Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
FallenPlayz96
Horus
Level 157
God Stats
41W - 24L
1,707 SR
Queue Stats
546W - 537L
1,572 Elo+
Solo
Sobek
Sobek
Hazardous17
Sobek
Level 86
God Stats
1W - 0L
1,704 SR
Queue Stats
4W - 3L
1,639 Elo+
Party 1
Fenrir
Fenrir
JimyMasy
Fenrir
Level 158
God Stats
12W - 8L
1,662 SR
Queue Stats
489W - 332L
1,786 Elo+
Party 1
Izanami
Izanami
Kjrip
Izanami
Level 155
God Stats
2W - 0L
1,805 SR
Queue Stats
34W - 13L
1,838 Elo+
Party 1
Team Averages
Level 137
1,676 SR
1,667 Elo+

VS

Team Averages
Level 102
1,519 SR
1,434 Elo+
Nu Wa
Nu Wa
Falcon_aniki
Nu Wa
Level 129
God Stats
16W - 37L
1,584 SR
Queue Stats
461W - 558L
1,457 Elo+
Party 2
Zeus
Zeus
Kensan1201
Zeus
Level 118
God Stats
58W - 55L
1,590 SR
Queue Stats
339W - 445L
1,485 Elo+
Party 2
Chaac
Chaac
LUCKY-395963
Chaac
Level 86
God Stats
9W - 15L
1,513 SR
Queue Stats
642W - 796L
1,421 Elo+
Party 2
Kuzenbo
Kuzenbo
okki_jp-og
Kuzenbo
Level 88
God Stats
28W - 49L
1,407 SR
Queue Stats
396W - 522L
1,397 Elo+
Party 2
Hou Yi
Hou Yi
yamadaaaman
Hou Yi
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
258W - 328L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
3 / 3 / 5
7,174
652
5,220
4,688
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 0 / 3
7,799
709
8,569
6,887
5,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 1 / 6
6,228
566
3,825
8,381
6,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
JimyMasy
Fenrir
14
11 / 0 / 3
8,565
779
9,697
8,425
3,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Kjrip
Izanami
13
1 / 0 / 1
7,217
656
2,767
6,419
1,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
5,787
526
4,867
5,843
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
4 / 5 / 0
6,429
584
4,403
8,191
2,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
4,822
438
2,346
11,271
5,019
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
okki_jp-og
Kuzenbo
8
0 / 2 / 1
5,120
465
3,936
9,055
5,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
9
0 / 4 / 1
5,113
465
2,142
7,049
1,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
20
Kills
4
4
Deaths
20
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
3
5
1.83
L
0
5
2
0.2
W
5
0
3
6.5
W
0
1
6
3
W
Fenrir
JimyMasy
Fenrir
11
0
3
12.5
L
4
5
0
0.8
W
Izanami
Kjrip
Izanami
1
0
1
1.5
L
0
4
0
0
L
Kuzenbo
okki_jp-og
Kuzenbo
0
2
1
0.25
L
Hou Yi
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,078
Damage
17,694
34,800
Taken
41,409
18,858
Mitigated
15,876
12,952
Healing
11,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,220
1,035
0
250
4,688
1,405
25
3,994
694
41,507
0
L
4,867
1,573
0
250
5,843
1,541
0
2,346
3,301
33,189
0
W
8,569
4,181
143
3,088
6,887
5,687
579
1,041
5,846
0
40,045
W
3,825
156
0
2,723
8,381
6,313
0
4,298
4,083
8,405
0
W
Fenrir
JimyMasy
Fenrir
9,697
2,188
0
3,660
8,425
3,704
0
1,901
6,524
0
53,579
L
4,403
869
0
2,276
8,191
2,016
0
1,183
6,884
38,104
0
W
Izanami
Kjrip
Izanami
2,767
1,993
0
3,088
6,419
1,749
888
1,972
4,447
0
64,927
L
2,346
525
0
4,914
11,271
5,019
0
746
10,446
0
19,929
L
Kuzenbo
okki_jp-og
Kuzenbo
3,936
1,589
0
2,691
9,055
5,889
0
2,507
6,448
18,242
0
L
Hou Yi
2,142
430
0
1,589
7,049
1,411
0
1,708
5,285
0
28,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,983
Gold Earned
27,271
399
Minions Killed
263
0
Camps Cleared
0
1,150,305
Distance Traveled
1,076,797
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,174
652
84
8
0
214,803
0
L
Nu Wa
5,787
526
62
6
0
210,055
4
W
Horus
7,799
709
65
6
0
224,770
1
W
Sobek
6,228
566
19
2
0
245,388
4
W
Fenrir
8,565
779
99
9
0
261,043
3
L
Zeus
6,429
584
85
8
0
225,256
3
W
Izanami
7,217
656
132
12
0
204,301
2
L
Chaac
4,822
438
39
4
0
213,031
3
L
Kuzenbo
5,120
465
22
2
0
227,619
3
L
Hou Yi
5,113
465
55
5
0
200,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role