Player Matchup

Hel
Hel
Mael--1
Hel
Level 50
God Stats
16W - 17L
1,343 SR
Queue Stats
87W - 101L
1,425 Elo+
Solo
Kuzenbo
Kuzenbo
Markeyno
Kuzenbo
Level 108
God Stats
4W - 3L
1,589 SR
Queue Stats
76W - 48L
1,632 Elo+
Party 2
Sun Wukong
Sun Wukong
Mr Jabbawock
Sun Wukong
Level 29
God Stats
4W - 0L
1,869 SR
Queue Stats
68W - 46L
1,704 Elo+
Party 2
Mercury
Mercury
MrBeausus
Mercury
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
113W - 74L
1,622 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
YaboiSTRONG
Ah Muzen Cab
Level 87
God Stats
2W - 1L
1,641 SR
Queue Stats
52W - 30L
1,730 Elo+
Party 2
Team Averages
Level 80
1,588 SR
1,623 Elo+

VS

Team Averages
Level 48
1,489 SR
1,525 Elo+
Skadi
Skadi
Bastii1809
Skadi
Level 39
God Stats
1W - 4L
1,660 SR
Queue Stats
3W - 10L
1,668 Elo+
Party 3
Thor
Thor
FAeM16
Thor
Level 84
God Stats
18W - 25L
1,594 SR
Queue Stats
307W - 340L
1,573 Elo+
Party 1
Nemesis
Nemesis
Goha4d1458
Nemesis
Level 43
God Stats
0W - 2L
1,285 SR
Queue Stats
65W - 91L
1,464 Elo+
Solo
Khepri
Khepri
WeissbierWilly
Khepri
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Chaac
Chaac
xXMohammadXx432
Chaac
Level 48
God Stats
13W - 16L
1,409 SR
Queue Stats
257W - 287L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
11
1 / 0 / 2
6,413
583
3,525
2,969
737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kuzenbo
Markeyno
Kuzenbo
10
2 / 0 / 4
6,796
618
2,398
7,995
6,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
Mr Jabbawock
Sun Wukong
10
0 / 4 / 1
6,116
556
2,266
7,458
3,079
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
MrBeausus
Mercury
13
4 / 0 / 1
7,480
680
3,414
7,629
2,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
YaboiSTRONG
Ah Muzen Cab
13
2 / 0 / 3
7,325
666
3,172
4,249
1,387
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
4
0 / 3 / 0
4,024
366
132
2,079
532
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thor
FAeM16
Thor
9
2 / 0 / 0
5,586
508
980
4,412
1,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
Goha4d1458
Nemesis
6
0 / 1 / 1
4,704
428
977
3,883
756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
0 / 3 / 0
4,806
437
1,418
7,338
3,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 2 / 2
6,464
588
5,713
7,871
6,876
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
9
Kills
4
4
Deaths
9
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Skadi
0
3
0
0
L
Thor
FAeM16
Thor
2
0
0
2
L
Nemesis
Goha4d1458
Nemesis
0
1
1
0.5
W
Hel
1
0
2
2
W
Kuzenbo
Markeyno
Kuzenbo
2
0
4
4
W
Sun Wukong
Mr Jabbawock
Sun Wukong
0
4
1
0.13
W
Mercury
MrBeausus
Mercury
4
0
1
4.5
L
0
3
0
0
W
Ah Muzen Cab
YaboiSTRONG
Ah Muzen Cab
2
0
3
3.5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,775
Damage
9,220
30,300
Taken
25,583
14,677
Mitigated
12,607
6,411
Healing
6,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
132
96
0
0
2,079
532
0
944
1,135
0
3,687
L
Thor
FAeM16
Thor
980
65
0
970
4,412
1,203
0
730
3,585
0
24,393
L
Nemesis
Goha4d1458
Nemesis
977
253
66
1,228
3,883
756
341
1,038
2,729
0
11,345
W
Hel
3,525
142
714
1,589
2,969
737
1,000
128
2,841
29,717
0
W
Kuzenbo
Markeyno
Kuzenbo
2,398
863
80
1,335
7,995
6,895
258
555
7,440
21,849
8,409
W
Sun Wukong
Mr Jabbawock
Sun Wukong
2,266
356
0
990
7,458
3,079
352
0
7,458
0
23,643
W
Mercury
MrBeausus
Mercury
3,414
1,447
0
625
7,629
2,579
508
0
7,629
0
49,672
L
1,418
203
0
1,098
7,338
3,240
0
2,047
5,211
9,347
0
W
Ah Muzen Cab
YaboiSTRONG
Ah Muzen Cab
3,172
1,173
0
1,078
4,249
1,387
861
735
3,514
0
48,450
L
5,713
714
82
3,286
7,871
6,876
101
523
7,282
0
33,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,130
Gold Earned
25,584
355
Minions Killed
187
0
Camps Cleared
0
1,147,841
Distance Traveled
920,646
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,024
366
10
1
0
88,951
0
L
Thor
5,586
508
45
4
0
184,972
3
L
Nemesis
4,704
428
26
2
0
171,507
3
W
Hel
6,413
583
64
6
0
229,369
2
W
Kuzenbo
6,796
618
47
4
0
215,661
1
W
Sun Wukong
6,116
556
43
4
0
229,684
4
W
Mercury
7,480
680
101
9
0
246,020
0
L
Khepri
4,806
437
24
2
0
228,813
4
W
Ah Muzen Cab
7,325
666
100
9
0
227,107
0
L
Chaac
6,464
588
82
7
0
246,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role