Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Dole_2012
Artemis
Level 81
God Stats
3W - 2L
1,606 SR
Queue Stats
33W - 39L
1,494 Elo+
Solo
Ares
Ares
NewVirus76888
Ares
Level 111
God Stats
1W - 1L
1,236 SR
Queue Stats
89W - 81L
1,437 Elo+
Solo
Bakasura
Bakasura
T0desKekzZz
Bakasura
Level 8
God Stats
9W - 13L
1,276 SR
Queue Stats
15W - 19L
1,366 Elo+
Solo
Sun Wukong
Sun Wukong
坑萌卑鄙来刺狗
Sun Wukong
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 56
1,424 SR
1,460 Elo+

VS

Team Averages
Level 99
1,556 SR
1,496 Elo+
Serqet
Serqet
LastLightLibrary
Serqet
Level 160
God Stats
4W - 7L
1,455 SR
Queue Stats
256W - 232L
1,555 Elo+
Solo
Discordia
Discordia
Le0xd
Discordia
Level 107
God Stats
22W - 32L
1,521 SR
Queue Stats
305W - 335L
1,479 Elo+
Solo
Chaac
Chaac
MrDBAKER7
Chaac
Level 104
God Stats
1W - 1L
1,689 SR
Queue Stats
16W - 17L
1,437 Elo+
Party 1
Ra
Ra
TUTAJOS_007
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Atlas
Atlas
ZastrumX
Atlas
Level 122
God Stats
6W - 4L
1,613 SR
Queue Stats
80W - 65L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
2 / 1 / 6
9,358
780
11,501
7,879
4,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Dole_2012
Artemis
13
0 / 8 / 6
7,848
654
4,475
11,421
3,131
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 3 / 10
9,326
777
9,191
11,561
9,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
T0desKekzZz
Bakasura
18
8 / 1 / 4
10,559
880
7,890
10,281
5,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
7 / 4 / 8
9,421
785
10,224
14,430
10,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 6
8,309
692
6,622
8,791
3,665
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Le0xd
Discordia
16
4 / 0 / 3
9,107
759
9,384
5,083
1,615
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
MrDBAKER7
Chaac
16
5 / 5 / 8
9,174
765
10,182
15,916
10,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 9 / 3
8,253
688
3,719
8,912
2,386
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
ZastrumX
Atlas
16
4 / 2 / 8
9,020
752
11,611
11,984
7,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
44
19
Kills
16
17
Deaths
19
34
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
1
6
5
W
Artemis
Dole_2012
Artemis
0
8
6
0.38
L
1
3
6
1.33
L
Discordia
Le0xd
Discordia
4
0
3
5.5
L
Chaac
MrDBAKER7
Chaac
5
5
8
1.8
W
2
3
10
2.33
W
Bakasura
T0desKekzZz
Bakasura
8
1
4
10
L
2
9
3
0.39
L
Atlas
ZastrumX
Atlas
4
2
8
4
W
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,281
Damage
41,518
55,572
Taken
50,686
33,606
Mitigated
25,819
10,789
Healing
9,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
11,501
676
0
926
7,879
4,217
319
3,634
3,896
46,984
0
W
Artemis
Dole_2012
Artemis
4,475
1,304
0
1,047
11,421
3,131
682
4,575
6,202
0
24,884
L
6,622
669
0
250
8,791
3,665
0
3,264
5,294
0
17,970
L
Discordia
Le0xd
Discordia
9,384
121
0
81
5,083
1,615
0
3,070
2,013
35,767
0
L
Chaac
MrDBAKER7
Chaac
10,182
948
241
7,007
15,916
10,932
0
6,840
8,241
0
36,983
W
9,191
324
470
1,817
11,561
9,853
53
5,094
6,286
25,783
0
W
Bakasura
T0desKekzZz
Bakasura
7,890
5,754
0
3,636
10,281
5,904
1,108
4,089
6,075
0
28,741
L
3,719
1,165
134
44
8,912
2,386
227
3,428
5,072
8,517
0
L
Atlas
ZastrumX
Atlas
11,611
2,871
284
977
11,984
7,221
0
4,090
6,788
36,461
0
W
10,224
1,585
225
2,668
14,430
10,501
245
7,322
6,466
0
20,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,512
Gold Earned
43,863
244
Minions Killed
210
0
Camps Cleared
0
1,248,902
Distance Traveled
1,139,981
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,358
780
69
6
0
262,947
1
W
Artemis
7,848
654
26
2
0
206,233
1
L
Serqet
8,309
692
32
3
0
268,864
8
L
Discordia
9,107
759
61
5
0
245,577
1
L
Chaac
9,174
765
54
5
0
234,060
0
W
Ares
9,326
777
34
3
0
231,561
3
W
Bakasura
10,559
880
81
7
0
295,795
3
L
Ra
8,253
688
13
1
0
151,886
1
L
Atlas
9,020
752
50
4
0
239,594
0
W
Sun Wukong
9,421
785
34
3
0
252,366
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role