Player Matchup

Ares
Ares
Gold V
DEAFxNxCHAOS
Ares
Gold V
Level 144
God Stats
11W - 14L
1,576 SR
Queue Stats
175W - 230L
1,276 MMR
Solo
Hachiman
Hachiman
Bronze V
Jorhobbit001
Hachiman
Bronze V
Level 102
God Stats
1W - 3L
1,352 SR
Queue Stats
33W - 55L
940 MMR
Solo
Raijin
Raijin
Gold IV
larkin_squadron
Raijin
Gold IV
Level 128
God Stats
7W - 10L
1,370 SR
Queue Stats
171W - 228L
1,303 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 125
1,433 SR
1,173 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 95
1,474 SR
1,209 MMR
Gilgamesh
Gilgamesh
Gold V
 
Gilgamesh
Gold V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver II
AlphaVigor
Hou Yi
Silver II
Level 145
God Stats
5W - 10L
1,393 SR
Queue Stats
225W - 335L
1,012 MMR
Solo
Eset
Eset
Silver II
TickledUtter
Eset
Silver II
Level 35
God Stats
2W - 3L
1,529 SR
Queue Stats
12W - 21L
1,116 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
7,236
724
3,742
8,719
7,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
Jorhobbit001
Hachiman
11
1 / 1 / 3
6,705
671
3,645
5,072
1,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 0 / 2
7,095
710
7,351
3,570
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
BastetMulanAh Muzen CabAtlas

VS

Bans
Morgan Le FayChaacGebSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
0 / 1 / 1
6,000
600
4,259
8,411
6,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hou Yi
AlphaVigor
Hou Yi
10
2 / 2 / 0
6,804
680
2,769
5,406
1,995
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
0 / 1 / 2
6,263
626
5,081
4,464
1,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
4
Kills
2
2
Deaths
4
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
1
1
0.5
L
Hou Yi
AlphaVigor
Hou Yi
2
2
0
1
W
1
1
3
2.5
W
Hachiman
Jorhobbit001
Hachiman
1
1
3
2.5
L
0
1
2
1
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,738
Damage
12,109
17,361
Taken
18,281
11,070
Mitigated
9,729
2,959
Healing
2,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,259
736
0
808
8,411
6,122
0
4,627
3,504
0
14,598
L
Hou Yi
AlphaVigor
Hou Yi
2,769
605
0
415
5,406
1,995
0
3,284
1,844
0
23,117
W
3,742
116
0
1,248
8,719
7,872
281
2,532
5,587
10,907
0
W
Hachiman
Jorhobbit001
Hachiman
3,645
2,349
0
763
5,072
1,895
935
1,522
3,290
0
17,460
L
5,081
31
246
1,456
4,464
1,612
0
2,859
1,423
15,262
0
W
7,351
0
638
310
3,570
1,303
510
673
2,789
31,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,036
Gold Earned
19,067
120
Minions Killed
106
5
Camps Cleared
4
548,786
Distance Traveled
491,573
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,000
600
26
3
2
178,055
2
L
Hou Yi
6,804
680
49
5
1
137,562
1
W
Ares
7,236
724
19
2
0
190,791
6
W
Hachiman
6,705
671
38
4
4
182,328
2
L
Eset
6,263
626
31
3
1
175,956
3
W
Raijin
7,095
710
63
6
1
175,667
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role