Player Matchup

Bacchus
Bacchus
EliteHUntiNG23
Bacchus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,748 Elo+
Party 1
Mercury
Mercury
KOESCHI2008
Mercury
Level 29
God Stats
3W - 2L
1,416 SR
Queue Stats
42W - 44L
1,556 Elo+
Party 1
Sol
Sol
Kyrvenahr
Sol
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
29W - 23L
1,447 Elo+
Party 1
Ra
Ra
LovecoreT
Ra
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 36L
1,556 Elo+
Party 1
Osiris
Osiris
WerRolf
Osiris
Level 47
God Stats
2W - 0L
1,815 SR
Queue Stats
30W - 34L
1,513 Elo+
Party 1
Team Averages
Level 57
1,546 SR
1,564 Elo+

VS

Team Averages
Level 73
1,489 SR
1,516 Elo+
Tsukuyomi
Tsukuyomi
BasedBigJesus
Tsukuyomi
Level 29
God Stats
3W - 4L
1,637 SR
Queue Stats
83W - 102L
1,502 Elo+
Party 3
Shiva
Shiva
Norillo
Shiva
Level 136
God Stats
1W - 4L
1,693 SR
Queue Stats
9W - 12L
1,500 Elo+
Party 2
Anhur
Anhur
OsmiumCrusader76
Anhur
Level 127
God Stats
0W - 3L
1,285 SR
Queue Stats
252W - 260L
1,567 Elo+
Party 3
Kuzenbo
Kuzenbo
PanSebaICieNieMa
Kuzenbo
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 13L
1,500 Elo+
Party 2
Raijin
Raijin
nazerty
Raijin
Level 47
God Stats
7W - 17L
1,331 SR
Queue Stats
125W - 134L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 1
3,947
658
2,707
4,265
1,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
KOESCHI2008
Mercury
7
2 / 1 / 0
4,244
707
1,366
3,412
831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
1 / 1 / 1
3,777
630
3,177
2,804
524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 0 / 0
4,366
728
1,359
1,947
462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
WerRolf
Osiris
7
0 / 1 / 2
4,202
700
2,146
3,597
2,483
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BasedBigJesus
Tsukuyomi
7
1 / 1 / 0
3,919
653
1,686
3,724
1,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
Norillo
Shiva
7
2 / 2 / 0
4,147
691
2,152
5,325
2,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

6
1 / 0 / 0
3,957
660
2,134
3,922
1,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 2 / 1
3,374
562
1,502
4,377
2,914
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
nazerty
Raijin
3
0 / 0 / 0
2,936
489
208
694
119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
5
Kills
4
4
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BasedBigJesus
Tsukuyomi
1
1
0
1
W
1
1
1
1.5
W
Mercury
KOESCHI2008
Mercury
2
1
0
2
W
1
1
1
1.5
W
1
0
0
1
L
Shiva
Norillo
Shiva
2
2
0
1
L
1
0
0
1
L
0
2
1
0.25
W
Osiris
WerRolf
Osiris
0
1
2
1
L
Raijin
nazerty
Raijin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,755
Damage
7,682
16,025
Taken
18,042
6,228
Mitigated
7,639
5,471
Healing
4,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BasedBigJesus
Tsukuyomi
1,686
124
0
732
3,724
1,045
0
1,280
2,444
0
20,788
W
2,707
346
0
1,349
4,265
1,928
0
589
3,676
6,689
0
W
Mercury
KOESCHI2008
Mercury
1,366
442
0
1,512
3,412
831
0
108
3,221
0
12,128
W
3,177
1,613
0
1,250
2,804
524
0
913
1,891
20,698
0
W
1,359
292
78
527
1,947
462
0
36
1,875
22,883
0
L
Shiva
Norillo
Shiva
2,152
403
0
1,419
5,325
2,419
0
0
5,325
0
18,488
L
2,134
1,193
0
1,569
3,922
1,142
67
2,608
1,314
0
21,507
L
1,502
557
52
770
4,377
2,914
0
3,231
1,146
4,182
0
W
Osiris
WerRolf
Osiris
2,146
881
0
755
3,597
2,483
0
0
3,426
0
14,755
L
Raijin
nazerty
Raijin
208
0
0
250
694
119
0
124
570
4,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,536
Gold Earned
18,333
175
Minions Killed
129
0
Camps Cleared
0
653,953
Distance Traveled
560,142
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
3,919
653
38
6
0
136,398
3
W
Bacchus
3,947
658
6
1
0
119,919
0
W
Mercury
4,244
707
32
5
0
155,085
1
W
Sol
3,777
630
46
8
0
110,241
3
W
Ra
4,366
728
49
8
0
135,049
3
L
Shiva
4,147
691
27
5
0
135,539
2
L
Anhur
3,957
660
43
7
0
112,692
1
L
Kuzenbo
3,374
562
10
2
0
128,980
1
W
Osiris
4,202
700
42
7
0
133,659
0
L
Raijin
2,936
489
11
2
0
46,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role