Player Matchup

Skadi
Skadi
SKT T1 Rhunic
Skadi
Level 37
God Stats
0W - 2L
1,288 SR
Queue Stats
19W - 22L
1,517 Elo+
Solo
Nike
Nike
Thee Higashi
Nike
Level 48
God Stats
57W - 65L
1,507 SR
Queue Stats
1,171W - 1,199L
1,445 Elo+
Solo
Hel
Hel
Vibe Bunny
Hel
Level 23
God Stats
38W - 39L
1,499 SR
Queue Stats
79W - 76L
1,480 Elo+
Party 2
Raijin
Raijin
Vibe Forever
Raijin
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 164L
1,480 Elo+
Party 2
Shiva
Shiva
Vsumm061
Shiva
Level 39
God Stats
2W - 1L
1,803 SR
Queue Stats
46W - 64L
1,406 Elo+
Solo
Team Averages
Level 46
1,520 SR
1,466 Elo+

VS

Team Averages
Level 55
1,401 SR
1,467 Elo+
Merlin
Merlin
 
Merlin
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
BROCKSTONE 24
Bacchus
Level 42
God Stats
12W - 7L
1,224 SR
Queue Stats
75W - 59L
1,399 Elo+
Party 1
Neith
Neith
Dante595
Neith
Level 60
God Stats
91W - 76L
1,612 SR
Queue Stats
150W - 135L
1,513 Elo+
Party 1
Izanami
Izanami
Omen of Demise
Izanami
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 102L
1,423 Elo+
Party 1
Nu Wa
Nu Wa
RatchetPabs77
Nu Wa
Level 25
God Stats
3W - 1L
1,169 SR
Queue Stats
385W - 404L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 3
10,357
1,036
9,746
8,705
2,799
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 1 / 3
10,073
1,007
3,909
8,921
3,499
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 4 / 2
9,997
1,000
1,613
10,124
4,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
16
0 / 5 / 2
10,248
1,025
8,178
13,067
4,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
Vsumm061
Shiva
15
1 / 5 / 1
10,169
1,017
4,920
16,740
14,471
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Team 1 Tickets

179

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
5 / 0 / 10
12,037
1,204
16,263
3,402
1,543
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
17
0 / 1 / 11
10,386
1,039
3,836
7,859
9,726
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Dante595
Neith
17
2 / 1 / 12
11,124
1,112
12,331
7,723
3,614
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
5 / 2 / 9
11,608
1,161
9,213
9,790
3,933
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
4 / 0 / 5
11,210
1,121
12,501
1,808
776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
63
4
Kills
16
16
Deaths
4
11
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
0
10
10
W
Bacchus
0
1
11
5.5
W
Neith
Dante595
Neith
2
1
12
8
W
5
2
9
4.75
W
4
0
5
6.5
L
1
1
3
2.5
L
1
1
3
2.5
L
1
4
2
0.5
L
Raijin
0
5
2
0.2
L
Shiva
Vsumm061
Shiva
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,366
Damage
54,144
57,557
Taken
30,582
29,855
Mitigated
19,592
6,052
Healing
5,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
16,263
213
453
930
3,402
1,543
0
1,231
2,171
41,734
0
W
Bacchus
3,836
492
0
0
7,859
9,726
0
2,414
5,445
8,449
0
W
Neith
Dante595
Neith
12,331
7,034
0
3,092
7,723
3,614
0
2,356
5,367
0
24,589
W
9,213
6,427
0
1,207
9,790
3,933
0
3,121
6,669
0
33,280
W
12,501
2,790
0
0
1,808
776
0
894
914
27,084
0
L
9,746
4,475
0
683
8,705
2,799
0
4,853
3,728
394
33,702
L
3,909
270
0
0
8,921
3,499
0
6,445
2,312
0
10,771
L
1,613
66
1,930
1,669
10,124
4,658
0
7,902
2,078
11,972
0
L
Raijin
8,178
322
0
284
13,067
4,428
0
5,532
7,447
47,483
0
L
Shiva
Vsumm061
Shiva
4,920
416
375
1,111
16,740
14,471
0
7,083
9,392
465
17,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,844
Gold Earned
56,365
211
Minions Killed
201
4
Camps Cleared
10
921,342
Distance Traveled
984,634
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,037
1,204
63
6
2
207,472
1
W
Bacchus
10,386
1,039
11
1
0
201,524
0
W
Neith
11,124
1,112
29
3
2
179,315
0
W
Izanami
11,608
1,161
63
6
5
198,158
2
W
Nu Wa
11,210
1,121
35
4
1
198,165
1
L
Skadi
10,357
1,036
56
6
1
175,698
0
L
Nike
10,073
1,007
13
1
0
205,501
0
L
Hel
9,997
1,000
30
3
0
156,878
0
L
Raijin
10,248
1,025
100
10
2
170,629
3
L
Shiva
10,169
1,017
12
1
1
212,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role