Player Matchup

Chang'e
Chang'e
Bouze68
Chang'e
Level 122
God Stats
44W - 28L
1,766 SR
Queue Stats
218W - 228L
1,530 Elo+
Solo
Hachiman
Hachiman
King_Gengar92
Hachiman
Level 116
God Stats
5W - 12L
1,634 SR
Queue Stats
178W - 189L
1,523 Elo+
Solo
Hera
Hera
RoberCS
Hera
Level 102
God Stats
3W - 2L
1,685 SR
Queue Stats
38W - 31L
1,442 Elo+
Solo
Da Ji
Da Ji
Rubcats64
Da Ji
Level 127
God Stats
1W - 8L
1,254 SR
Queue Stats
116W - 119L
1,452 Elo+
Solo
Bastet
Bastet
buitre02
Bastet
Level 68
God Stats
1W - 1L
1,809 SR
Queue Stats
17W - 17L
1,513 Elo+
Solo
Team Averages
Level 107
1,629 SR
1,492 Elo+

VS

Team Averages
Level 123
1,550 SR
1,458 Elo+
Fenrir
Fenrir
 
Fenrir
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Guizma
Ah Muzen Cab
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
311W - 303L
1,456 Elo+
Party 1
Kukulkan
Kukulkan
Koikkalaine-n
Kukulkan
Level 79
God Stats
1W - 1L
1,591 SR
Queue Stats
25W - 28L
1,407 Elo+
Solo
Amaterasu
Amaterasu
XpoMuPoc
Amaterasu
Level 107
God Stats
5W - 3L
1,500 SR
Queue Stats
130W - 116L
1,480 Elo+
Solo
Ymir
Ymir
hotskillpt
Ymir
Level 157
God Stats
7W - 5L
1,659 SR
Queue Stats
274W - 261L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bouze68
Chang'e
15
2 / 6 / 9
10,138
483
8,853
17,868
10,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
King_Gengar92
Hachiman
18
2 / 5 / 4
10,775
513
8,683
13,410
3,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hera
RoberCS
Hera
19
3 / 5 / 2
11,913
567
11,516
12,872
3,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
Rubcats64
Da Ji
16
5 / 11 / 4
10,812
515
14,703
22,716
15,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
buitre02
Bastet
16
6 / 5 / 5
10,623
506
13,338
20,118
6,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
8 / 5 / 13
12,929
616
18,388
23,295
20,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Muzen Cab
Guizma
Ah Muzen Cab
18
8 / 2 / 7
12,501
595
14,143
12,626
4,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
Koikkalaine-n
Kukulkan
19
6 / 4 / 4
12,423
592
12,676
10,494
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
XpoMuPoc
Amaterasu
20
10 / 5 / 7
13,111
624
14,032
21,681
16,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
0 / 2 / 15
11,084
528
6,148
18,623
19,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
78
18
Kills
32
32
Deaths
18
24
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
5
13
2.9
L
Chang'e
Bouze68
Chang'e
2
6
9
1.08
W
Ah Muzen Cab
Guizma
Ah Muzen Cab
8
2
7
5.75
L
Hachiman
King_Gengar92
Hachiman
2
5
4
0.8
W
Kukulkan
Koikkalaine-n
Kukulkan
6
4
4
2
L
Hera
RoberCS
Hera
3
5
2
0.8
L
Da Ji
Rubcats64
Da Ji
5
11
4
0.64
W
Amaterasu
XpoMuPoc
Amaterasu
10
5
7
2.7
L
Bastet
buitre02
Bastet
6
5
5
1.7
W
0
2
15
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,093
Damage
65,387
86,984
Taken
86,719
39,625
Mitigated
65,453
26,696
Healing
22,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
18,388
2,984
0
8,748
23,295
20,294
1,267
1,144
22,151
13,858
60,238
L
Chang'e
Bouze68
Chang'e
8,853
851
3,070
6,318
17,868
10,358
246
6,147
11,539
32,986
0
W
Ah Muzen Cab
Guizma
Ah Muzen Cab
14,143
6,041
0
5,344
12,626
4,894
4,162
4,241
8,385
0
90,028
L
Hachiman
King_Gengar92
Hachiman
8,683
3,184
0
3,635
13,410
3,738
1,030
2,450
10,866
187
91,398
W
Kukulkan
Koikkalaine-n
Kukulkan
12,676
492
0
1,682
10,494
4,253
562
4,396
6,098
94,004
915
L
Hera
RoberCS
Hera
11,516
3,860
0
2,150
12,872
3,688
963
3,576
9,247
99,335
0
L
Da Ji
Rubcats64
Da Ji
14,703
4,462
469
3,157
22,716
15,211
476
4,001
17,908
0
49,553
W
Amaterasu
XpoMuPoc
Amaterasu
14,032
6,657
0
4,094
21,681
16,597
3,329
5,636
16,045
0
81,406
L
Bastet
buitre02
Bastet
13,338
3,888
0
7,897
20,118
6,630
0
5,100
14,903
0
70,223
W
6,148
599
557
2,320
18,623
19,415
532
5,139
13,484
32,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,261
Gold Earned
62,048
603
Minions Killed
568
0
Camps Cleared
0
1,886,504
Distance Traveled
1,956,947
15
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,929
616
121
6
0
370,184
5
L
Chang'e
10,138
483
53
3
0
363,288
4
W
Ah Muzen Cab
12,501
595
146
7
0
380,862
5
L
Hachiman
10,775
513
173
8
0
415,032
4
W
Kukulkan
12,423
592
151
7
0
394,159
13
L
Hera
11,913
567
190
9
0
356,990
4
L
Da Ji
10,812
515
82
4
0
326,025
2
W
Amaterasu
13,111
624
119
6
0
426,091
2
L
Bastet
10,623
506
105
5
0
425,169
1
W
Ymir
11,084
528
31
1
0
385,651
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role