Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
 
Hou Yi
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
HypeDefender1
Terra
Level 19
God Stats
0W - 5L
1,151 SR
Queue Stats
5W - 22L
1,229 Elo+
Party 2
Merlin
Merlin
KİRKOR
Merlin
Level 35
God Stats
4W - 14L
1,249 SR
Queue Stats
24W - 35L
1,229 Elo+
Party 2
Odin
Odin
vExoticzEU
Odin
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 80L
1,471 Elo+
Solo
Team Averages
Level 48
1,380 SR
1,386 Elo+

VS

Team Averages
Level 46
1,406 SR
1,338 Elo+
Cerberus
Cerberus
Allpha11
Cerberus
Level 24
God Stats
11W - 13L
1,456 SR
Queue Stats
68W - 84L
1,396 Elo+
Party 1
Bellona
Bellona
Extreme0084
Bellona
Level 35
God Stats
2W - 6L
1,154 SR
Queue Stats
72W - 123L
1,046 Elo+
Solo
Chiron
Chiron
LGYAdox
Chiron
Level 43
God Stats
12W - 14L
1,457 SR
Queue Stats
105W - 110L
1,396 Elo+
Party 1
Anubis
Anubis
RoyalV1per
Anubis
Level 46
God Stats
23W - 16L
1,581 SR
Queue Stats
123W - 124L
1,423 Elo+
Solo
Cabrakan
Cabrakan
sai1930
Cabrakan
Level 80
God Stats
5W - 9L
1,383 SR
Queue Stats
269W - 265L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 8 / 3
9,215
461
5,851
19,802
5,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hou Yi
 
Hou Yi
16
1 / 7 / 1
9,209
460
6,016
16,206
3,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 2 / 0
8,372
419
764
11,465
7,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
KİRKOR
Merlin
17
3 / 6 / 2
10,766
538
16,998
14,120
3,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 2 / 1
8,035
402
5,140
6,523
4,671
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Allpha11
Cerberus
15
0 / 3 / 11
9,819
491
4,487
16,088
12,005
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Extreme0084
Bellona
15
2 / 2 / 7
9,681
484
3,162
9,559
8,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chiron
LGYAdox
Chiron
19
13 / 2 / 6
12,323
616
20,608
11,526
2,898
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
RoyalV1per
Anubis
18
3 / 3 / 4
10,801
540
9,649
15,822
7,291
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
sai1930
Cabrakan
18
7 / 1 / 8
11,413
571
10,254
12,501
8,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
61
11
Kills
25
25
Deaths
11
7
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
8
3
0.56
L
Hou Yi
 
Hou Yi
1
7
1
0.21
W
Cerberus
Allpha11
Cerberus
0
3
11
1.83
W
Bellona
Extreme0084
Bellona
2
2
7
2.75
L
1
2
0
0.5
L
Merlin
KİRKOR
Merlin
3
6
2
0.67
W
Chiron
LGYAdox
Chiron
13
2
6
8
W
Anubis
RoyalV1per
Anubis
3
3
4
1.67
W
Cabrakan
sai1930
Cabrakan
7
1
8
11
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,769
Damage
48,160
68,116
Taken
65,496
25,010
Mitigated
39,246
14,288
Healing
27,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,851
1,131
0
4,173
19,802
5,480
0
7,194
12,608
0
50,035
L
Hou Yi
 
Hou Yi
6,016
1,456
76
2,634
16,206
3,714
204
4,606
11,600
0
69,143
W
Cerberus
Allpha11
Cerberus
4,487
90
532
5,647
16,088
12,005
835
4,590
11,498
50,993
0
W
Bellona
Extreme0084
Bellona
3,162
741
0
2,682
9,559
8,647
432
2,624
6,935
7,152
32,564
L
764
251
1,730
2,207
11,465
7,507
0
3,325
8,140
8,844
0
L
Merlin
KİRKOR
Merlin
16,998
471
0
2,057
14,120
3,638
64
8,239
5,881
73,968
0
W
Chiron
LGYAdox
Chiron
20,608
9,848
1,346
4,637
11,526
2,898
5,748
4,854
6,644
0
90,625
W
Anubis
RoyalV1per
Anubis
9,649
514
0
8,133
15,822
7,291
0
4,422
11,400
86,970
0
W
Cabrakan
sai1930
Cabrakan
10,254
453
0
4,643
12,501
8,405
387
1,244
11,257
55,718
0
L
5,140
1,231
0
1,411
6,523
4,671
187
1,807
4,716
0
29,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,597
Gold Earned
54,037
410
Minions Killed
519
0
Camps Cleared
0
1,520,280
Distance Traveled
1,766,327
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,215
461
83
4
0
340,318
1
L
Hou Yi
9,209
460
121
6
0
317,165
0
W
Cerberus
9,819
491
92
5
0
356,478
0
W
Bellona
9,681
484
76
4
0
284,704
3
L
Terra
8,372
419
14
1
0
343,884
4
L
Merlin
10,766
538
126
6
0
351,210
2
W
Chiron
12,323
616
143
7
0
377,998
3
W
Anubis
10,801
540
118
6
0
343,649
2
W
Cabrakan
11,413
571
90
5
0
403,498
0
L
Odin
8,035
402
66
3
0
167,703
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role