Player Matchup

Scylla
Scylla
DerSunGod
Scylla
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 40L
1,421 Elo+
Solo
Zeus
Zeus
HUGAOOABF
Zeus
Level 105
God Stats
4W - 3L
1,500 SR
Queue Stats
304W - 273L
1,533 Elo+
Party 2
Cerberus
Cerberus
Schinockel93
Cerberus
Level 80
God Stats
2W - 4L
1,181 SR
Queue Stats
87W - 90L
1,459 Elo+
Party 3
Chang'e
Chang'e
SirPauleta
Chang'e
Level 27
God Stats
0W - 6L
1,500 SR
Queue Stats
170W - 155L
1,523 Elo+
Party 2
Fenrir
Fenrir
bigPawpaa
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 31L
1,476 Elo+
Party 3
Team Averages
Level 53
1,436 SR
1,483 Elo+

VS

Team Averages
Level 44
1,455 SR
1,473 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
DeadMoroz11
Cerberus
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
123W - 134L
1,438 Elo+
Solo
Jing Wei
Jing Wei
Jbravo12
Jing Wei
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 36L
1,503 Elo+
Party 1
Chiron
Chiron
PalmaChibi
Chiron
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,372 Elo+
Solo
Ra
Ra
ferrari1960
Ra
Level 28
God Stats
1W - 1L
1,275 SR
Queue Stats
163W - 166L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DerSunGod
Scylla
18
0 / 6 / 4
10,122
595
9,144
17,027
6,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zeus
18
5 / 9 / 1
10,841
638
25,007
17,669
9,410
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Schinockel93
Cerberus
18
2 / 5 / 4
10,563
621
8,215
22,563
35,624
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
SirPauleta
Chang'e
15
0 / 9 / 3
8,943
526
12,574
18,888
7,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
bigPawpaa
Fenrir
16
2 / 8 / 6
9,910
583
8,750
20,985
22,616
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
19
3 / 3 / 28
12,422
731
15,994
21,413
30,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
DeadMoroz11
Cerberus
20
4 / 1 / 26
12,924
760
13,975
28,170
42,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
Jbravo12
Jing Wei
18
5 / 3 / 19
11,821
695
21,112
9,644
5,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chiron
PalmaChibi
Chiron
20
20 / 1 / 9
14,350
844
25,744
13,365
7,364
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
5 / 3 / 17
12,102
712
12,541
17,103
11,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
136
9
Kills
37
37
Deaths
11
18
Assists
99
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
3
28
5.67
W
Cerberus
DeadMoroz11
Cerberus
4
1
26
17
L
Scylla
DerSunGod
Scylla
0
6
4
0.33
L
Zeus
5
9
1
0.61
W
Jing Wei
Jbravo12
Jing Wei
5
3
19
4.83
W
Chiron
PalmaChibi
Chiron
20
1
9
24.5
L
Cerberus
Schinockel93
Cerberus
2
5
4
0.8
L
Chang'e
SirPauleta
Chang'e
0
9
3
0.17
L
Fenrir
bigPawpaa
Fenrir
2
8
6
0.63
W
5
3
17
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,690
Damage
89,366
97,132
Taken
89,695
82,079
Mitigated
96,015
26,958
Healing
52,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
15,994
441
3,735
3,399
21,413
30,024
115
12,255
8,904
30,481
0
W
Cerberus
DeadMoroz11
Cerberus
13,975
797
1,098
7,318
28,170
42,414
0
16,829
10,977
22,125
0
L
Scylla
DerSunGod
Scylla
9,144
461
906
3,716
17,027
6,908
0
8,544
8,483
33,212
0
L
Zeus
25,007
2,205
974
1,208
17,669
9,410
0
10,543
7,126
44,112
0
W
Jing Wei
Jbravo12
Jing Wei
21,112
11,895
2,073
1,040
9,644
5,119
2,017
5,326
4,256
0
32,627
W
Chiron
PalmaChibi
Chiron
25,744
8,346
5,622
3,859
13,365
7,364
3,512
7,879
5,442
0
52,617
L
Cerberus
Schinockel93
Cerberus
8,215
731
740
4,215
22,563
35,624
0
7,304
15,259
15,923
0
L
Chang'e
SirPauleta
Chang'e
12,574
2,590
5,799
5,185
18,888
7,521
0
8,851
10,037
25,005
0
L
Fenrir
bigPawpaa
Fenrir
8,750
1,117
1,268
2,947
20,985
22,616
0
7,268
13,717
0
12,627
W
12,541
693
16,140
7,739
17,103
11,094
210
11,865
5,176
43,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,379
Gold Earned
63,619
147
Minions Killed
193
0
Camps Cleared
0
1,384,954
Distance Traveled
1,618,700
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,422
731
24
1
0
332,711
3
W
Cerberus
12,924
760
23
1
0
317,868
0
L
Scylla
10,122
595
57
3
0
286,944
0
L
Zeus
10,841
638
34
2
0
243,642
2
W
Jing Wei
11,821
695
24
1
0
317,616
0
W
Chiron
14,350
844
51
3
0
316,514
4
L
Cerberus
10,563
621
28
2
0
307,731
0
L
Chang'e
8,943
526
23
1
0
270,475
0
L
Fenrir
9,910
583
5
0
0
276,162
0
W
Ra
12,102
712
71
4
0
333,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role