Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Abled25
Bellona
Level 6
God Stats
1W - 1L
1,478 SR
Queue Stats
6W - 6L
1,508 Elo+
Party 2
Bacchus
Bacchus
Kono_DIO_da_1866
Bacchus
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,807 Elo+
Party 2
Team Averages
Level 94
1,493 SR
1,605 Elo+

VS

Team Averages
Level 100
1,581 SR
1,646 Elo+
Zeus
Zeus
Que__71
Zeus
Level 17
God Stats
6W - 2L
1,458 SR
Queue Stats
318W - 257L
1,658 Elo+
Party 1
Cthulhu
Cthulhu
SinTroX_91
Cthulhu
Level 160
God Stats
11W - 8L
1,774 SR
Queue Stats
522W - 449L
1,604 Elo+
Party 1
Neith
Neith
tamaraleonie01
Neith
Level 124
God Stats
29W - 12L
1,510 SR
Queue Stats
131W - 72L
1,677 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 7 / 1
6,564
656
5,629
10,138
3,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Abled25
Bellona
9
1 / 7 / 3
7,269
727
5,887
11,959
7,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 8 / 1
7,396
740
6,056
12,030
6,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Que__71
Zeus
12
5 / 2 / 11
8,634
863
10,501
5,874
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
SinTroX_91
Cthulhu
13
9 / 1 / 10
9,114
911
9,143
9,821
7,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
8 / 1 / 10
9,433
943
8,880
8,327
2,725
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
53
4
Kills
22
22
Deaths
4
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
7
1
0.21
L
Bellona
Abled25
Bellona
1
7
3
0.36
L
2
8
1
0.31
W
Zeus
Que__71
Zeus
5
2
11
5.25
W
Cthulhu
SinTroX_91
Cthulhu
9
1
10
14
W
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,572
Damage
28,524
34,127
Taken
24,022
16,559
Mitigated
12,038
1,944
Healing
5,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,629
1,726
0
763
10,138
3,058
0
5,904
4,081
24,432
0
L
Bellona
Abled25
Bellona
5,887
1,827
0
795
11,959
7,095
0
7,412
4,350
0
11,004
L
6,056
664
0
386
12,030
6,406
0
6,054
5,709
12,887
0
W
Zeus
Que__71
Zeus
10,501
1,143
0
475
5,874
2,118
479
4,133
1,453
29,973
0
W
Cthulhu
SinTroX_91
Cthulhu
9,143
244
464
1,794
9,821
7,195
326
2,134
7,479
22,286
0
W
8,880
1,933
0
2,444
8,327
2,725
1,637
4,827
3,294
0
34,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,229
Gold Earned
27,181
58
Minions Killed
126
1
Camps Cleared
7
504,709
Distance Traveled
594,263
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,564
656
28
3
0
154,778
2
L
Bellona
7,269
727
9
1
1
170,478
1
L
Bacchus
7,396
740
21
2
0
179,453
1
W
Zeus
8,634
863
37
4
3
181,471
1
W
Cthulhu
9,114
911
31
3
2
215,646
0
W
Neith
9,433
943
58
6
2
197,146
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role