Player Matchup

Awilix
Awilix
ReaP_0s1ris
Awilix
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 65L
1,450 Elo+
Party 1
Merlin
Merlin
ThatBolDeezy
Merlin
Level 100
God Stats
19W - 12L
1,665 SR
Queue Stats
324W - 320L
1,400 Elo+
Party 1
Artemis
Artemis
deadlydabber007
Artemis
Level 66
God Stats
6W - 12L
1,460 SR
Queue Stats
212W - 227L
1,405 Elo+
Party 1
Yemoja
Yemoja
nikolenp
Yemoja
Level 66
God Stats
4W - 2L
1,781 SR
Queue Stats
24W - 14L
1,535 Elo+
Solo
Chaac
Chaac
only_1wayoutflex
Chaac
Level 81
God Stats
7W - 4L
1,594 SR
Queue Stats
441W - 458L
1,304 Elo+
Party 1
Team Averages
Level 87
1,600 SR
1,419 Elo+

VS

Team Averages
Level 81
1,455 SR
1,390 Elo+
Baron Samedi
Baron Samedi
Psychdlics
Baron Samedi
Level 87
God Stats
83W - 65L
1,605 SR
Queue Stats
346W - 345L
1,445 Elo+
Solo
Charybdis
Charybdis
elqoura
Charybdis
Level 83
God Stats
7W - 7L
1,142 SR
Queue Stats
430W - 471L
1,357 Elo+
Solo
Hun Batz
Hun Batz
galletita kawai
Hun Batz
Level 67
God Stats
2W - 2L
1,579 SR
Queue Stats
20W - 26L
1,361 Elo+
Solo
Kuzenbo
Kuzenbo
maniacpainter
Kuzenbo
Level 44
God Stats
4W - 6L
1,520 SR
Queue Stats
1,359W - 1,377L
1,344 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
sicklymetal
Morgan Le Fay
Level 125
God Stats
13W - 11L
1,431 SR
Queue Stats
362W - 371L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
12
1 / 3 / 1
6,972
498
5,725
10,673
3,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
13
1 / 3 / 1
7,489
535
4,864
7,894
2,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 5 / 1
5,036
360
6,853
9,779
2,566
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
nikolenp
Yemoja
9
1 / 3 / 0
6,192
442
5,044
12,313
5,340
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
0 / 3 / 1
6,516
465
4,144
12,935
9,793
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Psychdlics
Baron Samedi
14
5 / 0 / 4
8,540
610
8,440
9,345
6,174
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
elqoura
Charybdis
12
3 / 1 / 5
7,453
532
10,928
9,385
2,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
12
3 / 1 / 5
7,822
559
4,830
8,540
3,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Kuzenbo
12
2 / 0 / 6
8,087
578
4,526
12,784
10,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
sicklymetal
Morgan Le Fay
14
4 / 1 / 5
8,489
606
6,672
8,462
2,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
3
Kills
17
17
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Psychdlics
Baron Samedi
5
0
4
7
L
Awilix
1
3
1
0.5
L
Merlin
1
3
1
0.5
L
0
5
1
0.1
W
Charybdis
elqoura
Charybdis
3
1
5
5.5
W
Hun Batz
3
1
5
5.5
W
Kuzenbo
2
0
6
5
L
Yemoja
nikolenp
Yemoja
1
3
0
0.33
L
0
3
1
0.17
W
Morgan Le Fay
sicklymetal
Morgan Le Fay
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,630
Damage
35,396
53,594
Taken
48,516
23,768
Mitigated
25,409
15,201
Healing
23,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Psychdlics
Baron Samedi
8,440
785
1,262
5,152
9,345
6,174
196
51
9,294
44,756
0
L
Awilix
5,725
2,307
27
3,383
10,673
3,444
0
3,211
7,462
0
42,086
L
Merlin
4,864
194
0
250
7,894
2,625
774
2,575
5,319
49,102
234
L
6,853
2,634
223
1,904
9,779
2,566
0
3,579
6,200
0
20,825
W
Charybdis
elqoura
Charybdis
10,928
8,011
0
4,036
9,385
2,776
3,505
2,766
6,619
0
52,035
W
Hun Batz
4,830
1,885
0
2,649
8,540
3,022
63
928
7,612
0
37,189
W
Kuzenbo
4,526
2,087
231
7,201
12,784
10,530
80
2,194
10,590
22,479
0
L
Yemoja
nikolenp
Yemoja
5,044
917
1,971
2,086
12,313
5,340
0
4,852
7,461
22,410
0
L
4,144
405
0
5,357
12,935
9,793
0
5,421
7,514
0
34,595
W
Morgan Le Fay
sicklymetal
Morgan Le Fay
6,672
717
336
2,889
8,462
2,907
64
3,805
4,657
49,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,205
Gold Earned
40,391
278
Minions Killed
354
0
Camps Cleared
0
1,311,472
Distance Traveled
1,305,305
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,540
610
80
6
0
245,867
2
L
Awilix
6,972
498
79
6
0
314,560
1
L
Merlin
7,489
535
92
7
0
248,079
1
L
Artemis
5,036
360
25
2
0
240,340
3
W
Charybdis
7,453
532
99
7
0
217,611
2
W
Hun Batz
7,822
559
64
5
0
289,993
2
W
Kuzenbo
8,087
578
27
2
0
275,480
3
L
Yemoja
6,192
442
24
2
0
236,443
3
L
Chaac
6,516
465
58
4
0
272,050
0
W
Morgan Le Fay
8,489
606
84
6
0
276,354
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role