Player Matchup

Ah Muzen Cab
Ah Muzen Cab
NoseeToes
Ah Muzen Cab
Level 18
God Stats
10W - 5L
1,656 SR
Queue Stats
31W - 38L
1,412 Elo+
Party 1
Kukulkan
Kukulkan
Queenabbie
Kukulkan
Level 29
God Stats
10W - 15L
1,368 SR
Queue Stats
125W - 188L
1,345 Elo+
Party 1
Thanatos
Thanatos
Uncle_McKnuckles
Thanatos
Level 128
God Stats
1W - 5L
1,500 SR
Queue Stats
114W - 142L
1,293 Elo+
Party 1
Team Averages
Level 58
1,508 SR
1,350 Elo+

VS

Team Averages
Level 67
1,532 SR
1,543 Elo+
Thoth
Thoth
EasyVybez
Thoth
Level 86
God Stats
70W - 36L
1,620 SR
Queue Stats
1,026W - 763L
1,598 Elo+
Party 2
Fenrir
Fenrir
GLO-STIC
Fenrir
Level 28
God Stats
14W - 4L
1,489 SR
Queue Stats
146W - 95L
1,530 Elo+
Party 2
Danzaburou
Danzaburou
SlaminDaClam
Danzaburou
Level 86
God Stats
1W - 0L
1,486 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
NoseeToes
Ah Muzen Cab
16
1 / 10 / 11
11,782
589
10,595
24,503
6,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Kukulkan
Queenabbie
Kukulkan
16
6 / 11 / 10
12,771
639
12,925
18,994
3,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
11 / 6 / 4
14,806
740
14,897
22,830
7,831
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
EasyVybez
Thoth
20
21 / 4 / 5
17,618
881
40,577
12,434
3,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
GLO-STIC
Fenrir
20
6 / 2 / 13
14,436
722
10,945
21,089
20,289
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
SlaminDaClam
Danzaburou
15
0 / 12 / 14
11,999
600
7,657
17,637
5,126
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
59
18
Kills
27
27
Deaths
18
25
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Thoth
EasyVybez
Thoth
21
4
5
5.88
W
Fenrir
GLO-STIC
Fenrir
6
2
13
6.25
L
Ah Muzen Cab
NoseeToes
Ah Muzen Cab
1
10
11
0.65
L
Kukulkan
Queenabbie
Kukulkan
6
11
10
1
W
Danzaburou
SlaminDaClam
Danzaburou
0
12
14
0.58
L
11
6
4
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,417
Damage
59,179
66,327
Taken
51,160
17,362
Mitigated
29,265
18,538
Healing
7,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
EasyVybez
Thoth
40,577
551
189
3,974
12,434
3,850
927
3,499
8,685
88,431
0
W
Fenrir
GLO-STIC
Fenrir
10,945
2,083
9
1,914
21,089
20,289
767
2,900
17,943
0
35,390
L
Ah Muzen Cab
NoseeToes
Ah Muzen Cab
10,595
1,856
0
2,501
24,503
6,027
0
16,805
7,698
0
45,045
L
Kukulkan
Queenabbie
Kukulkan
12,925
626
153
2,384
18,994
3,504
0
14,125
4,869
29,039
0
W
Danzaburou
SlaminDaClam
Danzaburou
7,657
3,119
208
934
17,637
5,126
667
5,956
11,373
0
29,724
L
14,897
3,124
0
13,500
22,830
7,831
196
10,306
12,524
0
50,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,359
Gold Earned
44,053
178
Minions Killed
227
8
Camps Cleared
7
930,155
Distance Traveled
994,180
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
17,618
881
116
6
4
335,081
1
W
Fenrir
14,436
722
53
3
2
385,597
3
L
Ah Muzen Cab
11,782
589
56
3
5
302,004
0
L
Kukulkan
12,771
639
52
3
0
262,051
2
W
Danzaburou
11,999
600
58
3
1
273,502
0
L
Thanatos
14,806
740
70
4
3
366,100
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role