Player Matchup

Eset
Eset
 
Eset
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
EleDeLucia
Yemoja
Level 18
God Stats
2W - 0L
1,715 SR
Queue Stats
10W - 8L
1,628 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MayaISOS
Ah Muzen Cab
Level 104
God Stats
3W - 1L
1,490 SR
Queue Stats
116W - 189L
1,369 Elo+
Solo
Kuzenbo
Kuzenbo
dockeenan
Kuzenbo
Level 91
God Stats
1W - 0L
1,356 SR
Queue Stats
6W - 11L
1,368 Elo+
Solo
Merlin
Merlin
kwaaa
Merlin
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,399 Elo+
Solo
Team Averages
Level 70
1,512 SR
1,453 Elo+

VS

Team Averages
Level 78
1,473 SR
1,442 Elo+
Hel
Hel
Lalaloops96
Hel
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
133W - 142L
1,425 Elo+
Solo
Ne Zha
Ne Zha
Mar-ceL-591
Ne Zha
Level 80
God Stats
1W - 1L
1,648 SR
Queue Stats
43W - 43L
1,457 Elo+
Solo
Hun Batz
Hun Batz
RaiZ_InFiniTy_
Hun Batz
Level 61
God Stats
1W - 1L
1,515 SR
Queue Stats
39W - 50L
1,377 Elo+
Solo
Nox
Nox
WeaDz31
Nox
Level 117
God Stats
6W - 2L
1,500 SR
Queue Stats
103W - 89L
1,468 Elo+
Solo
Tyr
Tyr
hipeREKTywny
Tyr
Level 63
God Stats
0W - 3L
1,200 SR
Queue Stats
65W - 50L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
18
6 / 3 / 12
11,251
750
8,370
14,701
6,355
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
EleDeLucia
Yemoja
17
0 / 2 / 17
10,329
689
6,619
13,797
10,745
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ah Muzen Cab
MayaISOS
Ah Muzen Cab
17
6 / 3 / 7
11,223
748
12,076
14,553
6,318
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
dockeenan
Kuzenbo
18
3 / 2 / 19
11,632
775
11,406
17,227
27,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
kwaaa
Merlin
20
15 / 2 / 13
13,226
882
27,632
14,592
8,393
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 4
9,426
628
5,734
12,421
5,677
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
15
3 / 10 / 2
9,551
637
10,229
16,625
5,704
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
16
3 / 5 / 4
9,468
631
9,797
16,241
6,125
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nox
19
4 / 5 / 4
11,259
751
25,260
13,836
5,749
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 6 / 12
9,982
665
10,652
17,041
19,778
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
38
30
Kills
12
12
Deaths
31
68
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
6
3
12
4
W
Yemoja
EleDeLucia
Yemoja
0
2
17
4.25
L
2
5
4
0.8
L
Ne Zha
3
10
2
0.4
W
Ah Muzen Cab
MayaISOS
Ah Muzen Cab
6
3
7
3.17
L
Hun Batz
3
5
4
1
L
Nox
4
5
4
1.2
W
Kuzenbo
dockeenan
Kuzenbo
3
2
19
6.25
L
0
6
12
1
W
Merlin
kwaaa
Merlin
15
2
13
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,103
Damage
61,672
74,870
Taken
76,164
58,826
Mitigated
43,033
33,987
Healing
27,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
8,370
765
3,664
2,430
14,701
6,355
1,013
6,737
7,964
21,325
0
W
Yemoja
EleDeLucia
Yemoja
6,619
1,173
9,303
3,342
13,797
10,745
512
9,293
4,383
16,908
0
L
5,734
681
6,032
3,772
12,421
5,677
0
9,529
2,892
18,366
0
L
Ne Zha
10,229
1,849
447
1,479
16,625
5,704
0
11,677
4,948
0
22,555
W
Ah Muzen Cab
MayaISOS
Ah Muzen Cab
12,076
6,545
1,332
5,716
14,553
6,318
2,234
7,703
6,850
0
26,287
L
Hun Batz
9,797
1,230
1,776
4,957
16,241
6,125
0
11,285
4,956
0
21,313
L
Nox
25,260
1,751
1,594
1,785
13,836
5,749
0
9,105
4,731
46,479
0
W
Kuzenbo
dockeenan
Kuzenbo
11,406
3,193
1,347
2,506
17,227
27,015
567
4,588
12,277
16,467
0
L
10,652
1,019
2,275
3,140
17,041
19,778
0
12,431
4,610
1,989
15,122
W
Merlin
kwaaa
Merlin
27,632
965
1,302
3,045
14,592
8,393
1,569
3,720
10,872
58,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,661
Gold Earned
49,686
146
Minions Killed
144
0
Camps Cleared
0
1,354,438
Distance Traveled
1,226,490
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,251
750
18
1
0
257,130
0
W
Yemoja
10,329
689
19
1
0
241,976
0
L
Hel
9,426
628
21
1
0
227,909
0
L
Ne Zha
9,551
637
20
1
0
219,188
0
W
Ah Muzen Cab
11,223
748
29
2
0
283,549
0
L
Hun Batz
9,468
631
31
2
0
265,462
2
L
Nox
11,259
751
62
4
0
244,731
0
W
Kuzenbo
11,632
775
6
0
0
308,150
0
L
Tyr
9,982
665
10
1
0
269,200
0
W
Merlin
13,226
882
74
5
0
263,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role