Player Matchup

Mulan
Mulan
Lord Chaluha
Mulan
Level 99
God Stats
5W - 11L
1,258 SR
Queue Stats
121W - 138L
1,486 Elo+
Solo
Fenrir
Fenrir
TheOriginalProZ-
Fenrir
Level 102
God Stats
2W - 4L
1,285 SR
Queue Stats
49W - 59L
1,423 Elo+
Party 1
Eset
Eset
chukizieza
Eset
Level 94
God Stats
28W - 28L
1,345 SR
Queue Stats
377W - 493L
1,478 Elo+
Solo
Shiva
Shiva
domi__2112
Shiva
Level 51
God Stats
6W - 6L
1,521 SR
Queue Stats
265W - 294L
1,437 Elo+
Party 1
Medusa
Medusa
xXstiffxX
Medusa
Level 87
God Stats
2W - 2L
1,270 SR
Queue Stats
268W - 315L
1,434 Elo+
Party 1
Team Averages
Level 87
1,336 SR
1,452 Elo+

VS

Team Averages
Level 105
1,427 SR
1,451 Elo+
Chernobog
Chernobog
 
Chernobog
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
 
He Bo
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
KimbosSIice
Sylvanus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
246W - 228L
1,396 Elo+
Party 2
Awilix
Awilix
coge144
Awilix
Level 147
God Stats
2W - 3L
1,304 SR
Queue Stats
141W - 123L
1,472 Elo+
Party 3
Jormungandr
Jormungandr
luquirungulu
Jormungandr
Level 64
God Stats
5W - 11L
1,332 SR
Queue Stats
63W - 76L
1,389 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
5,887
589
3,260
4,533
2,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
4 / 2 / 4
6,194
619
2,852
6,584
2,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 1 / 3
6,737
674
4,109
4,663
1,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
9
2 / 1 / 4
5,467
547
2,799
6,753
3,423
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
xXstiffxX
Medusa
10
4 / 0 / 1
6,020
602
4,057
3,815
1,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
10
2 / 3 / 2
5,597
560
2,947
6,141
1,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
 
He Bo
9
1 / 6 / 1
5,316
532
3,483
5,546
1,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
KimbosSIice
Sylvanus
8
0 / 2 / 1
4,833
483
1,942
4,681
2,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Awilix
coge144
Awilix
8
1 / 3 / 1
5,150
515
1,689
5,070
1,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
luquirungulu
Jormungandr
10
1 / 1 / 1
5,564
556
1,963
4,251
2,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
15
Kills
5
5
Deaths
15
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
2
3
2
1
L
He Bo
 
He Bo
1
6
1
0.25
L
Sylvanus
KimbosSIice
Sylvanus
0
2
1
0.25
W
1
1
1
1.5
W
4
2
4
3
W
4
1
3
5.5
L
Awilix
coge144
Awilix
1
3
1
0.5
W
Shiva
2
1
4
4
L
Jormungandr
luquirungulu
Jormungandr
1
1
1
1.5
W
Medusa
xXstiffxX
Medusa
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,077
Damage
12,024
26,348
Taken
25,689
10,299
Mitigated
9,108
8,697
Healing
5,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
2,947
1,606
0
1,630
6,141
1,423
0
280
5,861
0
34,923
L
He Bo
 
He Bo
3,483
50
0
318
5,546
1,465
0
2,908
2,638
23,810
0
L
Sylvanus
KimbosSIice
Sylvanus
1,942
750
730
1,415
4,681
2,172
0
198
4,483
9,820
0
W
3,260
574
0
1,303
4,533
2,326
0
938
3,349
0
29,540
W
2,852
351
0
1,522
6,584
2,203
0
1,624
4,852
0
28,519
W
4,109
126
0
1,496
4,663
1,294
0
2,590
1,811
38,472
0
L
Awilix
coge144
Awilix
1,689
718
0
380
5,070
1,449
0
723
4,314
0
19,770
W
Shiva
2,799
612
399
2,255
6,753
3,423
134
1,173
5,580
0
13,563
L
Jormungandr
luquirungulu
Jormungandr
1,963
484
0
996
4,251
2,599
0
0
4,054
26,051
0
W
Medusa
xXstiffxX
Medusa
4,057
1,215
0
1,722
3,815
1,053
1,102
447
3,368
0
33,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,305
Gold Earned
26,460
297
Minions Killed
250
0
Camps Cleared
0
928,010
Distance Traveled
816,307
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
5,597
560
65
7
0
173,262
1
L
He Bo
5,316
532
52
5
0
156,646
1
L
Sylvanus
4,833
483
29
3
0
161,657
4
W
Mulan
5,887
589
70
7
0
179,996
4
W
Fenrir
6,194
619
59
6
0
200,227
3
W
Eset
6,737
674
76
8
0
183,237
2
L
Awilix
5,150
515
47
5
0
151,281
0
W
Shiva
5,467
547
30
3
0
175,459
2
L
Jormungandr
5,564
556
57
6
0
173,461
3
W
Medusa
6,020
602
62
6
0
189,091
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role