Player Matchup

Cupid
Cupid
DunkOnMeOniiChan
Cupid
Level 125
God Stats
2W - 5L
1,637 SR
Queue Stats
99W - 107L
1,486 Elo+
Solo
Tiamat
Tiamat
PandaLenin
Tiamat
Level 143
God Stats
7W - 9L
1,525 SR
Queue Stats
500W - 524L
1,532 Elo+
Party 1
Eset
Eset
PandaStalin
Eset
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
402W - 430L
1,525 Elo+
Party 1
Shiva
Shiva
QcShadowGod
Shiva
Level 38
God Stats
0W - 3L
1,500 SR
Queue Stats
73W - 69L
1,614 Elo+
Solo
Nemesis
Nemesis
europeanian9
Nemesis
Level 86
God Stats
2W - 6L
1,396 SR
Queue Stats
279W - 279L
1,508 Elo+
Solo
Team Averages
Level 107
1,512 SR
1,533 Elo+

VS

Team Averages
Level 78
1,438 SR
1,490 Elo+
Scylla
Scylla
Aalom
Scylla
Level 124
God Stats
12W - 6L
1,500 SR
Queue Stats
479W - 414L
1,519 Elo+
Solo
Artemis
Artemis
Brunsey11
Artemis
Level 88
God Stats
1W - 1L
1,299 SR
Queue Stats
211W - 212L
1,544 Elo+
Solo
Atlas
Atlas
EvilerJoint6588
Atlas
Level 45
God Stats
2W - 1L
1,412 SR
Queue Stats
102W - 129L
1,486 Elo+
Party 2
Arachne
Arachne
PaddyTheBaddy
Arachne
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,463 Elo+
Party 2
Amaterasu
Amaterasu
Zypherwind
Amaterasu
Level 113
God Stats
13W - 8L
1,476 SR
Queue Stats
199W - 224L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 4
7,078
506
7,328
8,668
3,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tiamat
PandaLenin
Tiamat
9
0 / 7 / 1
5,776
413
2,188
10,421
3,286
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
7 / 3 / 1
8,098
578
6,744
7,816
5,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
2 / 4 / 0
7,307
522
11,068
12,637
10,090
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nemesis
europeanian9
Nemesis
10
1 / 6 / 1
6,486
463
4,245
11,261
3,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Aalom
Scylla
14
8 / 2 / 3
8,948
639
5,961
5,673
1,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Brunsey11
Artemis
13
1 / 2 / 0
7,597
543
4,221
9,034
2,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 4 / 3
6,646
475
4,038
12,656
8,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Arachne
16
9 / 2 / 6
9,277
663
11,423
11,989
4,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
Zypherwind
Amaterasu
14
3 / 1 / 1
8,267
591
7,043
11,684
8,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
11
Kills
21
24
Deaths
11
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Scylla
Aalom
Scylla
8
2
3
4.75
W
Artemis
Brunsey11
Artemis
1
2
0
0.5
L
1
4
4
0.75
W
0
4
3
0.38
W
Arachne
9
2
6
6
L
Tiamat
PandaLenin
Tiamat
0
7
1
0.07
L
7
3
1
2.5
L
2
4
0
0.5
W
Amaterasu
Zypherwind
Amaterasu
3
1
1
3.5
L
Nemesis
europeanian9
Nemesis
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,573
Damage
32,686
50,803
Taken
51,036
25,547
Mitigated
26,340
8,464
Healing
15,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Aalom
Scylla
5,961
305
0
1,096
5,673
1,862
0
2,065
3,504
52,235
0
W
Artemis
Brunsey11
Artemis
4,221
1,548
0
1,929
9,034
2,657
2,792
666
8,326
0
55,860
L
7,328
3,242
226
2,191
8,668
3,114
0
1,382
7,286
0
41,055
W
4,038
1,330
205
2,368
12,656
8,969
310
3,142
9,204
17,650
0
W
Arachne
11,423
8,063
0
3,768
11,989
4,355
0
2,467
9,452
0
54,298
L
Tiamat
PandaLenin
Tiamat
2,188
611
0
1,154
10,421
3,286
124
3,045
3,669
23,438
0
L
6,744
1,028
0
990
7,816
5,176
380
2,315
5,501
38,717
0
L
11,068
3,182
0
3,231
12,637
10,090
77
1,326
11,311
0
48,319
W
Amaterasu
Zypherwind
Amaterasu
7,043
3,882
0
6,231
11,684
8,497
760
66
11,618
0
43,237
L
Nemesis
europeanian9
Nemesis
4,245
1,494
0
672
11,261
3,881
0
1,931
9,330
0
39,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,745
Gold Earned
40,735
351
Minions Killed
402
0
Camps Cleared
0
1,260,083
Distance Traveled
1,365,712
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,948
639
102
7
0
255,805
6
W
Artemis
7,597
543
99
7
0
268,576
3
L
Cupid
7,078
506
81
6
0
249,995
5
W
Atlas
6,646
475
19
1
0
254,656
0
W
Arachne
9,277
663
81
6
0
327,157
2
L
Tiamat
5,776
413
54
4
0
248,871
8
L
Eset
8,098
578
57
4
0
236,684
3
L
Shiva
7,307
522
84
6
0
240,351
1
W
Amaterasu
8,267
591
101
7
0
259,518
4
L
Nemesis
6,486
463
75
5
0
284,182
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role