Player Matchup

Janus
Janus
Calamity989
Janus
Level 107
God Stats
7W - 10L
1,210 SR
Queue Stats
186W - 217L
1,416 Elo+
Solo
Cu Chulainn
Cu Chulainn
IDEVTHI
Cu Chulainn
Level 67
God Stats
1W - 1L
1,706 SR
Queue Stats
20W - 51L
1,252 Elo+
Party 2
Baron Samedi
Baron Samedi
X-DOZYZ
Baron Samedi
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 16L
1,511 Elo+
Party 2
Team Averages
Level 81
1,472 SR
1,393 Elo+

VS

Team Averages
Level 146
1,647 SR
1,538 Elo+
Atlas
Atlas
ASsASsInBro9707
Atlas
Level 154
God Stats
2W - 0L
1,800 SR
Queue Stats
168W - 138L
1,590 Elo+
Party 1
Bastet
Bastet
Dr-_-Dizzle
Bastet
Level 128
God Stats
13W - 7L
1,612 SR
Queue Stats
138W - 128L
1,596 Elo+
Party 1
Sol
Sol
xXAfroNinja517Xx
Sol
Level 156
God Stats
3W - 3L
1,528 SR
Queue Stats
327W - 345L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 4
9,455
727
6,703
8,438
2,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
IDEVTHI
Cu Chulainn
13
2 / 7 / 6
8,538
657
3,984
15,008
5,570
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Baron Samedi
X-DOZYZ
Baron Samedi
14
4 / 4 / 6
9,334
718
11,049
10,995
3,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 6
8,904
685
8,451
13,842
15,162
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
16
9 / 1 / 3
10,959
843
14,512
8,089
3,888
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 6 / 10
9,176
706
8,396
10,104
3,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
32
10
Kills
13
13
Deaths
10
16
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
3
6
2
L
4
2
4
3
W
Bastet
9
1
3
10.5
L
Cu Chulainn
IDEVTHI
Cu Chulainn
2
7
6
0.71
L
Baron Samedi
X-DOZYZ
Baron Samedi
4
4
6
1.75
W
1
6
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,736
Damage
31,359
34,441
Taken
32,035
11,503
Mitigated
22,738
4,922
Healing
9,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,451
2,615
0
3,101
13,842
15,162
21
7,583
6,069
23,494
0
L
6,703
232
66
1,588
8,438
2,112
0
3,675
4,763
33,893
0
W
Bastet
14,512
3,015
183
3,210
8,089
3,888
586
3,203
4,722
0
35,370
L
Cu Chulainn
IDEVTHI
Cu Chulainn
3,984
851
0
0
15,008
5,570
0
7,382
7,626
0
13,779
L
Baron Samedi
X-DOZYZ
Baron Samedi
11,049
715
952
2,316
10,995
3,821
0
4,956
6,039
26,237
0
W
8,396
3,152
0
2,552
10,104
3,688
683
6,722
3,108
28,381
3,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,327
Gold Earned
29,039
140
Minions Killed
136
4
Camps Cleared
7
701,194
Distance Traveled
727,819
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,904
685
16
1
1
225,418
1
L
Janus
9,455
727
78
6
3
242,514
3
W
Bastet
10,959
843
61
5
3
298,893
2
L
Cu Chulainn
8,538
657
14
1
0
229,547
0
L
Baron Samedi
9,334
718
48
4
1
229,133
1
W
Sol
9,176
706
59
5
3
203,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role