Player Matchup

Atlas
Atlas
YS Fluffy
Atlas
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 57L
1,495 Elo+
Party 1
Hun Batz
Hun Batz
YS Rumble
Hun Batz
Level 129
God Stats
3W - 2L
1,493 SR
Queue Stats
11W - 11L
1,479 Elo+
Party 1
Danzaburou
Danzaburou
YS Tails
Danzaburou
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 83L
1,511 Elo+
Party 1
Serqet
Serqet
YSIjenBlue
Serqet
Level 135
God Stats
2W - 0L
1,784 SR
Queue Stats
53W - 49L
1,392 Elo+
Party 1
Poseidon
Poseidon
YsSpy
Poseidon
Level 96
God Stats
9W - 7L
1,603 SR
Queue Stats
77W - 82L
1,522 Elo+
Party 1
Team Averages
Level 135
1,576 SR
1,480 Elo+

VS

Team Averages
Level 143
1,539 SR
1,551 Elo+
Amaterasu
Amaterasu
Gruhnading
Amaterasu
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 30L
1,555 Elo+
Party 2
Danzaburou
Danzaburou
Sheadaddy
Danzaburou
Level 155
God Stats
0W - 1L
1,526 SR
Queue Stats
12W - 12L
1,604 Elo+
Party 2
Hera
Hera
TheBrawn
Hera
Level 139
God Stats
0W - 2L
1,625 SR
Queue Stats
14W - 14L
1,545 Elo+
Party 2
Jormungandr
Jormungandr
x Party Hippo x
Jormungandr
Level 140
God Stats
1W - 3L
1,543 SR
Queue Stats
32W - 33L
1,527 Elo+
Party 2
Thanatos
Thanatos
x Party Trout x
Thanatos
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
YS Fluffy
Atlas
20
6 / 3 / 10
13,661
546
16,893
27,793
31,285
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hun Batz
YS Rumble
Hun Batz
20
9 / 2 / 8
13,824
553
9,640
17,405
6,574
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
YS Tails
Danzaburou
20
6 / 1 / 6
15,360
614
16,775
17,893
6,254
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
YSIjenBlue
Serqet
18
4 / 1 / 16
12,990
520
11,852
19,529
10,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
YsSpy
Poseidon
18
2 / 5 / 6
12,089
484
13,018
14,071
3,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Gruhnading
Amaterasu
18
5 / 8 / 3
12,391
496
14,625
27,748
18,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Sheadaddy
Danzaburou
19
1 / 3 / 2
12,375
495
7,837
12,816
4,069
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hera
19
1 / 5 / 6
11,868
475
17,203
15,242
4,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
x Party Hippo x
Jormungandr
17
3 / 6 / 7
11,375
455
10,128
21,831
22,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
17
2 / 5 / 5
10,870
435
4,088
18,829
6,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
35
27
Kills
12
12
Deaths
27
46
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Gruhnading
Amaterasu
5
8
3
0.81
L
Danzaburou
Sheadaddy
Danzaburou
1
3
2
0.67
L
Hera
1
5
6
0.8
W
Atlas
YS Fluffy
Atlas
6
3
10
3.67
W
Hun Batz
YS Rumble
Hun Batz
9
2
8
6.5
W
Danzaburou
YS Tails
Danzaburou
6
1
6
9
W
Serqet
YSIjenBlue
Serqet
4
1
16
12
W
Poseidon
YsSpy
Poseidon
2
5
6
1
L
Jormungandr
x Party Hippo x
Jormungandr
3
6
7
1.08
L
Thanatos
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,178
Damage
53,881
96,691
Taken
96,466
58,438
Mitigated
55,831
26,581
Healing
22,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Gruhnading
Amaterasu
14,625
5,608
0
4,798
27,748
18,148
268
13,125
14,222
0
63,986
L
Danzaburou
Sheadaddy
Danzaburou
7,837
3,342
0
3,720
12,816
4,069
4,202
2,118
10,555
0
90,193
L
Hera
17,203
4,970
290
3,298
15,242
4,555
593
4,040
11,066
112,807
0
W
Atlas
YS Fluffy
Atlas
16,893
4,647
0
7,441
27,793
31,285
0
8,602
18,212
77,648
0
W
Hun Batz
YS Rumble
Hun Batz
9,640
1,598
0
5,250
17,405
6,574
0
7,021
10,343
0
99,199
W
Danzaburou
YS Tails
Danzaburou
16,775
7,887
0
9,314
17,893
6,254
816
7,397
10,496
0
149,580
W
Serqet
YSIjenBlue
Serqet
11,852
2,109
0
2,271
19,529
10,434
0
8,507
10,651
0
64,787
W
Poseidon
YsSpy
Poseidon
13,018
1,396
108
2,197
14,071
3,891
560
4,054
9,887
85,607
0
L
Jormungandr
x Party Hippo x
Jormungandr
10,128
1,849
0
976
21,831
22,500
327
5,771
15,615
36,112
0
L
Thanatos
4,088
1,088
0
9,473
18,829
6,559
1,142
5,453
13,340
0
79,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,924
Gold Earned
58,879
636
Minions Killed
593
0
Camps Cleared
0
2,557,778
Distance Traveled
2,335,236
37
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
12,391
496
103
4
0
435,944
9
L
Danzaburou
12,375
495
137
5
0
476,792
5
L
Hera
11,868
475
192
8
0
451,326
9
W
Atlas
13,661
546
118
5
0
498,260
10
W
Hun Batz
13,824
553
121
5
0
551,929
4
W
Danzaburou
15,360
614
203
8
0
483,280
9
W
Serqet
12,990
520
61
2
0
554,084
3
W
Poseidon
12,089
484
133
5
0
470,225
11
L
Jormungandr
11,375
455
59
2
0
466,463
9
L
Thanatos
10,870
435
102
4
0
504,711
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role