Player Matchup

Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
GoLdFiShIsOnFiRe
Heimdallr
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
146W - 154L
1,642 Elo+
Party 1
Thoth
Thoth
Suhpremacy
Thoth
Level 48
God Stats
1W - 1L
1,505 SR
Queue Stats
5W - 8L
1,316 Elo+
Solo
Bacchus
Bacchus
TheGrimSmurf
Bacchus
Level 29
God Stats
4W - 2L
1,405 SR
Queue Stats
66W - 45L
1,586 Elo+
Party 1
Merlin
Merlin
Wísps
Merlin
Level 160
God Stats
2W - 1L
1,841 SR
Queue Stats
221W - 230L
1,494 Elo+
Party 1
Team Averages
Level 105
1,550 SR
1,508 Elo+

VS

Team Averages
Level 31
1,487 SR
1,348 Elo+
Ra
Ra
DIEGOMF24
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,282 Elo+
Party 2
Nemesis
Nemesis
ICanNotMiss
Nemesis
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 79L
1,323 Elo+
Party 3
Apollo
Apollo
Rodry23
Apollo
Level 69
God Stats
7W - 15L
1,445 SR
Queue Stats
11W - 23L
1,461 Elo+
Party 2
Shiva
Shiva
TaVinVL
Shiva
Level 14
God Stats
1W - 3L
1,488 SR
Queue Stats
3W - 5L
1,358 Elo+
Party 2
Ymir
Ymir
mikebike509
Ymir
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 9L
1,318 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
16 / 1 / 9
11,026
689
15,530
15,230
11,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
17
13 / 1 / 10
10,783
674
12,372
8,304
3,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
14
1 / 1 / 5
8,822
551
6,862
4,266
924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
TheGrimSmurf
Bacchus
12
2 / 3 / 21
9,035
565
8,743
13,094
13,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
Wísps
Merlin
16
8 / 0 / 9
10,162
635
10,529
5,056
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 0
5,932
371
1,421
11,363
4,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Nemesis
ICanNotMiss
Nemesis
13
1 / 7 / 1
7,756
485
3,782
13,644
5,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Rodry23
Apollo
9
0 / 13 / 2
6,041
378
4,621
12,946
3,144
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shiva
TaVinVL
Shiva
13
2 / 3 / 1
7,985
499
5,207
11,129
9,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 9 / 2
7,041
440
3,883
19,979
14,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
11
40
Kills
5
6
Deaths
40
54
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
16
1
9
20.5
L
0
8
0
0
W
Heimdallr
13
1
10
18
L
Nemesis
ICanNotMiss
Nemesis
1
7
1
0.21
L
Apollo
Rodry23
Apollo
0
13
2
0.08
W
Thoth
1
1
5
3.5
L
Shiva
TaVinVL
Shiva
2
3
1
0.83
W
Bacchus
TheGrimSmurf
Bacchus
2
3
21
4.17
W
Merlin
Wísps
Merlin
8
0
9
12.5
L
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,036
Damage
18,914
45,950
Taken
69,061
31,762
Mitigated
37,207
16,812
Healing
8,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
15,530
9,660
0
8,156
15,230
11,367
632
1,918
13,276
0
85,741
L
1,421
419
378
1,089
11,363
4,819
0
5,678
5,685
26,255
0
W
Heimdallr
12,372
4,782
0
3,693
8,304
3,569
2,741
1,010
7,294
0
66,851
L
Nemesis
ICanNotMiss
Nemesis
3,782
1,308
0
2,745
13,644
5,363
0
4,276
9,368
0
45,236
L
Apollo
Rodry23
Apollo
4,621
1,811
0
434
12,946
3,144
0
3,351
9,592
0
27,147
W
Thoth
6,862
80
0
2,238
4,266
924
1,051
0
4,006
49,252
0
L
Shiva
TaVinVL
Shiva
5,207
934
532
2,129
11,129
9,520
0
4,305
6,824
0
43,848
W
Bacchus
TheGrimSmurf
Bacchus
8,743
1,965
0
2,245
13,094
13,902
688
1,621
11,365
24,518
0
W
Merlin
Wísps
Merlin
10,529
421
0
480
5,056
2,000
882
755
4,223
65,789
0
L
3,883
1,129
0
798
19,979
14,361
0
8,524
11,455
13,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,828
Gold Earned
34,755
453
Minions Killed
303
0
Camps Cleared
0
1,610,020
Distance Traveled
1,467,970
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,026
689
113
7
0
390,981
3
L
Ra
5,932
371
40
3
0
264,313
0
W
Heimdallr
10,783
674
98
6
0
286,527
3
L
Nemesis
7,756
485
83
5
0
334,083
2
L
Apollo
6,041
378
57
4
0
321,505
5
W
Thoth
8,822
551
97
6
0
321,032
7
L
Shiva
7,985
499
102
6
0
276,567
0
W
Bacchus
9,035
565
25
2
0
285,591
0
W
Merlin
10,162
635
120
8
0
325,889
1
L
Ymir
7,041
440
21
1
0
271,502
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role