Player Matchup

Sol
Sol
Silver IV
 
Sol
Silver IV
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Silver III
 
Set
Silver III
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver III
Dabadabuka
Achilles
Silver III
Level 85
God Stats
58W - 52L
1,400 SR
Queue Stats
1,064W - 1,086L
874 MMR
Solo
Hercules
Hercules
Bronze V
Lanzom
Hercules
Bronze V
Level 96
God Stats
4W - 1L
1,838 SR
Queue Stats
34W - 43L
860 MMR
Solo
Nox
Nox
Silver III
ibylink
Nox
Silver III
Level 141
God Stats
6W - 5L
1,668 SR
Queue Stats
365W - 391L
984 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 94
1,581 SR
1,144 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 87
1,524 SR
882 MMR
Medusa
Medusa
Silver III
CoachKev
Medusa
Silver III
Level 44
God Stats
15W - 17L
1,224 SR
Queue Stats
105W - 120L
910 MMR
Solo
Hel
Hel
Silver IV
Cursethelegend
Hel
Silver IV
Level 58
God Stats
9W - 17L
1,399 SR
Queue Stats
62W - 83L
888 MMR
Solo
Tyr
Tyr
Silver II
ThinkinBout
Tyr
Silver II
Level 93
God Stats
4W - 4L
1,837 SR
Queue Stats
276W - 287L
980 MMR
Solo
Vulcan
Vulcan
Silver III
ZaAaAaAaAZa
Vulcan
Silver III
Level 144
God Stats
8W - 3L
1,660 SR
Queue Stats
72W - 89L
818 MMR
Solo
Erlang Shen
Erlang Shen
Silver III
bshad
Erlang Shen
Silver III
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 106L
814 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
5
0 / 1 / 0
3,247
649
721
2,420
669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Set
 
Set
2
0 / 1 / 0
2,610
522
225
823
184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Achilles
Dabadabuka
Achilles
6
0 / 1 / 1
3,607
721
2,368
4,338
1,216
Hercules
Lanzom
Hercules
5
0 / 0 / 0
3,185
637
843
4,001
1,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nox
6
1 / 1 / 0
3,371
674
1,420
2,757
800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AthenaBastetGeb

VS

Bans
CliodhnaArachneIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CoachKev
Medusa
6
1 / 0 / 0
3,557
711
2,611
1,752
294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
0 / 0 / 0
3,291
658
1,778
1,821
767
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

7
0 / 0 / 1
3,899
780
1,584
4,836
2,939
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
7
1 / 0 / 1
4,007
801
2,230
2,445
654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
bshad
Erlang Shen
5
2 / 2 / 0
3,768
754
842
3,098
1,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
4
4
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
0
0
L
Set
 
Set
0
1
0
0
W
Medusa
CoachKev
Medusa
1
0
0
1
W
0
0
0
0
L
Achilles
Dabadabuka
Achilles
0
1
1
0.5
L
Hercules
Lanzom
Hercules
0
0
0
0
W
0
0
1
0.5
W
Vulcan
1
0
1
1.5
W
Erlang Shen
bshad
Erlang Shen
2
2
0
1
L
Nox
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,577
Damage
9,045
14,339
Taken
13,952
4,182
Mitigated
5,886
5,404
Healing
7,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
721
183
0
1,121
2,420
669
0
1,034
1,386
10,034
2,784
L
Set
 
Set
225
152
0
139
823
184
0
272
511
0
1,511
W
Medusa
CoachKev
Medusa
2,611
1,321
0
863
1,752
294
0
227
1,525
0
18,043
W
1,778
367
612
1,105
1,821
767
0
438
1,383
7,806
0
L
Achilles
Dabadabuka
Achilles
2,368
926
0
1,337
4,338
1,216
0
0
4,338
0
13,935
L
Hercules
Lanzom
Hercules
843
262
105
1,952
4,001
1,313
0
744
3,257
0
8,014
W
1,584
139
0
2,882
4,836
2,939
0
0
4,836
0
17,110
W
Vulcan
2,230
630
0
833
2,445
654
0
768
1,573
16,865
0
W
Erlang Shen
bshad
Erlang Shen
842
292
0
988
3,098
1,232
0
488
2,550
0
12,790
L
Nox
1,420
0
0
750
2,757
800
0
1,754
839
11,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,020
Gold Earned
18,522
99
Minions Killed
156
0
Camps Cleared
0
427,595
Distance Traveled
541,828
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,247
649
28
6
0
95,777
0
L
Set
2,610
522
3
1
0
28,368
1
W
Medusa
3,557
711
40
8
0
104,306
1
W
Hel
3,291
658
8
2
0
109,363
0
L
Achilles
3,607
721
30
6
0
97,348
1
L
Hercules
3,185
637
16
3
0
104,239
2
W
Tyr
3,899
780
45
9
0
104,576
1
W
Vulcan
4,007
801
35
7
0
105,580
0
W
Erlang Shen
3,768
754
28
6
0
118,003
1
L
Nox
3,371
674
22
4
0
101,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role