Player Matchup

Yemoja
Yemoja
Silver I
 
Yemoja
Silver I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver II
 
Scylla
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver V
Künn
Medusa
Silver V
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 75L
1,145 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
SidTheSloth2020
Sun Wukong
Gold V
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
256W - 270L
1,171 MMR
Solo
Mercury
Mercury
Silver I
Sounster
Mercury
Silver I
Level 69
God Stats
21W - 14L
1,605 SR
Queue Stats
182W - 188L
1,185 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,521 SR
1,300 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 144
1,505 SR
1,333 MMR
Kali
Kali
Silver I
 
Kali
Silver I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Agni
Agni
Silver II
 
Agni
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Silver I
FractionOfABook
Danzaburou
Silver I
Level 149
God Stats
3W - 1L
1,496 SR
Queue Stats
68W - 62L
1,218 MMR
Party 1
Sylvanus
Sylvanus
Silver I
Jakespeare98
Sylvanus
Silver I
Level 149
God Stats
37W - 34L
1,529 SR
Queue Stats
77W - 77L
1,218 MMR
Party 1
Ares
Ares
Silver I
LukeElNoov
Ares
Silver I
Level 108
God Stats
25W - 29L
1,498 SR
Queue Stats
31W - 38L
1,228 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
5
0 / 1 / 0
3,490
582
457
4,104
908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
 
Scylla
5
0 / 2 / 0
3,434
572
1,131
1,822
438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Künn
Medusa
5
0 / 1 / 1
3,281
547
2,728
3,722
677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
SidTheSloth2020
Sun Wukong
7
0 / 2 / 0
3,752
625
1,378
5,188
1,761
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mercury
Sounster
Mercury
7
1 / 1 / 0
4,028
671
1,180
4,715
1,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bans
ArtioGilgameshFenrirMulan

VS

Bans
BastetAtlasThothArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
8
4 / 0 / 2
5,041
840
2,384
4,016
1,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Agni
 
Agni
8
0 / 0 / 1
4,299
717
760
1,719
409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
FractionOfABook
Danzaburou
8
2 / 0 / 1
4,283
714
3,739
3,648
893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Jakespeare98
Sylvanus
8
1 / 0 / 1
4,568
761
2,836
2,051
1,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

6
0 / 1 / 3
3,970
662
2,361
3,408
1,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
1
Kills
7
7
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
0
0
L
Scylla
 
Scylla
0
2
0
0
W
Kali
 
Kali
4
0
2
5
W
Agni
 
Agni
0
0
1
0.5
W
Danzaburou
FractionOfABook
Danzaburou
2
0
1
2.5
W
Sylvanus
Jakespeare98
Sylvanus
1
0
1
1.5
L
Medusa
Künn
Medusa
0
1
1
0.5
W
0
1
3
1.5
L
Sun Wukong
SidTheSloth2020
Sun Wukong
0
2
0
0
L
Mercury
Sounster
Mercury
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,874
Damage
12,080
19,551
Taken
14,842
4,843
Mitigated
6,010
6,686
Healing
7,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
457
203
1,124
1,573
4,104
908
0
669
3,435
5,963
0
L
Scylla
 
Scylla
1,131
204
0
280
1,822
438
0
485
1,337
10,478
0
W
Kali
 
Kali
2,384
1,651
0
1,974
4,016
1,463
0
706
3,194
0
22,329
W
Agni
 
Agni
760
84
0
582
1,719
409
0
315
1,380
21,301
0
W
Danzaburou
FractionOfABook
Danzaburou
3,739
2,249
0
1,930
3,648
893
0
223
3,425
0
24,479
W
Sylvanus
Jakespeare98
Sylvanus
2,836
955
58
1,331
2,051
1,569
0
0
2,051
19,266
4,764
L
Medusa
Künn
Medusa
2,728
1,461
0
918
3,722
677
0
1,046
2,676
0
14,486
W
2,361
0
0
1,598
3,408
1,676
0
204
3,204
7,905
0
L
Sun Wukong
SidTheSloth2020
Sun Wukong
1,378
226
0
1,700
5,188
1,761
0
2,510
2,678
0
19,339
L
Mercury
Sounster
Mercury
1,180
396
0
1,091
4,715
1,059
0
921
3,794
0
21,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,985
Gold Earned
22,161
154
Minions Killed
192
0
Camps Cleared
0
596,080
Distance Traveled
613,986
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
3,490
582
7
1
0
104,196
0
L
Scylla
3,434
572
27
5
0
84,615
1
W
Kali
5,041
840
49
8
0
142,402
3
W
Agni
4,299
717
47
8
0
127,860
1
W
Danzaburou
4,283
714
37
6
0
107,711
4
W
Sylvanus
4,568
761
49
8
0
121,255
3
L
Medusa
3,281
547
33
6
0
116,289
3
W
Ares
3,970
662
10
2
0
114,758
1
L
Sun Wukong
3,752
625
39
7
0
129,975
1
L
Mercury
4,028
671
48
8
0
161,005
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role