Player Matchup

Hou Yi
Hou Yi
GridlockTBX
Hou Yi
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 50L
1,663 Elo+
Solo
Bacchus
Bacchus
ModerateGirth2
Bacchus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,586 Elo+
Party 3
King Arthur
King Arthur
NotDuckee
King Arthur
Level 33
God Stats
18W - 10L
1,637 SR
Queue Stats
31W - 20L
1,564 Elo+
Party 3
Zeus
Zeus
NotHulu
Zeus
Level 22
God Stats
1W - 3L
1,325 SR
Queue Stats
37W - 41L
1,455 Elo+
Party 2
Erlang Shen
Erlang Shen
NotLamo
Erlang Shen
Level 89
God Stats
7W - 4L
1,589 SR
Queue Stats
230W - 209L
1,530 Elo+
Party 2
Team Averages
Level 41
1,510 SR
1,560 Elo+

VS

Team Averages
Level 84
1,650 SR
1,556 Elo+
Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
SoloLaneEZ
Hel
Level 44
God Stats
1W - 1L
1,860 SR
Queue Stats
16W - 14L
1,609 Elo+
Solo
Nemesis
Nemesis
ZapJuice
Nemesis
Level 24
God Stats
1W - 1L
1,770 SR
Queue Stats
10W - 12L
1,500 Elo+
Party 1
Agni
Agni
ÆlphaTroodon
Agni
Level 67
God Stats
2W - 3L
1,810 SR
Queue Stats
332W - 311L
1,563 Elo+
Party 1
Apollo
Apollo
Ąbracadavre
Apollo
Level 125
God Stats
1W - 5L
1,313 SR
Queue Stats
529W - 442L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
5
1 / 1 / 4
3,606
721
2,330
2,415
624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

5
1 / 0 / 3
3,887
777
1,523
3,315
1,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
NotDuckee
King Arthur
6
1 / 0 / 0
3,757
751
1,480
2,490
1,071
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zeus
NotHulu
Zeus
5
0 / 0 / 0
3,225
645
283
2,274
423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
NotLamo
Erlang Shen
6
4 / 1 / 0
3,885
777
2,773
3,381
1,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
6
2 / 2 / 0
3,713
743
2,112
3,300
750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 2 / 1
2,816
563
1,045
2,516
1,059
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
ZapJuice
Nemesis
6
0 / 1 / 0
3,319
664
1,730
3,356
989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

4
0 / 2 / 1
2,910
582
1,549
2,934
416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
2
0 / 0 / 0
2,565
513
222
224
33
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
7
Kills
2
2
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
2
0
1
W
Hou Yi
1
1
4
3
W
1
0
3
2.5
W
King Arthur
NotDuckee
King Arthur
1
0
0
1
W
Zeus
NotHulu
Zeus
0
0
0
0
W
Erlang Shen
NotLamo
Erlang Shen
4
1
0
4
L
0
2
1
0.25
L
Nemesis
ZapJuice
Nemesis
0
1
0
0
L
0
2
1
0.25
L
Apollo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,389
Damage
6,658
13,875
Taken
12,330
5,094
Mitigated
3,247
6,257
Healing
4,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,112
1,708
0
1,049
3,300
750
0
320
2,980
0
14,325
W
Hou Yi
2,330
1,231
0
1,152
2,415
624
0
779
1,636
0
13,939
W
1,523
170
0
1,757
3,315
1,759
0
1,815
1,500
7,001
0
W
King Arthur
NotDuckee
King Arthur
1,480
424
0
1,320
2,490
1,071
0
0
2,490
0
14,458
W
Zeus
NotHulu
Zeus
283
88
0
770
2,274
423
0
0
2,274
10,531
0
W
Erlang Shen
NotLamo
Erlang Shen
2,773
1,520
0
1,258
3,381
1,217
0
0
3,381
0
13,436
L
1,045
63
553
525
2,516
1,059
0
920
1,596
5,935
0
L
Nemesis
ZapJuice
Nemesis
1,730
705
0
1,664
3,356
989
0
0
3,356
0
12,599
L
1,549
508
0
585
2,934
416
0
566
2,368
7,615
0
L
Apollo
222
158
0
0
224
33
0
0
224
0
2,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,360
Gold Earned
15,323
112
Minions Killed
96
0
Camps Cleared
0
493,688
Distance Traveled
420,538
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
3,713
743
31
6
0
92,206
2
W
Hou Yi
3,606
721
22
4
0
86,610
0
W
Bacchus
3,887
777
6
1
0
106,885
1
W
King Arthur
3,757
751
34
7
0
96,262
1
W
Zeus
3,225
645
23
5
0
92,494
0
W
Erlang Shen
3,885
777
27
5
0
111,437
0
L
Hel
2,816
563
10
2
0
84,888
0
L
Nemesis
3,319
664
32
6
0
105,110
1
L
Agni
2,910
582
13
3
0
106,310
0
L
Apollo
2,565
513
10
2
0
32,024
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role