Player Matchup

Atlas
Atlas
NocturneLion
Atlas
Level 148
God Stats
14W - 23L
1,419 SR
Queue Stats
1,025W - 1,091L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
SensyB
Sun Wukong
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
135W - 120L
1,566 Elo+
Solo
Hachiman
Hachiman
The Great Kimba
Hachiman
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 85L
1,500 Elo+
Solo
Fenrir
Fenrir
foureyes16
Fenrir
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 128L
1,478 Elo+
Party 1
Anhur
Anhur
stovetopgod
Anhur
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 57L
1,483 Elo+
Party 1
Team Averages
Level 110
1,484 SR
1,506 Elo+

VS

Team Averages
Level 102
1,531 SR
1,324 Elo+
Izanami
Izanami
KingAshwood
Izanami
Level 117
God Stats
2W - 0L
1,630 SR
Queue Stats
10W - 14L
1,245 Elo+
Party 2
Chiron
Chiron
NorthernStar
Chiron
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,368 Elo+
Solo
Chaac
Chaac
Water Killeur
Chaac
Level 79
God Stats
10W - 4L
1,507 SR
Queue Stats
357W - 354L
1,518 Elo+
Solo
Kumbhakarna
Kumbhakarna
lilheadpoppa
Kumbhakarna
Level 106
God Stats
1W - 0L
1,517 SR
Queue Stats
10W - 11L
1,245 Elo+
Party 2
Merlin
Merlin
xxsquinkyxx
Merlin
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,245 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 3
11,219
623
19,303
11,987
15,875
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
SensyB
Sun Wukong
17
2 / 6 / 4
10,353
575
13,248
21,144
25,473
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
18
2 / 8 / 7
10,812
601
15,478
16,436
6,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
foureyes16
Fenrir
17
0 / 8 / 6
9,744
541
7,819
26,346
22,023
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
4 / 6 / 2
10,429
579
9,120
14,643
6,834
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KingAshwood
Izanami
19
4 / 2 / 16
12,261
681
17,384
11,072
5,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chiron
18
5 / 5 / 13
11,622
646
10,269
15,558
6,263
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
9 / 4 / 16
12,659
703
20,402
26,080
27,136
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
lilheadpoppa
Kumbhakarna
20
7 / 1 / 18
13,692
761
19,296
23,842
30,066
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Merlin
19
5 / 2 / 14
12,320
684
10,941
9,108
8,336
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
107
12
Kills
30
30
Deaths
14
22
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Izanami
KingAshwood
Izanami
4
2
16
6
L
4
2
3
2.75
W
Chiron
5
5
13
2.3
L
Sun Wukong
SensyB
Sun Wukong
2
6
4
0.67
L
Hachiman
2
8
7
0.69
W
9
4
16
4.25
L
Fenrir
foureyes16
Fenrir
0
8
6
0.38
W
Kumbhakarna
lilheadpoppa
Kumbhakarna
7
1
18
16
L
4
6
2
0.83
W
Merlin
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,968
Damage
78,292
90,556
Taken
85,660
77,068
Mitigated
77,467
23,064
Healing
45,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
KingAshwood
Izanami
17,384
7,673
264
3,325
11,072
5,666
3,319
2,479
8,448
150
38,249
L
19,303
7,568
889
2,787
11,987
15,875
0
3,606
8,381
54,043
0
W
Chiron
10,269
4,738
3,653
4,760
15,558
6,263
1,612
4,539
10,916
0
29,671
L
Sun Wukong
SensyB
Sun Wukong
13,248
1,937
978
4,077
21,144
25,473
0
7,387
13,757
0
25,175
L
Hachiman
15,478
6,378
797
2,057
16,436
6,863
0
4,664
11,772
0
27,345
W
20,402
3,327
1,396
11,461
26,080
27,136
583
4,182
21,623
0
32,999
L
Fenrir
foureyes16
Fenrir
7,819
2,734
3,566
5,532
26,346
22,023
0
10,985
15,361
0
11,935
W
Kumbhakarna
lilheadpoppa
Kumbhakarna
19,296
1,769
4,985
12,514
23,842
30,066
337
4,880
18,457
41,386
0
L
9,120
1,893
62
2,319
14,643
6,834
0
3,685
10,958
0
21,515
W
Merlin
10,941
1,447
1,167
1,543
9,108
8,336
376
3,223
5,678
36,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,557
Gold Earned
62,554
146
Minions Killed
197
0
Camps Cleared
0
1,363,562
Distance Traveled
1,700,385
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,261
681
64
4
0
317,351
2
L
Atlas
11,219
623
47
3
0
292,009
0
W
Chiron
11,622
646
30
2
0
329,336
2
L
Sun Wukong
10,353
575
16
1
0
259,457
0
L
Hachiman
10,812
601
31
2
0
272,758
0
W
Chaac
12,659
703
17
1
0
348,872
0
L
Fenrir
9,744
541
17
1
0
264,176
1
W
Kumbhakarna
13,692
761
47
3
0
381,904
0
L
Anhur
10,429
579
35
2
0
275,162
2
W
Merlin
12,320
684
39
2
0
322,922
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role