Player Matchup

Bakasura
Bakasura
Fluid_Ron
Bakasura
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,411 Elo+
Solo
Sylvanus
Sylvanus
IAMBEAST02
Sylvanus
Level 104
God Stats
30W - 23L
1,659 SR
Queue Stats
132W - 138L
1,402 Elo+
Party 1
Cthulhu
Cthulhu
Nalipse4371
Cthulhu
Level 89
God Stats
1W - 6L
1,185 SR
Queue Stats
86W - 77L
1,465 Elo+
Party 1
Mulan
Mulan
SirTaylor
Mulan
Level 156
God Stats
4W - 4L
1,756 SR
Queue Stats
176W - 181L
1,544 Elo+
Solo
Pele
Pele
Spartan05131970
Pele
Level 142
God Stats
0W - 3L
1,500 SR
Queue Stats
501W - 483L
1,500 Elo+
Solo
Team Averages
Level 108
1,520 SR
1,464 Elo+

VS

Team Averages
Level 115
1,490 SR
1,514 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
LookStrike_
Rama
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 5L
1,619 Elo+
Party 2
Yemoja
Yemoja
Nocturnalik
Yemoja
Level 125
God Stats
5W - 8L
1,427 SR
Queue Stats
385W - 337L
1,558 Elo+
Solo
Nemesis
Nemesis
Zila Ryn
Nemesis
Level 43
God Stats
2W - 2L
1,500 SR
Queue Stats
29W - 60L
1,332 Elo+
Solo
Chronos
Chronos
Zylveer
Chronos
Level 102
God Stats
8W - 11L
1,524 SR
Queue Stats
270W - 272L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Fluid_Ron
Bakasura
7
0 / 3 / 3
5,263
376
333
5,286
1,457
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
IAMBEAST02
Sylvanus
10
1 / 3 / 0
6,315
451
4,445
8,191
3,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Nalipse4371
Cthulhu
11
2 / 4 / 1
7,036
503
6,809
11,610
4,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mulan
SirTaylor
Mulan
13
2 / 3 / 2
7,710
551
5,336
8,848
5,798
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 4 / 1
6,990
499
3,406
11,943
4,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
8 / 1 / 0
9,438
674
8,984
7,593
7,293
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
2 / 2 / 6
7,871
562
8,030
9,506
3,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
10
2 / 0 / 4
6,452
461
2,850
3,146
2,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Zila Ryn
Nemesis
14
1 / 1 / 7
8,077
577
3,530
9,605
3,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Chronos
Zylveer
Chronos
14
4 / 2 / 1
8,225
588
7,049
8,198
2,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
6
Kills
17
17
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
8
1
0
8
L
Bakasura
Fluid_Ron
Bakasura
0
3
3
0.5
L
Sylvanus
IAMBEAST02
Sylvanus
1
3
0
0.33
W
2
2
6
2.5
L
Cthulhu
Nalipse4371
Cthulhu
2
4
1
0.63
W
Yemoja
2
0
4
4
L
Mulan
SirTaylor
Mulan
2
3
2
1
L
1
4
1
0.38
W
Nemesis
Zila Ryn
Nemesis
1
1
7
4.5
W
Chronos
Zylveer
Chronos
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,329
Damage
30,443
45,878
Taken
38,048
19,518
Mitigated
18,786
13,360
Healing
17,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
8,984
1,272
0
4,687
7,593
7,293
60
245
7,306
60,237
0
L
Bakasura
Fluid_Ron
Bakasura
333
253
0
337
5,286
1,457
0
2,983
2,303
0
2,637
L
Sylvanus
IAMBEAST02
Sylvanus
4,445
1,644
1,322
2,144
8,191
3,395
880
1,570
6,621
25,106
7,681
W
8,030
6,482
0
3,395
9,506
3,078
1,008
4,751
4,433
0
51,006
L
Cthulhu
Nalipse4371
Cthulhu
6,809
1,168
0
3,710
11,610
4,801
0
2,847
8,763
35,991
0
W
Yemoja
2,850
659
664
397
3,146
2,076
0
1,690
1,235
7,431
5,127
L
Mulan
SirTaylor
Mulan
5,336
377
0
3,722
8,848
5,798
0
4,691
4,157
0
42,275
L
3,406
719
0
2,125
11,943
4,067
0
5,749
6,194
0
46,532
W
Nemesis
Zila Ryn
Nemesis
3,530
1,452
0
4,665
9,605
3,691
494
1,182
8,116
0
61,459
W
Chronos
Zylveer
Chronos
7,049
2,549
0
3,380
8,198
2,648
622
2,080
6,052
50,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,314
Gold Earned
40,063
312
Minions Killed
448
0
Camps Cleared
0
1,288,464
Distance Traveled
1,195,821
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,438
674
128
9
0
239,417
0
L
Bakasura
5,263
376
8
1
0
298,625
2
L
Sylvanus
6,315
451
56
4
0
228,766
2
W
Rama
7,871
562
103
7
0
249,690
3
L
Cthulhu
7,036
503
66
5
0
260,160
1
W
Yemoja
6,452
461
16
1
0
155,435
5
L
Mulan
7,710
551
94
7
0
251,984
1
L
Pele
6,990
499
88
6
0
248,929
0
W
Nemesis
8,077
577
102
7
0
286,399
1
W
Chronos
8,225
588
99
7
0
264,880
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role