Player Matchup

Arachne
Arachne
SleepyKosher
Arachne
Level 124
God Stats
49W - 15L
1,856 SR
Queue Stats
68W - 30L
1,687 Elo+
Party 1
Fenrir
Fenrir
SoundsDifficult
Fenrir
Level 149
God Stats
3W - 2L
1,872 SR
Queue Stats
120W - 81L
1,673 Elo+
Party 1
Sol
Sol
StonedRN4430
Sol
Level 59
God Stats
4W - 0L
1,651 SR
Queue Stats
63W - 21L
1,843 Elo+
Party 1
Ymir
Ymir
TypicalGayGamer
Ymir
Level 43
God Stats
36W - 5L
1,842 SR
Queue Stats
62W - 14L
1,824 Elo+
Party 1
Chronos
Chronos
xAndrew1024x
Chronos
Level 160
God Stats
1W - 0L
1,282 SR
Queue Stats
51W - 21L
1,790 Elo+
Party 1
Team Averages
Level 107
1,700 SR
1,763 Elo+

VS

Team Averages
Level 57
1,612 SR
1,575 Elo+
Amaterasu
Amaterasu
ARK-NekroX21
Amaterasu
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,723 Elo+
Solo
Jing Wei
Jing Wei
CallMeCalebJ
Jing Wei
Level 108
God Stats
16W - 13L
1,598 SR
Queue Stats
156W - 124L
1,586 Elo+
Party 2
The Morrigan
The Morrigan
II Comikazie II
The Morrigan
Level 111
God Stats
1W - 2L
1,621 SR
Queue Stats
112W - 113L
1,540 Elo+
Party 2
Ares
Ares
SouthernGun1700
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bastet
Bastet
i Mystery il
Bastet
Level 24
God Stats
2W - 1L
1,839 SR
Queue Stats
17W - 21L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
SleepyKosher
Arachne
16
4 / 1 / 6
9,577
563
9,367
12,562
7,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
10 / 2 / 5
9,408
553
14,796
14,641
11,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 3 / 5
8,590
505
7,323
8,271
2,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
5 / 3 / 9
9,111
536
8,900
15,304
16,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chronos
xAndrew1024x
Chronos
16
7 / 3 / 4
10,470
616
11,716
13,662
4,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ARK-NekroX21
Amaterasu
13
0 / 6 / 2
7,446
438
4,006
18,784
10,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
CallMeCalebJ
Jing Wei
14
3 / 4 / 4
8,772
516
12,438
15,594
5,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
II Comikazie II
The Morrigan
14
2 / 4 / 3
9,195
541
7,417
6,964
2,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
2 / 9 / 0
6,600
388
2,853
13,468
9,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
13
5 / 5 / 2
8,868
522
11,198
13,343
4,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
23
28
Kills
12
12
Deaths
28
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
ARK-NekroX21
Amaterasu
0
6
2
0.17
L
Jing Wei
CallMeCalebJ
Jing Wei
3
4
4
1.25
L
The Morrigan
II Comikazie II
The Morrigan
2
4
3
0.88
W
Arachne
SleepyKosher
Arachne
4
1
6
7
W
10
2
5
6.25
L
2
9
0
0.22
W
2
3
5
1.5
W
5
3
9
3.17
L
Bastet
5
5
2
1.2
W
Chronos
xAndrew1024x
Chronos
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,102
Damage
37,912
64,440
Taken
68,153
41,490
Mitigated
32,509
24,914
Healing
14,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
ARK-NekroX21
Amaterasu
4,006
1,548
0
6,618
18,784
10,107
736
3,578
14,650
0
35,804
L
Jing Wei
CallMeCalebJ
Jing Wei
12,438
8,305
0
5,487
15,594
5,309
0
9,848
5,591
0
62,093
L
The Morrigan
II Comikazie II
The Morrigan
7,417
1,172
0
370
6,964
2,707
141
3,485
3,371
60,625
1,884
W
Arachne
SleepyKosher
Arachne
9,367
5,920
0
7,166
12,562
7,805
19
1,221
11,341
0
83,123
W
14,796
3,440
86
7,396
14,641
11,292
866
1,785
12,856
0
36,197
L
2,853
410
0
320
13,468
9,805
0
7,971
5,391
7,484
0
W
7,323
2,579
0
2,640
8,271
2,228
754
1,272
6,999
49,314
0
W
8,900
2,885
0
2,988
15,304
16,087
504
2,554
12,750
37,593
0
L
Bastet
11,198
2,282
0
1,987
13,343
4,581
0
3,057
10,172
0
44,510
W
Chronos
xAndrew1024x
Chronos
11,716
5,758
0
4,638
13,662
4,078
4,602
2,471
11,191
82,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,156
Gold Earned
40,881
489
Minions Killed
360
0
Camps Cleared
0
1,664,535
Distance Traveled
1,522,758
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,446
438
63
4
0
288,187
0
L
Jing Wei
8,772
516
103
6
0
324,794
4
L
The Morrigan
9,195
541
118
7
0
303,240
5
W
Arachne
9,577
563
135
8
0
393,387
2
W
Fenrir
9,408
553
59
3
0
352,107
0
L
Ares
6,600
388
11
1
0
276,309
0
W
Sol
8,590
505
98
6
0
303,508
7
W
Ymir
9,111
536
37
2
0
320,862
1
L
Bastet
8,868
522
65
4
0
330,228
8
W
Chronos
10,470
616
160
9
0
294,671
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role