Player Matchup

Hercules
Hercules
ESPCanary
Hercules
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 9L
1,774 Elo+
Party 2
Merlin
Merlin
JotaTFE
Merlin
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 7L
1,762 Elo+
Party 2
Mulan
Mulan
xXKevinHdezzzXx
Mulan
Level 143
God Stats
19W - 7L
1,303 SR
Queue Stats
249W - 53L
1,572 Elo+
Party 2
Team Averages
Level 86
1,434 SR
1,702 Elo+

VS

Team Averages
Level 111
1,501 SR
1,662 Elo+
Fenrir
Fenrir
Mr_C1Black
Fenrir
Level 156
God Stats
1W - 3L
1,500 SR
Queue Stats
216W - 169L
1,641 Elo+
Party 1
Merlin
Merlin
Que__71
Merlin
Level 17
God Stats
5W - 7L
1,503 SR
Queue Stats
318W - 257L
1,703 Elo+
Party 1
Charybdis
Charybdis
SinTroX_91
Charybdis
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
522W - 449L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ESPCanary
Hercules
13
4 / 0 / 11
8,122
812
8,233
8,602
8,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Merlin
JotaTFE
Merlin
13
5 / 2 / 6
8,417
842
6,801
7,179
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 1 / 7
8,301
830
8,802
8,362
5,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Mr_C1Black
Fenrir
10
3 / 5 / 0
6,708
671
5,810
13,581
10,462
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
Que__71
Merlin
11
0 / 3 / 3
6,523
652
6,695
5,698
1,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
SinTroX_91
Charybdis
9
0 / 7 / 2
6,119
612
3,885
8,677
3,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
15
Kills
3
3
Deaths
15
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
ESPCanary
Hercules
4
0
11
9.5
W
Merlin
JotaTFE
Merlin
5
2
6
4
L
Fenrir
Mr_C1Black
Fenrir
3
5
0
0.6
L
Merlin
Que__71
Merlin
0
3
3
0.5
L
Charybdis
SinTroX_91
Charybdis
0
7
2
0.14
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,836
Damage
16,390
24,143
Taken
27,956
16,845
Mitigated
15,333
6,245
Healing
2,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
ESPCanary
Hercules
8,233
1,846
152
3,481
8,602
8,519
359
2,641
5,961
4,074
15,116
W
Merlin
JotaTFE
Merlin
6,801
738
52
1,086
7,179
2,575
367
1,980
5,199
33,890
0
L
Fenrir
Mr_C1Black
Fenrir
5,810
2,182
0
2,131
13,581
10,462
16
5,142
7,800
0
14,496
L
Merlin
Que__71
Merlin
6,695
133
0
681
5,698
1,515
0
1,619
3,803
28,148
0
L
Charybdis
SinTroX_91
Charybdis
3,885
1,446
0
180
8,677
3,356
0
1,670
6,478
0
11,424
W
8,802
1,271
0
1,474
8,362
5,751
595
2,402
5,960
0
18,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,840
Gold Earned
19,350
106
Minions Killed
87
7
Camps Cleared
2
594,181
Distance Traveled
500,760
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,122
812
15
2
0
206,187
2
W
Merlin
8,417
842
63
6
4
181,810
2
L
Fenrir
6,708
671
18
2
0
178,092
3
L
Merlin
6,523
652
53
5
2
168,697
3
L
Charybdis
6,119
612
16
2
0
153,971
1
W
Mulan
8,301
830
28
3
3
206,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role