Player Matchup

Odin
Odin
Jony Dangerous
Odin
Level 69
God Stats
1W - 3L
1,195 SR
Queue Stats
165W - 251L
1,269 Elo+
Party 1
Cthulhu
Cthulhu
Shmalahide
Cthulhu
Level 149
God Stats
12W - 5L
1,070 SR
Queue Stats
331W - 379L
1,528 Elo+
Solo
Yemoja
Yemoja
Tarot_99
Yemoja
Level 108
God Stats
3W - 3L
1,772 SR
Queue Stats
616W - 613L
1,405 Elo+
Solo
Sol
Sol
ToxicAngel43
Sol
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
353W - 439L
1,302 Elo+
Party 1
Hachiman
Hachiman
nemer6078
Hachiman
Level 149
God Stats
7W - 13L
1,210 SR
Queue Stats
738W - 783L
1,537 Elo+
Solo
Team Averages
Level 121
1,349 SR
1,408 Elo+

VS

Team Averages
Level 113
1,532 SR
1,486 Elo+
Bacchus
Bacchus
HC33-CGN5-C3CQ
Bacchus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 63L
1,499 Elo+
Solo
Hou Yi
Hou Yi
K1ngFlippyNipsz
Hou Yi
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 52L
1,458 Elo+
Party 2
Amaterasu
Amaterasu
SwoleGod
Amaterasu
Level 118
God Stats
3W - 1L
1,500 SR
Queue Stats
147W - 148L
1,554 Elo+
Solo
Geb
Geb
Tha CoddFather
Geb
Level 151
God Stats
2W - 1L
1,500 SR
Queue Stats
118W - 117L
1,464 Elo+
Solo
Hel
Hel
frozen puppies
Hel
Level 69
God Stats
3W - 0L
1,660 SR
Queue Stats
83W - 74L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 8
11,001
611
6,343
18,795
16,939
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Shmalahide
Cthulhu
20
8 / 3 / 6
13,545
753
36,111
29,457
26,070
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Yemoja
Tarot_99
Yemoja
16
1 / 3 / 7
10,524
585
5,409
12,650
15,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 5 / 5
10,341
575
14,750
10,837
4,097
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
nemer6078
Hachiman
20
5 / 4 / 8
12,870
715
37,324
17,682
8,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 10
11,957
664
14,867
24,607
38,264
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
2 / 4 / 10
11,362
631
13,005
19,662
9,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
SwoleGod
Amaterasu
20
9 / 3 / 9
13,442
747
22,231
33,718
32,095
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
3 / 4 / 16
11,922
662
15,823
24,778
31,771
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
1 / 3 / 14
11,055
614
9,117
24,947
11,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
78
16
Kills
19
20
Deaths
16
34
Assists
59
Player
Kills
Deaths
Assists
KDA
W
4
2
10
4.5
L
1
5
8
1
W
2
4
10
1.75
L
Cthulhu
Shmalahide
Cthulhu
8
3
6
3.67
W
Amaterasu
SwoleGod
Amaterasu
9
3
9
4.5
L
Yemoja
Tarot_99
Yemoja
1
3
7
1.5
W
3
4
16
2.75
L
1
5
5
0.7
W
1
3
14
2.67
L
Hachiman
nemer6078
Hachiman
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,937
Damage
75,043
89,421
Taken
127,712
71,250
Mitigated
123,581
41,418
Healing
70,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,867
1,716
4,919
5,836
24,607
38,264
28
10,018
14,589
30,561
0
L
6,343
2,629
1,324
1,498
18,795
16,939
300
10,913
7,882
0
13,007
W
13,005
8,339
2,681
3,629
19,662
9,729
2,296
11,584
8,078
0
35,119
L
Cthulhu
Shmalahide
Cthulhu
36,111
2,699
2,116
10,504
29,457
26,070
540
12,568
16,889
72,953
0
W
Amaterasu
SwoleGod
Amaterasu
22,231
6,459
2,733
11,306
33,718
32,095
2,390
11,221
22,497
10,258
31,199
L
Yemoja
Tarot_99
Yemoja
5,409
827
11,107
2,747
12,650
15,716
276
5,359
7,291
12,689
0
W
15,823
399
2,540
1,816
24,778
31,771
150
9,098
15,680
28,298
0
L
14,750
3,159
1,224
2,414
10,837
4,097
2,377
6,677
4,160
23,957
0
W
9,117
1,170
21,083
14,183
24,947
11,722
843
14,349
10,598
30,111
0
L
Hachiman
nemer6078
Hachiman
37,324
15,866
2,951
5,533
17,682
8,428
2,358
8,734
8,948
0
67,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,281
Gold Earned
59,738
183
Minions Killed
132
0
Camps Cleared
0
1,485,044
Distance Traveled
1,623,290
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,957
664
11
1
0
338,624
0
L
Odin
11,001
611
13
1
0
305,774
1
W
Hou Yi
11,362
631
39
2
0
265,621
0
L
Cthulhu
13,545
753
64
4
0
344,788
0
W
Amaterasu
13,442
747
34
2
0
343,589
0
L
Yemoja
10,524
585
15
1
0
264,764
0
W
Geb
11,922
662
13
1
0
321,903
0
L
Sol
10,341
575
15
1
0
277,456
0
W
Hel
11,055
614
35
2
0
353,553
0
L
Hachiman
12,870
715
76
4
0
292,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role