Player Matchup

Fenrir
Fenrir
Brennanh05
Fenrir
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 32L
1,147 Elo+
Party 3
Neith
Neith
SaltyNelle
Neith
Level 46
God Stats
0W - 1L
1,364 SR
Queue Stats
65W - 63L
1,427 Elo+
Party 4
Sylvanus
Sylvanus
Shadowweaver95
Sylvanus
Level 122
God Stats
9W - 12L
1,462 SR
Queue Stats
135W - 139L
1,467 Elo+
Solo
Janus
Janus
lmaoepicgamergod
Janus
Level 9
God Stats
3W - 3L
1,700 SR
Queue Stats
4W - 12L
1,255 Elo+
Party 4
Hou Yi
Hou Yi
mattjoe200312
Hou Yi
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,414 Elo+
Party 3
Team Averages
Level 66
1,505 SR
1,342 Elo+

VS

Team Averages
Level 43
1,374 SR
1,359 Elo+
Bacchus
Bacchus
BeHinD_YOu569
Bacchus
Level 28
God Stats
15W - 20L
1,132 SR
Queue Stats
368W - 547L
1,284 Elo+
Party 2
Shiva
Shiva
Borasco
Shiva
Level 56
God Stats
8W - 12L
1,246 SR
Queue Stats
299W - 411L
1,333 Elo+
Party 2
Scylla
Scylla
SrLiT
Scylla
Level 62
God Stats
63W - 45L
1,582 SR
Queue Stats
120W - 132L
1,382 Elo+
Solo
Skadi
Skadi
godserdadu
Skadi
Level 29
God Stats
19W - 24L
1,500 SR
Queue Stats
142W - 165L
1,388 Elo+
Party 1
Bastet
Bastet
twogod
Bastet
Level 42
God Stats
4W - 3L
1,409 SR
Queue Stats
226W - 233L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Brennanh05
Fenrir
11
3 / 5 / 1
7,294
486
5,182
8,518
2,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
12
1 / 2 / 4
7,329
489
7,357
7,908
2,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
12
5 / 6 / 1
7,308
487
7,261
14,970
11,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 6 / 2
7,139
476
4,043
8,427
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 5 / 1
7,326
488
4,610
9,724
3,211
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
2 / 3 / 6
7,975
532
4,561
10,495
10,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
Borasco
Shiva
13
1 / 0 / 3
8,092
539
4,995
7,106
6,193
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
SrLiT
Scylla
15
10 / 1 / 3
9,769
651
11,447
7,293
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
12
2 / 5 / 4
7,389
493
7,039
9,450
2,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
twogod
Bastet
15
9 / 2 / 4
9,470
631
9,168
11,769
3,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
11
Kills
24
24
Deaths
11
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bacchus
2
3
6
1.67
W
Shiva
Borasco
Shiva
1
0
3
2.5
L
Fenrir
Brennanh05
Fenrir
3
5
1
0.7
L
Neith
1
2
4
1.5
L
Sylvanus
5
6
1
0.92
W
Scylla
SrLiT
Scylla
10
1
3
11.5
W
Skadi
2
5
4
0.8
L
1
6
2
0.33
L
1
5
1
0.3
W
Bastet
twogod
Bastet
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,453
Damage
37,210
49,547
Taken
46,113
21,707
Mitigated
24,414
10,480
Healing
15,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
4,561
890
423
2,146
10,495
10,052
794
3,148
7,239
22,368
1,294
W
Shiva
Borasco
Shiva
4,995
545
181
2,469
7,106
6,193
1,708
0
7,106
0
36,289
L
Fenrir
Brennanh05
Fenrir
5,182
1,022
0
380
8,518
2,976
0
1,660
6,812
0
31,989
L
Neith
7,357
2,848
0
3,458
7,908
2,203
866
2,129
5,739
0
38,806
L
Sylvanus
7,261
2,406
390
2,670
14,970
11,224
297
6,082
8,604
21,241
7,528
W
Scylla
SrLiT
Scylla
11,447
540
0
1,819
7,293
2,403
340
3,702
3,523
52,738
0
W
Skadi
7,039
3,737
0
2,609
9,450
2,204
2,814
1,459
7,985
0
45,475
L
4,043
408
0
519
8,427
2,093
141
4,084
4,135
35,327
0
L
4,610
1,912
0
3,063
9,724
3,211
476
1,437
8,249
0
38,130
W
Bastet
twogod
Bastet
9,168
3,344
0
5,950
11,769
3,562
258
1,771
9,930
0
49,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,396
Gold Earned
42,695
356
Minions Killed
383
0
Camps Cleared
0
1,206,394
Distance Traveled
1,447,351
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,975
532
42
3
0
283,211
0
W
Shiva
8,092
539
80
5
0
298,883
2
L
Fenrir
7,294
486
66
4
0
233,173
0
L
Neith
7,329
489
66
4
0
224,404
0
L
Sylvanus
7,308
487
44
3
0
238,975
6
W
Scylla
9,769
651
99
7
0
300,239
2
W
Skadi
7,389
493
79
5
0
253,095
1
L
Janus
7,139
476
93
6
0
276,921
0
L
Hou Yi
7,326
488
87
6
0
232,921
1
W
Bastet
9,470
631
83
6
0
311,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role