Player Matchup

Tiamat
Tiamat
FuzzyHOBOS
Tiamat
Level 87
God Stats
5W - 3L
1,488 SR
Queue Stats
71W - 69L
1,492 Elo+
Party 1
Rama
Rama
Girtruide
Rama
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 96L
1,523 Elo+
Party 1
Mulan
Mulan
GucciDemon19
Mulan
Level 8
God Stats
3W - 7L
1,087 SR
Queue Stats
7W - 16L
1,028 Elo+
Party 3
Thanatos
Thanatos
Tarzan_staar_6
Thanatos
Level 63
God Stats
14W - 8L
1,667 SR
Queue Stats
136W - 177L
1,350 Elo+
Party 3
Cerberus
Cerberus
thedublingagger
Cerberus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 185L
1,367 Elo+
Party 3
Team Averages
Level 53
1,448 SR
1,352 Elo+

VS

Team Averages
Level 87
1,563 SR
1,478 Elo+
Nu Wa
Nu Wa
Ghost-Xtremee-
Nu Wa
Level 104
God Stats
1W - 0L
1,715 SR
Queue Stats
147W - 123L
1,526 Elo+
Party 2
Cthulhu
Cthulhu
ONOBB5E
Cthulhu
Level 84
God Stats
6W - 1L
1,500 SR
Queue Stats
102W - 112L
1,481 Elo+
Party 2
Mulan
Mulan
ThE-KiN6_KillER
Mulan
Level 112
God Stats
8W - 6L
1,490 SR
Queue Stats
176W - 162L
1,485 Elo+
Party 2
Medusa
Medusa
The-Best_Avenge
Medusa
Level 44
God Stats
23W - 18L
1,610 SR
Queue Stats
115W - 108L
1,497 Elo+
Party 2
Hun Batz
Hun Batz
vKG R4MP4G3
Hun Batz
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 45L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FuzzyHOBOS
Tiamat
12
2 / 4 / 0
7,465
498
6,942
9,178
3,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Rama
9
0 / 4 / 0
5,821
388
1,988
9,959
2,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 7 / 0
5,951
397
2,247
11,244
6,956
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thanatos
11
0 / 3 / 2
6,598
440
4,104
10,330
4,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
10
0 / 2 / 1
6,699
447
5,019
11,465
7,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 3
8,310
554
7,808
3,907
984
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
ONOBB5E
Cthulhu
12
1 / 0 / 5
7,175
478
4,585
8,477
5,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
8 / 1 / 1
9,682
645
11,886
10,268
7,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
4 / 1 / 3
8,072
538
5,288
5,779
1,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hun Batz
vKG R4MP4G3
Hun Batz
14
1 / 0 / 6
8,173
545
6,249
10,771
3,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
2
Kills
20
20
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tiamat
FuzzyHOBOS
Tiamat
2
4
0
0.5
W
6
0
3
7.5
L
Rama
0
4
0
0
L
0
7
0
0
W
Cthulhu
ONOBB5E
Cthulhu
1
0
5
3.5
L
Thanatos
0
3
2
0.33
W
8
1
1
8.5
W
4
1
3
5.5
L
Cerberus
0
2
1
0.25
W
Hun Batz
vKG R4MP4G3
Hun Batz
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,300
Damage
35,816
52,176
Taken
39,202
23,928
Mitigated
19,788
13,971
Healing
14,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
FuzzyHOBOS
Tiamat
6,942
531
0
1,829
9,178
3,818
0
2,980
6,198
43,630
0
W
7,808
1,366
0
1,487
3,907
984
9
1,207
2,584
51,033
0
L
Rama
1,988
1,256
0
2,254
9,959
2,033
0
4,173
5,786
0
31,637
L
2,247
305
0
1,104
11,244
6,956
185
475
10,769
3,850
19,737
W
Cthulhu
ONOBB5E
Cthulhu
4,585
503
82
2,379
8,477
5,949
0
1,800
6,677
26,495
2,794
L
Thanatos
4,104
745
0
6,242
10,330
4,065
920
1,340
8,990
0
37,580
W
11,886
3,098
0
4,475
10,268
7,999
1,658
2,411
7,566
0
61,237
W
5,288
2,444
0
1,737
5,779
1,668
1,496
2,141
3,598
0
47,179
L
Cerberus
5,019
481
0
2,542
11,465
7,056
0
3,098
8,367
31,007
0
W
Hun Batz
vKG R4MP4G3
Hun Batz
6,249
1,990
0
4,597
10,771
3,188
0
4,389
6,144
0
54,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,534
Gold Earned
41,412
305
Minions Killed
443
0
Camps Cleared
0
1,355,489
Distance Traveled
1,573,342
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,465
498
87
6
0
273,712
0
W
Nu Wa
8,310
554
89
6
0
293,635
5
L
Rama
5,821
388
57
4
0
251,096
0
L
Mulan
5,951
397
37
2
0
222,239
4
W
Cthulhu
7,175
478
61
4
0
317,237
2
L
Thanatos
6,598
440
61
4
0
312,547
3
W
Mulan
9,682
645
127
8
0
311,196
1
W
Medusa
8,072
538
72
5
0
304,942
3
L
Cerberus
6,699
447
63
4
0
295,895
4
W
Hun Batz
8,173
545
94
6
0
346,332
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role