Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Bittencourt201
Ra
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,520 Elo+
Solo
Horus
Horus
Kliqerav
Horus
Level 142
God Stats
53W - 20L
1,866 SR
Queue Stats
319W - 137L
1,690 Elo+
Party 1
Rama
Rama
NotGrimz
Rama
Level 158
God Stats
23W - 6L
1,757 SR
Queue Stats
267W - 112L
1,707 Elo+
Party 1
Khepri
Khepri
Yazair
Khepri
Level 158
God Stats
7W - 2L
2,003 SR
Queue Stats
351W - 163L
1,728 Elo+
Party 1
Team Averages
Level 139
1,725 SR
1,629 Elo+

VS

Team Averages
Level 142
1,640 SR
1,521 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
 
Yemoja
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
JoaLaLoca
Bastet
Level 128
God Stats
2W - 3L
1,936 SR
Queue Stats
98W - 63L
1,531 Elo+
Party 2
Apollo
Apollo
M3irok
Apollo
Level 128
God Stats
34W - 25L
1,765 SR
Queue Stats
101W - 74L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
16
10 / 0 / 2
9,423
628
10,446
6,592
3,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 1 / 3
8,640
576
2,166
5,600
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Kliqerav
Horus
16
2 / 1 / 7
9,005
600
11,210
10,613
6,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Rama
7
0 / 0 / 1
5,299
353
1,598
1,277
273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Khepri
Yazair
Khepri
13
1 / 0 / 4
7,880
525
1,814
6,260
6,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
0 / 4 / 1
8,506
567
5,324
9,946
2,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
 
Erlang Shen
13
1 / 4 / 0
7,926
528
3,426
12,996
3,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Yemoja
 
Yemoja
3
0 / 0 / 0
4,955
330
787
1,569
435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
JoaLaLoca
Bastet
15
0 / 2 / 0
8,005
534
5,662
9,304
2,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
M3irok
Apollo
14
1 / 3 / 0
8,257
550
4,800
8,276
2,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
13
Kills
2
2
Deaths
13
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
10
0
2
11
L
Ah Puch
 
Ah Puch
0
4
1
0.13
L
Erlang Shen
 
Erlang Shen
1
4
0
0.25
L
Yemoja
 
Yemoja
0
0
0
0
W
0
1
3
1.5
L
Bastet
JoaLaLoca
Bastet
0
2
0
0
W
Horus
Kliqerav
Horus
2
1
7
5.5
L
Apollo
M3irok
Apollo
1
3
0
0.33
W
Rama
0
0
1
0.5
W
Khepri
Yazair
Khepri
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,234
Damage
19,999
30,342
Taken
42,091
19,263
Mitigated
12,651
12,436
Healing
13,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
10,446
1,221
0
2,888
6,592
3,576
0
2,233
4,277
56,112
0
L
Ah Puch
 
Ah Puch
5,324
177
0
2,282
9,946
2,848
0
4,649
5,297
66,518
0
L
Erlang Shen
 
Erlang Shen
3,426
1,555
0
4,964
12,996
3,947
0
3,288
9,708
0
43,138
L
Yemoja
 
Yemoja
787
293
82
1,026
1,569
435
0
480
1,089
2,942
0
W
2,166
569
574
2,100
5,600
2,191
0
1,336
4,197
76,306
0
L
Bastet
JoaLaLoca
Bastet
5,662
1,539
0
2,134
9,304
2,819
0
2,038
7,266
0
68,759
W
Horus
Kliqerav
Horus
11,210
3,874
175
4,150
10,613
6,990
0
881
9,709
0
58,078
L
Apollo
M3irok
Apollo
4,800
2,338
0
2,564
8,276
2,602
1,608
3,971
4,305
0
59,584
W
Rama
1,598
1,541
0
746
1,277
273
0
198
1,079
0
13,627
W
Khepri
Yazair
Khepri
1,814
297
0
1,803
6,260
6,233
0
1,243
4,969
23,336
7,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,247
Gold Earned
37,649
463
Minions Killed
476
0
Camps Cleared
0
1,437,619
Distance Traveled
1,276,079
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,423
628
91
6
0
331,844
0
L
Ah Puch
8,506
567
135
9
0
267,568
3
L
Erlang Shen
7,926
528
90
6
0
298,383
0
L
Yemoja
4,955
330
4
0
0
49,641
0
W
Ra
8,640
576
174
12
0
350,018
3
L
Bastet
8,005
534
126
8
0
371,638
3
W
Horus
9,005
600
110
7
0
360,022
4
L
Apollo
8,257
550
121
8
0
288,849
5
W
Rama
5,299
353
33
2
0
73,563
1
W
Khepri
7,880
525
55
4
0
322,172
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role