Player Matchup

Horus
Horus
MrMarcEddy
Horus
Level 144
God Stats
31W - 19L
1,734 SR
Queue Stats
319W - 246L
1,528 Elo+
Party 1
Cerberus
Cerberus
PAPA COOMBS2155
Cerberus
Level 105
God Stats
1W - 4L
1,500 SR
Queue Stats
43W - 67L
1,410 Elo+
Party 1
Ymir
Ymir
Papadibilis6922
Ymir
Level 108
God Stats
10W - 2L
1,213 SR
Queue Stats
353W - 236L
1,530 Elo+
Party 1
Team Averages
Level 119
1,482 SR
1,489 Elo+

VS

Team Averages
Level 60
1,393 SR
1,457 Elo+
Chaac
Chaac
All For One z
Chaac
Level 28
God Stats
12W - 10L
1,313 SR
Queue Stats
26W - 22L
1,419 Elo+
Party 2
He Bo
He Bo
SalmaN Senpai
He Bo
Level 95
God Stats
6W - 13L
1,209 SR
Queue Stats
147W - 176L
1,378 Elo+
Party 2
Medusa
Medusa
ljnsaa
Medusa
Level 58
God Stats
8W - 4L
1,658 SR
Queue Stats
8W - 6L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
12 / 1 / 4
8,969
897
11,393
7,905
3,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
12
4 / 2 / 13
8,649
865
5,349
9,788
7,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 1 / 13
8,528
853
7,816
10,288
4,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
6,040
604
5,268
8,960
7,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

10
3 / 9 / 1
7,585
759
8,204
8,381
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
ljnsaa
Medusa
11
1 / 7 / 2
6,768
677
6,633
9,984
1,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
20
Kills
4
4
Deaths
20
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Horus
12
1
4
14
W
Cerberus
4
2
13
5.25
W
4
1
13
10.5
L
3
9
1
0.39
L
Medusa
ljnsaa
Medusa
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,558
Damage
20,105
27,981
Taken
27,325
15,817
Mitigated
11,660
12,727
Healing
2,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,268
562
0
1,543
8,960
7,555
0
4,163
4,797
0
19,323
W
Horus
11,393
5,183
884
2,678
7,905
3,899
341
1,271
6,518
0
22,399
W
Cerberus
5,349
756
379
3,768
9,788
7,821
314
3,479
6,084
14,998
0
W
7,816
2,732
242
4,776
10,288
4,097
605
3,740
6,474
29,610
0
L
8,204
397
0
339
8,381
2,343
0
4,936
3,445
15,941
0
L
Medusa
ljnsaa
Medusa
6,633
3,352
0
691
9,984
1,762
0
4,286
5,698
0
16,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,146
Gold Earned
20,393
117
Minions Killed
66
5
Camps Cleared
3
569,556
Distance Traveled
441,585
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,040
604
22
2
0
159,970
1
W
Horus
8,969
897
32
3
2
203,069
0
W
Cerberus
8,649
865
35
4
1
180,745
1
W
Ymir
8,528
853
50
5
2
185,742
0
L
He Bo
7,585
759
18
2
1
124,401
0
L
Medusa
6,768
677
26
3
2
157,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role