Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
AMZPlays
Sylvanus
Level 39
God Stats
6W - 0L
1,500 SR
Queue Stats
58W - 19L
1,500 Elo+
Party 1
Bakasura
Bakasura
JimyMasy
Bakasura
Level 158
God Stats
17W - 1L
1,847 SR
Queue Stats
489W - 332L
1,771 Elo+
Party 1
He Bo
He Bo
Kjrip
He Bo
Level 155
God Stats
2W - 1L
1,721 SR
Queue Stats
34W - 13L
1,804 Elo+
Party 1
Gilgamesh
Gilgamesh
itachisusano616
Gilgamesh
Level 63
God Stats
31W - 26L
1,549 SR
Queue Stats
223W - 227L
1,518 Elo+
Solo
Team Averages
Level 109
1,623 SR
1,619 Elo+

VS

Team Averages
Level 96
1,476 SR
1,471 Elo+
Janus
Janus
 
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
DaniproXDGG
Ao Kuang
Level 45
God Stats
6W - 8L
1,498 SR
Queue Stats
526W - 548L
1,432 Elo+
Party 2
Horus
Horus
Lock ON88
Horus
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 61L
1,546 Elo+
Solo
Chaac
Chaac
UCH_To225mi
Chaac
Level 79
God Stats
48W - 46L
1,476 SR
Queue Stats
583W - 611L
1,462 Elo+
Party 2
Neith
Neith
eXplodinSeagull
Neith
Level 121
God Stats
17W - 23L
1,405 SR
Queue Stats
333W - 341L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 1 / 1
5,409
541
1,847
3,920
1,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sylvanus
AMZPlays
Sylvanus
8
1 / 2 / 2
4,965
497
2,217
4,839
1,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
JimyMasy
Bakasura
11
6 / 0 / 5
6,682
668
8,035
8,726
2,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

He Bo
Kjrip
He Bo
11
6 / 1 / 3
6,802
680
6,579
5,512
1,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
itachisusano616
Gilgamesh
8
1 / 1 / 2
5,003
500
2,972
5,141
1,889
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 2 / 1
5,898
590
2,115
3,960
935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
DaniproXDGG
Ao Kuang
8
1 / 3 / 0
5,153
515
2,659
6,564
1,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
Lock ON88
Horus
7
2 / 3 / 1
5,101
510
2,357
7,896
3,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

7
0 / 6 / 0
4,688
469
3,437
9,271
3,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 1 / 2
5,327
533
4,081
4,805
1,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
15
Kills
5
5
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
1
1
1.5
L
Janus
 
Janus
1
2
1
0.75
W
Sylvanus
AMZPlays
Sylvanus
1
2
2
1
L
Ao Kuang
DaniproXDGG
Ao Kuang
1
3
0
0.33
W
Bakasura
JimyMasy
Bakasura
6
0
5
8.5
W
He Bo
Kjrip
He Bo
6
1
3
7.5
L
Horus
Lock ON88
Horus
2
3
1
0.83
L
0
6
0
0
L
1
1
2
2
W
Gilgamesh
itachisusano616
Gilgamesh
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,650
Damage
14,649
28,138
Taken
32,496
9,302
Mitigated
11,120
11,338
Healing
8,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
1,847
288
180
1,095
3,920
1,282
0
752
3,128
25,318
0
L
Janus
 
Janus
2,115
179
0
599
3,960
935
0
1,049
2,497
34,875
0
W
Sylvanus
AMZPlays
Sylvanus
2,217
902
924
1,069
4,839
1,858
0
0
4,839
9,007
0
L
Ao Kuang
DaniproXDGG
Ao Kuang
2,659
1,076
70
804
6,564
1,471
0
1,434
4,620
18,298
0
W
Bakasura
JimyMasy
Bakasura
8,035
5,221
0
3,230
8,726
2,914
60
2,979
5,501
0
31,819
W
He Bo
Kjrip
He Bo
6,579
318
0
3,078
5,512
1,359
0
879
4,434
32,486
0
L
Horus
Lock ON88
Horus
2,357
1,568
444
2,428
7,896
3,390
0
1,767
5,805
0
13,607
L
3,437
120
0
1,808
9,271
3,722
0
5,157
3,521
0
18,079
L
4,081
1,865
0
1,849
4,805
1,602
0
1,033
3,524
0
29,461
W
Gilgamesh
itachisusano616
Gilgamesh
2,972
531
59
1,703
5,141
1,889
0
0
5,141
0
20,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,861
Gold Earned
26,167
276
Minions Killed
214
0
Camps Cleared
0
1,038,934
Distance Traveled
928,862
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,409
541
57
6
0
203,969
3
L
Janus
5,898
590
76
8
0
197,376
3
W
Sylvanus
4,965
497
23
2
0
187,080
4
L
Ao Kuang
5,153
515
32
3
0
210,171
1
W
Bakasura
6,682
668
82
8
0
255,798
2
W
He Bo
6,802
680
74
7
0
192,121
0
L
Horus
5,101
510
22
2
0
187,547
2
L
Chaac
4,688
469
34
3
0
163,082
2
L
Neith
5,327
533
50
5
0
170,686
3
W
Gilgamesh
5,003
500
40
4
0
199,966
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role