Player Matchup

Kali
Kali
 
Kali
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
BabyFaceKiller
Khepri
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 72L
1,466 Elo+
Solo
Serqet
Serqet
Jakedidathing
Serqet
Level 123
God Stats
6W - 13L
1,288 SR
Queue Stats
511W - 541L
1,572 Elo+
Party 2
Kukulkan
Kukulkan
MeeshyMooshi
Kukulkan
Level 98
God Stats
9W - 7L
1,579 SR
Queue Stats
11W - 10L
1,644 Elo+
Party 1
Neith
Neith
PanicAcorn
Neith
Level 120
God Stats
20W - 22L
1,555 SR
Queue Stats
203W - 201L
1,460 Elo+
Party 2
Team Averages
Level 121
1,484 SR
1,528 Elo+

VS

Team Averages
Level 106
1,539 SR
1,492 Elo+
Loki
Loki
AlmightyCeeJ
Loki
Level 128
God Stats
2W - 4L
1,500 SR
Queue Stats
323W - 345L
1,483 Elo+
Solo
King Arthur
King Arthur
LightningSP
King Arthur
Level 142
God Stats
1W - 0L
1,256 SR
Queue Stats
49W - 32L
1,506 Elo+
Solo
Medusa
Medusa
SwimMirror91119
Medusa
Level 102
God Stats
30W - 27L
1,738 SR
Queue Stats
477W - 481L
1,524 Elo+
Solo
Agni
Agni
deadlykitten121
Agni
Level 64
God Stats
6W - 4L
1,495 SR
Queue Stats
221W - 219L
1,444 Elo+
Solo
Sobek
Sobek
powpowlini99
Sobek
Level 96
God Stats
8W - 3L
1,706 SR
Queue Stats
303W - 298L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
19
10 / 1 / 0
11,644
685
19,262
16,499
11,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

3
0 / 0 / 0
5,072
298
345
2,001
697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 3 / 1
6,236
367
2,112
5,696
1,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kukulkan
MeeshyMooshi
Kukulkan
16
2 / 6 / 1
8,923
525
9,462
14,625
5,316
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
8
0 / 7 / 0
5,824
343
2,006
7,914
1,824
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 3
9,241
544
5,262
8,154
2,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
LightningSP
King Arthur
17
2 / 4 / 0
10,298
606
4,697
16,609
14,608
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
6 / 1 / 3
10,991
647
8,014
9,540
3,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 4 / 5
9,997
588
8,938
9,240
3,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 6
8,471
498
2,813
12,484
13,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
13
Kills
16
17
Deaths
13
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
10
1
0
10
W
4
2
3
2.75
L
0
0
0
0
L
1
3
1
0.5
W
King Arthur
LightningSP
King Arthur
2
4
0
0.5
L
Kukulkan
MeeshyMooshi
Kukulkan
2
6
1
0.42
L
Neith
0
7
0
0
W
6
1
3
7.5
W
3
4
5
1.38
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,187
Damage
29,724
46,735
Taken
56,027
20,432
Mitigated
37,380
17,997
Healing
15,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
19,262
8,650
0
11,377
16,499
11,425
371
2,906
13,593
0
88,802
W
5,262
1,543
0
3,581
8,154
2,731
334
1,237
6,917
0
48,176
L
345
41
0
666
2,001
697
0
499
1,502
2,701
0
L
2,112
540
0
138
5,696
1,170
0
1,191
4,505
0
18,300
W
King Arthur
LightningSP
King Arthur
4,697
671
0
4,276
16,609
14,608
414
390
16,219
82
53,245
L
Kukulkan
MeeshyMooshi
Kukulkan
9,462
551
0
5,161
14,625
5,316
0
5,953
8,672
76,399
0
L
Neith
2,006
959
0
655
7,914
1,824
0
1,284
6,630
0
21,749
W
8,014
5,441
0
3,612
9,540
3,199
5,052
2,298
6,960
0
86,689
W
8,938
964
0
510
9,240
3,363
1,720
4,698
4,542
61,528
0
W
2,813
539
0
3,241
12,484
13,479
145
1,184
11,300
15,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,699
Gold Earned
48,998
379
Minions Killed
488
0
Camps Cleared
0
1,081,494
Distance Traveled
1,569,562
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
11,644
685
154
9
0
361,192
1
W
Loki
9,241
544
74
4
0
360,717
1
L
Khepri
5,072
298
7
0
0
69,232
1
L
Serqet
6,236
367
51
3
0
193,561
1
W
King Arthur
10,298
606
116
7
0
297,959
3
L
Kukulkan
8,923
525
131
8
0
288,482
3
L
Neith
5,824
343
36
2
0
169,027
2
W
Medusa
10,991
647
156
9
0
308,857
0
W
Agni
9,997
588
122
7
0
304,516
6
W
Sobek
8,471
498
20
1
0
297,513
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role