Player Matchup

Chang'e
Chang'e
Gold III
 
Chang'e
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold V
Ashjiolnir
Geb
Gold V
Level 109
God Stats
1W - 5L
1,061 SR
Queue Stats
25W - 30L
1,422 MMR
Solo
Mercury
Mercury
Gold III
Axortagos21
Mercury
Gold III
Level 122
God Stats
3W - 4L
1,582 SR
Queue Stats
53W - 54L
1,416 MMR
Solo
Chiron
Chiron
Gold III
Jelious
Chiron
Gold III
Level 160
God Stats
23W - 30L
1,541 SR
Queue Stats
133W - 146L
1,429 MMR
Solo
Kali
Kali
Gold V
LutaLivre
Kali
Gold V
Level 61
God Stats
1W - 1L
1,364 SR
Queue Stats
50W - 58L
1,419 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,410 SR
1,437 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 119
1,460 SR
1,425 MMR
Eset
Eset
Silver III
MayMayson
Eset
Silver III
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,452 MMR
Solo
Bellona
Bellona
Bronze III
RedaSmite
Bellona
Bronze III
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 7L
1,455 MMR
Party 1
Rama
Rama
Bronze III
SirTimmyTop
Rama
Bronze III
Level 88
God Stats
0W - 1L
1,535 SR
Queue Stats
6W - 14L
1,402 MMR
Solo
Khepri
Khepri
Silver III
boshyoo
Khepri
Silver III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 31L
1,362 MMR
Solo
Hun Batz
Hun Batz
Bronze V
nicomurf
Hun Batz
Bronze V
Level 154
God Stats
1W - 1L
1,264 SR
Queue Stats
14W - 17L
1,455 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 2 / 0
5,546
555
2,393
6,576
2,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
2 / 0 / 8
6,052
605
2,467
6,463
4,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Axortagos21
Mercury
11
2 / 1 / 1
5,923
592
1,859
8,107
2,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
Jelious
Chiron
12
6 / 0 / 4
7,093
709
8,968
5,255
1,438
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Kali
12
0 / 1 / 0
6,163
616
1,893
6,523
3,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bans
MulanBastetCliodhna

VS

Bans
IzanamiChronosThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
11
2 / 1 / 0
6,203
620
6,630
4,496
1,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
RedaSmite
Bellona
11
1 / 0 / 0
6,093
609
3,672
5,051
4,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 6 / 0
4,690
469
2,477
6,946
1,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
boshyoo
Khepri
7
0 / 3 / 0
4,591
459
1,254
6,051
2,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
nicomurf
Hun Batz
10
1 / 1 / 2
5,886
589
3,606
5,865
1,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
11
Kills
4
4
Deaths
11
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
2
0
0.5
W
2
0
8
6
W
Mercury
Axortagos21
Mercury
2
1
1
2.5
W
Chiron
Jelious
Chiron
6
0
4
8
W
Kali
0
1
0
0
L
Eset
2
1
0
2
L
Bellona
RedaSmite
Bellona
1
0
0
1
L
0
6
0
0
L
Khepri
boshyoo
Khepri
0
3
0
0
L
Hun Batz
nicomurf
Hun Batz
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,580
Damage
17,639
32,924
Taken
28,409
13,286
Mitigated
11,612
15,138
Healing
9,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,393
247
505
2,522
6,576
2,001
0
2,620
3,956
28,896
0
W
2,467
777
0
1,695
6,463
4,093
0
1,828
4,435
10,423
514
W
Mercury
Axortagos21
Mercury
1,859
936
0
4,146
8,107
2,625
0
2,532
5,575
0
34,109
W
Chiron
Jelious
Chiron
8,968
3,832
405
2,487
5,255
1,438
1,090
904
4,351
0
46,953
W
Kali
1,893
470
0
3,378
6,523
3,129
0
0
6,523
0
31,633
L
Eset
6,630
763
0
792
4,496
1,671
0
1,473
2,938
43,412
0
L
Bellona
RedaSmite
Bellona
3,672
1,479
0
3,297
5,051
4,146
0
0
5,051
0
33,644
L
2,477
2,180
0
992
6,946
1,462
0
759
6,187
0
22,599
L
Khepri
boshyoo
Khepri
1,254
82
0
1,427
6,051
2,432
0
1,400
4,559
9,511
0
L
Hun Batz
nicomurf
Hun Batz
3,606
1,055
0
2,815
5,865
1,901
0
864
4,939
0
35,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,777
Gold Earned
27,463
347
Minions Killed
307
0
Camps Cleared
0
1,071,510
Distance Traveled
1,029,498
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
5,546
555
69
7
0
201,769
4
W
Geb
6,052
605
12
1
0
225,332
5
W
Mercury
5,923
592
76
8
0
246,360
0
W
Chiron
7,093
709
97
10
0
190,218
4
W
Kali
6,163
616
93
9
0
207,831
5
L
Eset
6,203
620
88
9
0
206,621
5
L
Bellona
6,093
609
82
8
0
194,916
2
L
Rama
4,690
469
46
5
0
181,523
3
L
Khepri
4,591
459
15
2
0
210,796
5
L
Hun Batz
5,886
589
76
8
0
235,642
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role