Player Matchup

Kali
Kali
 
Kali
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Dαηιєℓ
Janus
Level 37
God Stats
4W - 2L
1,869 SR
Queue Stats
191W - 64L
1,853 Elo+
Party 2
Chaac
Chaac
TheJin
Chaac
Level 124
God Stats
2W - 1L
1,418 SR
Queue Stats
149W - 122L
1,529 Elo+
Party 1
Arachne
Arachne
UzumakiNarutø
Arachne
Level 122
God Stats
68W - 42L
1,671 SR
Queue Stats
132W - 104L
1,587 Elo+
Party 1
Anubis
Anubis
skrokketroll
Anubis
Level 29
God Stats
37W - 17L
1,695 SR
Queue Stats
69W - 61L
1,539 Elo+
Party 1
Team Averages
Level 91
1,630 SR
1,602 Elo+

VS

Team Averages
Level 53
1,624 SR
1,539 Elo+
Bacchus
Bacchus
 
Bacchus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
HORIZON300G
Janus
Level 108
God Stats
0W - 1L
1,721 SR
Queue Stats
15W - 10L
1,579 Elo+
Party 3
Sun Wukong
Sun Wukong
PerseusAnkan
Sun Wukong
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 112L
1,510 Elo+
Solo
Heimdallr
Heimdallr
Rendero
Heimdallr
Level 45
God Stats
1W - 1L
1,810 SR
Queue Stats
7W - 6L
1,557 Elo+
Party 3
Fenrir
Fenrir
Sharpeee
Fenrir
Level 15
God Stats
1W - 1L
1,587 SR
Queue Stats
5W - 5L
1,547 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
11
4 / 0 / 6
6,424
642
3,497
6,147
2,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
9 / 0 / 5
7,269
727
7,496
4,529
1,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
TheJin
Chaac
10
0 / 2 / 1
5,951
595
5,760
8,251
3,640
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
4 / 5 / 7
5,891
589
5,478
8,405
2,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anubis
9
5 / 1 / 9
5,791
579
8,640
3,937
1,525
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 6 / 3
4,783
478
3,096
10,374
3,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

5
1 / 3 / 0
4,146
415
1,248
4,335
1,089
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
PerseusAnkan
Sun Wukong
10
4 / 1 / 0
6,012
601
5,833
8,558
3,828
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Rendero
Heimdallr
8
3 / 7 / 1
5,470
547
5,385
8,891
1,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Sharpeee
Fenrir
7
0 / 5 / 1
4,557
456
2,413
8,576
1,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
22
Kills
8
8
Deaths
22
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
4
0
6
7
L
Bacchus
 
Bacchus
0
6
3
0.25
W
9
0
5
11.5
L
1
3
0
0.33
L
Sun Wukong
PerseusAnkan
Sun Wukong
4
1
0
4
L
Heimdallr
Rendero
Heimdallr
3
7
1
0.5
L
Fenrir
Sharpeee
Fenrir
0
5
1
0.1
W
Chaac
TheJin
Chaac
0
2
1
0.25
W
4
5
7
1.5
W
Anubis
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,871
Damage
17,975
31,269
Taken
40,734
11,339
Mitigated
11,964
10,476
Healing
9,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
3,497
1,618
0
3,108
6,147
2,579
0
192
5,955
0
32,074
L
Bacchus
 
Bacchus
3,096
541
0
1,168
10,374
3,859
0
6,614
3,760
8,104
0
W
7,496
1,614
0
1,138
4,529
1,347
260
1,337
3,192
48,517
0
L
1,248
239
0
1,134
4,335
1,089
0
2,697
1,638
12,736
0
L
Sun Wukong
PerseusAnkan
Sun Wukong
5,833
1,269
0
3,805
8,558
3,828
0
0
8,558
0
30,711
L
Heimdallr
Rendero
Heimdallr
5,385
2,975
0
1,113
8,891
1,212
0
4,607
4,284
0
27,145
L
Fenrir
Sharpeee
Fenrir
2,413
502
0
1,852
8,576
1,976
52
2,218
6,358
0
17,482
W
Chaac
TheJin
Chaac
5,760
1,922
0
2,853
8,251
3,640
294
0
8,251
0
36,546
W
5,478
3,488
0
1,852
8,405
2,248
437
1,653
6,614
0
22,338
W
Anubis
8,640
601
0
1,525
3,937
1,525
309
1,162
2,775
22,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,326
Gold Earned
24,968
312
Minions Killed
203
0
Camps Cleared
0
1,119,554
Distance Traveled
868,772
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,424
642
63
6
0
286,614
1
L
Bacchus
4,783
478
17
2
0
181,281
2
W
Janus
7,269
727
93
9
0
226,761
0
L
Janus
4,146
415
19
2
0
116,483
1
L
Sun Wukong
6,012
601
70
7
0
209,226
5
L
Heimdallr
5,470
547
53
5
0
179,398
0
L
Fenrir
4,557
456
44
4
0
182,384
0
W
Chaac
5,951
595
94
9
0
195,751
2
W
Arachne
5,891
589
36
4
0
200,746
2
W
Anubis
5,791
579
26
3
0
209,682
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role