Player Matchup

Xbalanque
Xbalanque
CurveDGang
Xbalanque
Level 104
God Stats
5W - 3L
1,445 SR
Queue Stats
72W - 71L
1,575 Elo+
Party 3
Ares
Ares
FiddleStick2429
Ares
Level 104
God Stats
30W - 24L
1,583 SR
Queue Stats
120W - 135L
1,499 Elo+
Party 2
Fenrir
Fenrir
PoisonCountr
Fenrir
Level 107
God Stats
13W - 9L
1,544 SR
Queue Stats
118W - 125L
1,505 Elo+
Party 2
Shiva
Shiva
SauceWalkerV
Shiva
Level 154
God Stats
3W - 0L
1,673 SR
Queue Stats
5W - 3L
1,535 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
TheKingNerrad
Morgan Le Fay
Level 109
God Stats
3W - 1L
1,850 SR
Queue Stats
42W - 38L
1,557 Elo+
Solo
Team Averages
Level 116
1,619 SR
1,534 Elo+

VS

Team Averages
Level 111
1,635 SR
1,477 Elo+
Jing Wei
Jing Wei
Megaknight7542
Jing Wei
Level 144
God Stats
7W - 3L
1,603 SR
Queue Stats
409W - 368L
1,502 Elo+
Party 1
Ao Kuang
Ao Kuang
Mxkar-
Ao Kuang
Level 87
God Stats
17W - 7L
1,819 SR
Queue Stats
285W - 317L
1,487 Elo+
Solo
Vamana
Vamana
THE BiG Po98
Vamana
Level 118
God Stats
7W - 4L
1,327 SR
Queue Stats
458W - 418L
1,459 Elo+
Party 1
Ah Puch
Ah Puch
Xxdarksasuke8xX
Ah Puch
Level 104
God Stats
3W - 3L
1,702 SR
Queue Stats
386W - 367L
1,503 Elo+
Solo
Ymir
Ymir
llBandoull
Ymir
Level 100
God Stats
16W - 15L
1,726 SR
Queue Stats
257W - 205L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
CurveDGang
Xbalanque
11
0 / 1 / 3
6,039
503
4,719
5,757
1,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 0 / 2
6,153
513
5,361
5,842
3,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
14
5 / 1 / 1
7,734
645
6,949
7,387
5,095
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
9 / 0 / 2
8,051
671
10,392
7,425
3,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
TheKingNerrad
Morgan Le Fay
12
2 / 2 / 3
7,189
599
7,291
6,166
2,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
11
1 / 1 / 0
6,120
510
5,526
5,493
1,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
Mxkar-
Ao Kuang
11
2 / 2 / 0
5,959
497
2,224
9,386
2,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
10
1 / 5 / 0
5,898
492
3,231
9,368
7,704
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 6 / 2
6,091
508
4,986
12,407
3,828
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 2 / 1
5,496
458
1,781
10,864
5,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
16
Kills
4
4
Deaths
16
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
CurveDGang
Xbalanque
0
1
3
1.5
W
0
0
2
1
L
Jing Wei
1
1
0
1
L
Ao Kuang
Mxkar-
Ao Kuang
2
2
0
1
W
Fenrir
5
1
1
5.5
W
9
0
2
10
L
Vamana
1
5
0
0.2
W
Morgan Le Fay
TheKingNerrad
Morgan Le Fay
2
2
3
1.75
L
0
6
2
0.17
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,712
Damage
17,748
32,577
Taken
47,518
16,490
Mitigated
20,997
13,265
Healing
14,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
CurveDGang
Xbalanque
4,719
1,412
0
2,639
5,757
1,527
0
38
5,719
0
44,394
W
5,361
0
0
2,820
5,842
3,783
0
1,812
4,030
13,801
0
L
Jing Wei
5,526
3,897
0
2,266
5,493
1,468
0
761
4,732
0
51,181
L
Ao Kuang
Mxkar-
Ao Kuang
2,224
424
0
1,660
9,386
2,684
0
2,396
6,878
33,865
0
W
Fenrir
6,949
2,834
0
4,262
7,387
5,095
0
172
7,215
0
39,567
W
10,392
2,703
0
2,137
7,425
3,879
0
2,803
4,622
0
43,271
L
Vamana
3,231
1,752
0
2,265
9,368
7,704
0
547
8,779
0
24,851
W
Morgan Le Fay
TheKingNerrad
Morgan Le Fay
7,291
486
0
1,407
6,166
2,206
265
4,166
2,000
41,128
0
L
4,986
257
0
4,725
12,407
3,828
0
4,664
7,405
35,510
0
L
1,781
248
0
3,099
10,864
5,313
0
3,792
7,072
11,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,166
Gold Earned
29,564
313
Minions Killed
305
0
Camps Cleared
0
1,269,246
Distance Traveled
1,140,089
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,039
503
80
7
0
228,685
8
W
Ares
6,153
513
10
1
0
246,352
6
L
Jing Wei
6,120
510
99
8
0
221,189
2
L
Ao Kuang
5,959
497
66
6
0
256,661
1
W
Fenrir
7,734
645
74
6
0
249,763
0
W
Shiva
8,051
671
71
6
0
299,822
3
L
Vamana
5,898
492
49
4
0
225,298
0
W
Morgan Le Fay
7,189
599
78
7
0
244,624
5
L
Ah Puch
6,091
508
64
5
0
214,432
1
L
Ymir
5,496
458
27
2
0
222,509
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role