Player Matchup

Scylla
Scylla
BuckeyeWARR1or4
Scylla
Level 137
God Stats
2W - 3L
1,734 SR
Queue Stats
177W - 206L
1,440 Elo+
Solo
Da Ji
Da Ji
NavyOtter
Da Ji
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 46L
1,396 Elo+
Solo
Rama
Rama
NoodlePowaa
Rama
Level 104
God Stats
0W - 1L
1,503 SR
Queue Stats
242W - 224L
1,521 Elo+
Solo
Gilgamesh
Gilgamesh
TrizzlxD
Gilgamesh
Level 79
God Stats
1W - 3L
1,383 SR
Queue Stats
57W - 57L
1,456 Elo+
Party 2
Ullr
Ullr
iiQuICkScOpEaLL
Ullr
Level 93
God Stats
1W - 3L
1,187 SR
Queue Stats
48W - 46L
1,448 Elo+
Party 2
Team Averages
Level 88
1,461 SR
1,452 Elo+

VS

Team Averages
Level 135
1,459 SR
1,460 Elo+
Mulan
Mulan
Cobe_Aladjinn
Mulan
Level 107
God Stats
23W - 20L
1,609 SR
Queue Stats
616W - 652L
1,526 Elo+
Party 1
Hera
Hera
NRookz_
Hera
Level 152
God Stats
4W - 2L
1,475 SR
Queue Stats
127W - 128L
1,437 Elo+
Solo
Skadi
Skadi
SHO RO HEAR
Skadi
Level 146
God Stats
8W - 4L
1,416 SR
Queue Stats
443W - 453L
1,439 Elo+
Solo
Cthulhu
Cthulhu
UnVmE1984
Cthulhu
Level 144
God Stats
9W - 6L
1,293 SR
Queue Stats
541W - 567L
1,384 Elo+
Solo
Merlin
Merlin
blacknoob350z
Merlin
Level 128
God Stats
16W - 18L
1,500 SR
Queue Stats
531W - 572L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 5 / 3
10,662
820
14,808
11,217
4,211
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
NavyOtter
Da Ji
7
0 / 2 / 2
6,467
497
2,740
2,276
785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

17
1 / 4 / 9
8,922
686
10,582
9,201
3,322
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
TrizzlxD
Gilgamesh
16
4 / 6 / 6
9,424
725
12,559
21,985
12,662
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
1 / 5 / 7
7,898
608
8,023
9,945
3,656
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 13
9,999
769
11,168
14,008
7,618
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hera
NRookz_
Hera
19
5 / 1 / 9
10,922
840
10,140
6,494
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 4 / 8
9,272
713
6,034
11,241
4,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
UnVmE1984
Cthulhu
19
6 / 2 / 12
11,250
865
10,121
22,927
19,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
5 / 4 / 11
10,346
796
9,460
10,234
4,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
75
13
Kills
22
22
Deaths
13
27
Assists
53
Player
Kills
Deaths
Assists
KDA
L
7
5
3
1.7
W
4
2
13
5.25
W
Hera
NRookz_
Hera
5
1
9
9.5
L
Da Ji
NavyOtter
Da Ji
0
2
2
0.5
L
1
4
9
1.38
W
2
4
8
1.5
L
Gilgamesh
TrizzlxD
Gilgamesh
4
6
6
1.17
W
Cthulhu
UnVmE1984
Cthulhu
6
2
12
6
W
5
4
11
2.63
L
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,712
Damage
46,923
54,624
Taken
64,904
24,636
Mitigated
38,875
15,073
Healing
29,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,808
391
834
2,871
11,217
4,211
0
5,561
5,590
39,862
0
W
11,168
834
3,913
6,680
14,008
7,618
374
3,975
10,033
0
13,255
W
Hera
NRookz_
Hera
10,140
3,158
1,005
1,102
6,494
3,137
486
728
5,766
31,182
0
L
Da Ji
NavyOtter
Da Ji
2,740
158
77
105
2,276
785
0
1,333
903
0
3,029
L
10,582
6,138
576
1,764
9,201
3,322
0
5,589
3,574
0
24,607
W
6,034
2,469
451
2,202
11,241
4,456
1,797
2,819
8,422
0
13,235
L
Gilgamesh
TrizzlxD
Gilgamesh
12,559
2,586
532
6,485
21,985
12,662
0
9,253
12,528
0
21,883
W
Cthulhu
UnVmE1984
Cthulhu
10,121
175
1,388
9,220
22,927
19,415
340
4,247
18,680
30,141
0
W
9,460
347
2,060
1,274
10,234
4,249
1,931
3,039
7,195
24,970
0
L
8,023
4,742
1,092
737
9,945
3,656
0
7,517
2,308
0
17,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,373
Gold Earned
51,789
110
Minions Killed
135
0
Camps Cleared
0
939,751
Distance Traveled
1,238,910
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,662
820
55
4
0
187,114
0
W
Mulan
9,999
769
4
0
0
274,281
0
W
Hera
10,922
840
65
5
0
261,630
0
L
Da Ji
6,467
497
1
0
0
85,941
2
L
Rama
8,922
686
31
2
0
218,031
0
W
Skadi
9,272
713
12
1
0
211,687
1
L
Gilgamesh
9,424
725
7
1
0
238,968
0
W
Cthulhu
11,250
865
32
2
0
240,722
0
W
Merlin
10,346
796
22
2
0
250,590
0
L
Ullr
7,898
608
16
1
0
209,697
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role