Player Matchup

Vulcan
Vulcan
Silver II
 
Vulcan
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
MistySalamander
Bacchus
Gold V
Level 89
God Stats
15W - 14L
1,392 SR
Queue Stats
176W - 180L
1,345 MMR
Party 1
Fenrir
Fenrir
Silver III
SportsFanatic58
Fenrir
Silver III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 158L
1,317 MMR
Solo
He Bo
He Bo
Gold V
joseph_Vein
He Bo
Gold V
Level 121
God Stats
1W - 2L
1,506 SR
Queue Stats
202W - 206L
1,230 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold V
puckmonster23
Ah Muzen Cab
Gold V
Level 128
God Stats
77W - 57L
1,569 SR
Queue Stats
389W - 403L
1,283 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,493 SR
1,335 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
1,542 SR
1,292 MMR
Sol
Sol
Gold V
And-1-Oop
Sol
Gold V
Level 159
God Stats
1W - 4L
1,573 SR
Queue Stats
97W - 88L
1,328 MMR
Solo
Bastet
Bastet
Gold III
BurpYourself
Bastet
Gold III
Level 108
God Stats
4W - 0L
1,805 SR
Queue Stats
231W - 222L
1,350 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
daddyxjones
Gilgamesh
Silver I
Level 114
God Stats
38W - 35L
1,548 SR
Queue Stats
271W - 296L
1,297 MMR
Solo
Izanami
Izanami
Bronze IV
thelegend_245
Izanami
Bronze IV
Level 90
God Stats
2W - 2L
1,540 SR
Queue Stats
10W - 24L
1,224 MMR
Solo
Cerberus
Cerberus
Gold V
zamirlv
Cerberus
Gold V
Level 160
God Stats
1W - 2L
1,242 SR
Queue Stats
35W - 41L
1,259 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
3 / 4 / 3
8,645
509
10,882
7,615
3,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 4 / 3
7,127
419
5,599
14,314
9,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
0 / 7 / 5
7,495
441
4,699
15,177
4,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 6 / 4
8,805
518
8,045
10,386
2,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
puckmonster23
Ah Muzen Cab
13
1 / 3 / 1
8,044
473
7,770
11,865
3,087
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ArachneAthenaCu ChulainnAtlasDanzaburou

VS

Bans
NemesisKaliCthulhuCliodhnaMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 4
10,658
627
11,711
11,993
4,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bastet
16
7 / 2 / 6
10,515
619
11,865
14,686
5,162
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
daddyxjones
Gilgamesh
15
6 / 3 / 6
9,816
577
5,992
12,722
5,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
15
2 / 1 / 5
9,299
547
8,240
8,151
2,233
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
zamirlv
Cerberus
14
2 / 2 / 9
8,890
523
4,906
16,581
14,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
54
9
Kills
24
24
Deaths
9
16
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
3
4
3
1.13
W
7
1
4
9
W
Bastet
7
2
6
5
L
3
4
3
1.13
L
0
7
5
0.36
W
Gilgamesh
daddyxjones
Gilgamesh
6
3
6
3
L
2
6
4
0.67
L
Ah Muzen Cab
puckmonster23
Ah Muzen Cab
1
3
1
0.5
W
Izanami
2
1
5
4.5
W
Cerberus
zamirlv
Cerberus
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,995
Damage
42,714
59,357
Taken
64,133
23,021
Mitigated
31,826
16,191
Healing
23,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
10,882
3,950
0
2,192
7,615
3,539
104
1,228
6,387
49,977
0
W
11,711
3,680
0
6,306
11,993
4,726
1,101
6,409
5,584
79,397
9,166
W
Bastet
11,865
2,640
0
7,163
14,686
5,162
0
5,912
8,774
0
69,351
L
5,599
557
595
3,321
14,314
9,177
93
4,076
9,402
16,270
1,560
L
4,699
1,616
0
4,875
15,177
4,448
208
4,031
11,146
0
45,805
W
Gilgamesh
daddyxjones
Gilgamesh
5,992
1,587
0
4,394
12,722
5,059
0
5,039
7,683
0
56,868
L
8,045
387
0
1,471
10,386
2,770
0
5,592
4,794
45,474
0
L
Ah Muzen Cab
puckmonster23
Ah Muzen Cab
7,770
3,176
0
3,737
11,865
3,087
0
900
10,965
0
56,295
W
Izanami
8,240
5,562
0
3,455
8,151
2,233
866
539
7,612
0
72,050
W
Cerberus
zamirlv
Cerberus
4,906
386
0
2,456
16,581
14,646
0
6,080
10,501
33,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,116
Gold Earned
49,178
403
Minions Killed
612
0
Camps Cleared
0
1,559,159
Distance Traveled
1,709,131
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,645
509
93
5
0
335,258
3
W
Sol
10,658
627
158
9
0
317,532
8
W
Bastet
10,515
619
132
8
0
373,493
1
L
Bacchus
7,127
419
22
1
0
329,648
6
L
Fenrir
7,495
441
80
5
0
308,965
1
W
Gilgamesh
9,816
577
102
6
0
342,457
0
L
He Bo
8,805
518
97
6
0
296,709
4
L
Ah Muzen Cab
8,044
473
111
7
0
288,579
1
W
Izanami
9,299
547
135
8
0
349,632
1
W
Cerberus
8,890
523
85
5
0
326,017
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role