4,455
11,560
30,047
0
W
Danzaburou
PhasenPrufer
Danzaburou
14,600
7,478
0
8,936
16,323
6,485
3,210
3,267
12,822
0
104,174
W
Zhong Kui
W1LL1AMTV
Zhong Kui
14,322
1,550
0
6,092
12,165
10,871
592
3,356
8,367
81,783
0
L
Yemoja
1,392
732
174
331
18,696
16,057
375
8,673
10,023
26,487
0
W
14,138
5,582
0
6,587
19,013
7,095
2,363
3,265
15,450
0
100,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,884
Gold Earned
65,542
392
Minions Killed
754
0
Camps Cleared
0
1,750,975
Distance Traveled
2,015,159
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,873
470
81
4
0
334,419
0
L
Fenrir
11,754
560
104
5
0
384,957
4
W
Merlin
14,774
704
236
11
0
404,193
8
L
Nu Wa
9,338
445
92
4
0
328,917
6
L
Bellona
7,731
368
65
3
0
414,382
0
W
Artio
11,753
560
36
2
0
407,100
1
W
Danzaburou
13,348
636
151
7
0
347,544
6
W
Zhong Kui
12,441
592
160
8
0
397,323
4
L
Yemoja
8,188
390
50
2
0
288,300
3
W
Pele
13,226
630
171
8
0
458,999
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role