Player Matchup

Bastet
Bastet
InFlameFenix
Bastet
Level 139
God Stats
2W - 4L
1,602 SR
Queue Stats
26W - 40L
1,173 Elo+
Party 3
Hel
Hel
Kemilk
Hel
Level 46
God Stats
3W - 4L
1,738 SR
Queue Stats
101W - 99L
1,583 Elo+
Solo
Bellona
Bellona
MeXXL
Bellona
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Apollo
Apollo
PandaDoll43
Apollo
Level 128
God Stats
5W - 5L
1,717 SR
Queue Stats
120W - 114L
1,546 Elo+
Party 2
Yemoja
Yemoja
TMSpector
Yemoja
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
123W - 115L
1,534 Elo+
Party 2
Team Averages
Level 96
1,611 SR
1,467 Elo+

VS

Team Averages
Level 104
1,493 SR
1,486 Elo+
Shiva
Shiva
 
Shiva
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Gilraen7
Merlin
Level 41
God Stats
25W - 30L
1,383 SR
Queue Stats
170W - 164L
1,586 Elo+
Solo
Cupid
Cupid
vuppup
Cupid
Level 17
God Stats
11W - 10L
1,564 SR
Queue Stats
65W - 73L
1,372 Elo+
Party 1
Bastet
Bastet
βẫẫĐßǿǿỴ
Bastet
Level 156
God Stats
24W - 13L
1,435 SR
Queue Stats
290W - 280L
1,505 Elo+
Party 1
Atlas
Atlas
Акциум
Atlas
Level 160
God Stats
4W - 0L
1,585 SR
Queue Stats
47W - 46L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
19
10 / 1 / 5
11,979
570
19,469
20,286
7,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
Kemilk
Hel
16
6 / 6 / 7
10,822
515
13,731
18,385
6,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
MeXXL
Bellona
15
1 / 6 / 4
8,917
425
3,556
12,401
10,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
18
3 / 7 / 8
11,057
527
10,190
17,849
5,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
TMSpector
Yemoja
14
3 / 6 / 8
9,947
474
5,682
18,303
17,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
4 / 3 / 11
10,821
515
15,228
16,311
16,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Gilraen7
Merlin
18
3 / 6 / 8
11,015
525
12,110
11,542
3,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
vuppup
Cupid
19
7 / 6 / 6
12,775
608
14,243
16,410
5,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

18
5 / 6 / 5
11,212
534
11,513
17,195
6,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

16
7 / 3 / 16
11,736
559
16,865
24,254
27,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
72
23
Kills
26
26
Deaths
24
32
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
3
11
3.17
W
Merlin
Gilraen7
Merlin
3
6
8
1.17
L
Bastet
10
1
5
12.5
L
Hel
Kemilk
Hel
6
6
7
1.58
L
Bellona
MeXXL
Bellona
1
6
4
0.5
L
Apollo
3
7
8
1
L
Yemoja
TMSpector
Yemoja
3
6
8
1.17
W
Cupid
vuppup
Cupid
7
6
6
1.67
W
5
6
5
1.25
W
7
3
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,628
Damage
69,959
87,224
Taken
85,712
47,116
Mitigated
58,972
30,844
Healing
20,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
15,228
1,382
897
2,345
16,311
16,506
521
4,877
11,302
0
52,832
W
Merlin
Gilraen7
Merlin
12,110
425
0
1,612
11,542
3,516
1,344
3,810
7,402
78,388
0
L
Bastet
19,469
3,512
0
10,059
20,286
7,023
465
4,930
15,005
0
96,096
L
Hel
Kemilk
Hel
13,731
1,115
1,640
6,824
18,385
6,000
352
6,175
12,061
56,264
0
L
Bellona
MeXXL
Bellona
3,556
732
0
1,622
12,401
10,476
541
2,896
9,146
0
31,047
L
Apollo
10,190
6,908
0
5,130
17,849
5,758
744
6,086
11,727
0
81,387
L
Yemoja
TMSpector
Yemoja
5,682
811
3,109
2,460
18,303
17,859
200
8,888
9,269
18,901
0
W
Cupid
vuppup
Cupid
14,243
10,890
644
5,474
16,410
5,725
5,343
3,541
12,825
0
80,462
W
11,513
2,424
0
3,472
17,195
6,148
1,507
3,011
14,014
0
86,307
W
16,865
6,142
0
5,926
24,254
27,077
1,205
3,364
20,338
43,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,722
Gold Earned
57,559
494
Minions Killed
546
0
Camps Cleared
0
1,859,644
Distance Traveled
1,940,823
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,821
515
91
4
0
387,323
3
W
Merlin
11,015
525
125
6
0
371,592
5
L
Bastet
11,979
570
149
7
0
464,589
1
L
Hel
10,822
515
102
5
0
333,302
3
L
Bellona
8,917
425
71
3
0
320,300
1
L
Apollo
11,057
527
149
7
0
361,875
9
L
Yemoja
9,947
474
23
1
0
379,578
7
W
Cupid
12,775
608
137
7
0
348,488
1
W
Bastet
11,212
534
137
7
0
430,686
4
W
Atlas
11,736
559
56
3
0
402,734
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role